precache_sound("weapons/ric3.wav");
}
else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "did the impossible";
+ w_deathtypestring = "%s did the impossible";
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
- w_deathtypestring = "was sniped by";
+ w_deathtypestring = "%s was sniped by %s";
else
- w_deathtypestring = "was riddled full of holes by";
+ w_deathtypestring = "%s was riddled full of holes by %s";
}
return TRUE;
}