#ifdef REGISTER_WEAPON
-REGISTER_WEAPON(SEEKER, w_seeker, IT_ROCKETS, 8, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "seeker", "seeker", _("T.A.G. Seeker"))
+REGISTER_WEAPON(
+/* WEP_##id */ SEEKER,
+/* function */ w_seeker,
+/* ammotype */ IT_ROCKETS,
+/* impulse */ 8,
+/* flags */ WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH,
+/* rating */ BOT_PICKUP_RATING_MID,
+/* model */ "seeker",
+/* shortname */ "seeker",
+/* fullname */ _("T.A.G. Seeker")
+);
#else
#ifdef SVQC
//.float proxytime; = autoswitch
if(w_deathtype & HITTYPE_SECONDARY)
{
if(!w_issilent)
- sound(self, CH_SHOTS, "weapons/tag_impact.wav", 1, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/tag_impact.wav", 1, ATTEN_NORM);
}
else
{
if(!w_issilent)
{
if (w_random<0.15)
- sound(self, CH_SHOTS, "weapons/tagexp1.wav", 1, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/tagexp1.wav", 1, ATTEN_NORM);
else if (w_random<0.7)
- sound(self, CH_SHOTS, "weapons/tagexp2.wav", 1, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/tagexp2.wav", 1, ATTEN_NORM);
else
- sound(self, CH_SHOTS, "weapons/tagexp3.wav", 1, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/tagexp3.wav", 1, ATTEN_NORM);
}
}
}
if(!w_issilent)
{
if (w_random<0.15)
- sound(self, CH_SHOTS, "weapons/seekerexp1.wav", 1, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/seekerexp1.wav", 1, ATTEN_NORM);
else if (w_random<0.7)
- sound(self, CH_SHOTS, "weapons/seekerexp2.wav", 1, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/seekerexp2.wav", 1, ATTEN_NORM);
else
- sound(self, CH_SHOTS, "weapons/seekerexp3.wav", 1, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/seekerexp3.wav", 1, ATTEN_NORM);
}
}
}