float accuracy_isgooddamage(entity attacker, entity targ)
{
- frag_attacker = attacker;
- frag_target = targ;
- float mutator_check = MUTATOR_CALLHOOK(AccuracyTargetValid);
+ float mutator_check = MUTATOR_CALLHOOK(AccuracyTargetValid, attacker, targ);
if(!warmup_stage)
if(targ.deadflag == DEAD_NO)