]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_shotgun.qc
Fix the placeholders %y, %l, %d (used in chat to find the nearest weapons/powerups...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_shotgun.qc
index d4352c04781629a5a88f29e2864c3b2eb49fafe9..c347648dff324c5300e837630fa197b1be17992d 100644 (file)
@@ -140,18 +140,39 @@ float w_shotgun(float req)
                return self.ammo_shells >= cvar("g_balance_shotgun_primary_ammo");
        else if (req == WR_CHECKAMMO2)
                return self.ammo_shells >= cvar("g_balance_shotgun_secondary_ammo") * 3;
-       else if (req == WR_SUICIDEMESSAGE)
-               w_deathtypestring = "did the impossible";
-       else if (req == WR_KILLMESSAGE)
-       {
-               w_deathtypestring = "was gunned by"; // unchecked: SECONDARY
-       }
        return TRUE;
 };
 #endif
 #ifdef CSQC
 float w_shotgun(float req)
 {
+       if(req == WR_IMPACTEFFECT)
+       {
+               vector org2;
+               org2 = w_org + w_backoff * 2;
+               pointparticles(particleeffectnum("shotgun_impact"), org2, w_backoff * 1000, 1);
+               if(!w_issilent)
+               {
+                       if(w_random < 0.05)
+                               sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
+                       else if(w_random < 0.1)
+                               sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
+                       else if(w_random < 0.2)
+                               sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
+               }
+       }
+       else if(req == WR_PRECACHE)
+       {
+               precache_sound("weapons/ric1.wav");
+               precache_sound("weapons/ric2.wav");
+               precache_sound("weapons/ric3.wav");
+       }
+       else if (req == WR_SUICIDEMESSAGE)
+               w_deathtypestring = "did the impossible";
+       else if (req == WR_KILLMESSAGE)
+       {
+               w_deathtypestring = "was gunned by"; // unchecked: SECONDARY
+       }
        return TRUE;
 }
 #endif