]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_uzi.qc
Merge branch 'master' into fruitiex/newpanelhud
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_uzi.qc
index 4887f803d36e518153bf69de39a14378f1b6c982..245ad652f6d8bb33eab902171e4975c7580195af 100644 (file)
@@ -1,6 +1,7 @@
 #ifdef REGISTER_WEAPON
 REGISTER_WEAPON(UZI, w_uzi, IT_NAILS, 3, WEP_FLAG_NORMAL | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_MID, "uzi", "uzi", "Machine Gun");
 #else
+#ifdef SVQC
 // leilei's fancy muzzleflash stuff
 void W_Uzi_Flash_Go() {
        if (self.frame > 10){
@@ -125,6 +126,31 @@ float w_uzi(float req)
                return self.ammo_nails >= cvar("g_balance_uzi_first_ammo");
        else if (req == WR_CHECKAMMO2)
                return self.ammo_nails >= cvar("g_balance_uzi_first_ammo");
+       return TRUE;
+};
+#endif
+#ifdef CSQC
+float w_uzi(float req)
+{
+       if(req == WR_IMPACTEFFECT)
+       {
+               vector org2;
+               org2 = w_org + w_backoff * 2;
+               pointparticles(particleeffectnum("machinegun_impact"), org2, w_backoff * 1000, 1);
+               if(!w_issilent)
+                       if(w_random < 0.05)
+                               sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
+                       else if(w_random < 0.1)
+                               sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
+                       else if(w_random < 0.2)
+                               sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
+       }
+       else if(req == WR_PRECACHE)
+       {
+               precache_sound("weapons/ric1.wav");
+               precache_sound("weapons/ric2.wav");
+               precache_sound("weapons/ric3.wav");
+       }
        else if (req == WR_SUICIDEMESSAGE)
                w_deathtypestring = "did the impossible";
        else if (req == WR_KILLMESSAGE)
@@ -135,5 +161,6 @@ float w_uzi(float req)
                        w_deathtypestring = "was riddled full of holes by";
        }
        return TRUE;
-};
+}
+#endif
 #endif