]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_tuba.qc
Merge branch 'master' into terencehill/vehicles_fixes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_tuba.qc
index 43397be001093c5253dfce01b679d3dd464c91ee..2e081095f12a5b46fe525e63744ef49d3f166d26 100644 (file)
@@ -1,5 +1,16 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(TUBA, w_tuba, 0, 1, WEP_FLAG_HIDDEN | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "tuba", "tuba", _("@!#%'n Tuba"))
+REGISTER_WEAPON(
+/* WEP_##id  */ TUBA,
+/* function  */ w_tuba,
+/* ammotype  */ 0,
+/* impulse   */ 1,
+/* flags     */ WEP_FLAG_HIDDEN | WEP_TYPE_SPLASH,
+/* rating    */ BOT_PICKUP_RATING_MID,
+/* model     */ "tuba",
+/* shortname */ "tuba",
+/* xgettext:no-c-format */
+/* fullname  */ _("@!#%'n Tuba")
+);
 #else
 #ifdef SVQC
 //#define TUBA_NOTE(n) strcat("weapons/tuba_note", ftos(n), ".wav")
@@ -61,7 +72,7 @@ float W_Tuba_HasPlayed(entity pl, string melody, float instrument, float ignorep
                        mmax = 240 / mintempo; // 60 = "0.25 means 1 sec", at 120 0.5 means 1 sec, at 240 1 means 1 sec
                else
                        mmax = 240; // you won't try THAT hard... (tempo 1)
-               //print(sprintf("initial tempo rules: %f %f\n", mmin, mmax));
+               //printf("initial tempo rules: %f %f\n", mmin, mmax);
 
                for(i = 0; i < n; ++i)
                {
@@ -85,10 +96,10 @@ float W_Tuba_HasPlayed(entity pl, string melody, float instrument, float ignorep
 
                                // vi_x <= vi_y <= vj_x <= vj_y
                                // ti <= tj
-                               //print(sprintf("first note: %f to %f, should be %f\n", vi_x, vi_y, ti));
-                               //print(sprintf("second note: %f to %f, should be %f\n", vj_x, vj_y, tj));
-                               //print(sprintf("m1 = %f\n", (vi_x - vj_y) / (ti - tj)));
-                               //print(sprintf("m2 = %f\n", (vi_y - vj_x) / (ti - tj)));
+                               //printf("first note: %f to %f, should be %f\n", vi_x, vi_y, ti);
+                               //printf("second note: %f to %f, should be %f\n", vj_x, vj_y, tj);
+                               //printf("m1 = %f\n", (vi_x - vj_y) / (ti - tj));
+                               //printf("m2 = %f\n", (vi_y - vj_x) / (ti - tj));
                                mmin = max(mmin, (vi_x - vj_y) / (ti - tj)); // lower bound
                                mmax = min(mmax, (vi_y - vj_x) / (ti - tj)); // upper bound
                        }
@@ -179,14 +190,14 @@ float Tuba_GetNote(entity pl, float hittype)
                note += 12;
        if(hittype & HITTYPE_SECONDARY)
                note += 7;
-       
+
        // we support two kinds of tubas, those tuned in Eb and those tuned in C
        // kind of tuba currently is player slot number, or team number if in
        // teamplay
        // that way, holes in the range of notes are "plugged"
        if(teamplay)
        {
-               if(pl.team == FL_TEAM_2 || pl.team == FL_TEAM_4)
+               if(pl.team == NUM_TEAM_2 || pl.team == NUM_TEAM_4)
                        note += 3;
        }
        else
@@ -194,7 +205,7 @@ float Tuba_GetNote(entity pl, float hittype)
                if(pl.clientcolors & 1)
                        note += 3;
        }
-       
+
        // total range of notes:
        //                       0
        //                 ***  ** ****
@@ -302,7 +313,7 @@ void W_Tuba_NoteOn(float hittype)
                }
        }
 
-       if not(self.tuba_note)
+       if (!self.tuba_note)
        {
                self.tuba_note = spawn();
                self.tuba_note.owner = self.tuba_note.realowner = self;
@@ -426,18 +437,18 @@ float w_tuba(float req)
        else if (req == WR_SUICIDEMESSAGE)
        {
                if(w_deathtype & HITTYPE_BOUNCE)
-                       return WEAPON_ACCORDEON_SUICIDE;
-               else if(w_deathtype & HITTYPE_SECONDARY)
                        return WEAPON_KLEINBOTTLE_SUICIDE;
+               else if(w_deathtype & HITTYPE_SECONDARY)
+                       return WEAPON_ACCORDEON_SUICIDE;
                else
                        return WEAPON_TUBA_SUICIDE;
        }
        else if (req == WR_KILLMESSAGE)
        {
                if(w_deathtype & HITTYPE_BOUNCE)
-                       return WEAPON_ACCORDEON_MURDER;
-               else if(w_deathtype & HITTYPE_SECONDARY)
                        return WEAPON_KLEINBOTTLE_MURDER;
+               else if(w_deathtype & HITTYPE_SECONDARY)
+                       return WEAPON_ACCORDEON_MURDER;
                else
                        return WEAPON_TUBA_MURDER;
        }
@@ -447,61 +458,8 @@ float w_tuba(float req)
 #ifdef CSQC
 float w_tuba(float req)
 {
-       if(req == WR_IMPACTEFFECT)
-       {
-               // nothing to do here; particles of tuba are handled differently
-       }
-       else if(req == WR_PRECACHE)
-       {
-               // nothing to do
-       }
-/*<<<<<<< HEAD
-=======
-       else if (req == WR_SUICIDEMESSAGE)
-       {
-               float instr;
-               instr = 0;
-               if(w_deathtype & HITTYPE_SECONDARY)
-                       instr |= 1;
-               if(w_deathtype & HITTYPE_BOUNCE)
-                       instr |= 2;
-               switch(instr)
-               {
-                       default:
-                       case 0: // Tuba
-                               w_deathtypestring = _("%s hurt his own ears with the @!#%%'n Tuba");
-                               break;
-                       case 1: // Accordeon
-                               w_deathtypestring = _("%s hurt his own ears with the @!#%%'n Accordeon");
-                               break;
-                       case 2: // Klein Bottle
-                               w_deathtypestring = _("%s hurt his own ears with the @!#%%'n Klein Bottle");
-                               break;
-               }
-       }
-       else if (req == WR_KILLMESSAGE)
-       {
-               float instr;
-               instr = 0;
-               if(w_deathtype & HITTYPE_SECONDARY)
-                       instr |= 1;
-               if(w_deathtype & HITTYPE_BOUNCE)
-                       instr |= 2;
-               switch(instr)
-               {
-                       default:
-                       case 0: // Tuba
-                               w_deathtypestring = _("%s died of %s's great playing on the @!#%%'n Tuba");
-                               break;
-                       case 1: // Accordeon
-                               w_deathtypestring = _("%s died of %s's great playing on the @!#%%'n Accordeon");
-                               break;
-                       case 2: // Klein Bottle
-                               w_deathtypestring = _("%s died of %s's great playing on the @!#%%'n Klein Bottle");
-                               break;
-               }
-       }
->>>>>>> origin/master*/
+       // nothing to do here; particles of tuba are handled differently
+
        return TRUE;
 }
 #endif