return self.ammo_nails >= cvar("g_balance_uzi_first_ammo");
else if (req == WR_CHECKAMMO2)
return self.ammo_nails >= cvar("g_balance_uzi_first_ammo");
- else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "did the impossible";
- else if (req == WR_KILLMESSAGE)
- {
- if(w_deathtype & HITTYPE_SECONDARY)
- w_deathtypestring = "was sniped by";
- else
- w_deathtypestring = "was riddled full of holes by";
- }
return TRUE;
};
#endif
precache_sound("weapons/ric2.wav");
precache_sound("weapons/ric3.wav");
}
+ else if (req == WR_SUICIDEMESSAGE)
+ w_deathtypestring = "did the impossible";
+ else if (req == WR_KILLMESSAGE)
+ {
+ if(w_deathtype & HITTYPE_SECONDARY)
+ w_deathtypestring = "was sniped by";
+ else
+ w_deathtypestring = "was riddled full of holes by";
+ }
return TRUE;
}
#endif