-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
- #include "../../dpdefs/progsdefs.qh"
- #include "../../dpdefs/dpextensions.qh"
- #include "../../common/constants.qh"
- #include "../../common/util.qh"
- #include "../../common/weapons/weapons.qh"
- #include "accuracy.qh"
- #include "../autocvars.qh"
- #include "../constants.qh"
- #include "../defs.qh"
- #include "../mutators/mutators_include.qh"
-#endif
+#include "accuracy.qh"
+#include "../_all.qh"
+
+#include "../mutators/mutators_include.qh"
+#include "../../common/constants.qh"
+#include "../../common/teams.qh"
+#include "../../common/util.qh"
+#include "../../common/weapons/all.qh"
float accuracy_byte(float n, float d)
{
return 1 + rint(n * 100.0 / d);
}
-float accuracy_send(entity to, float sf)
+float accuracy_send(entity to, int sf)
{
- float w, f;
+ int w, f;
entity a;
WriteByte(MSG_ENTITY, ENT_CLIENT_ACCURACY);
.float hit_time;
.float fired_time;
-void accuracy_add(entity e, float w, float fired, float hit)
+void accuracy_add(entity e, int w, float fired, float hit)
{
entity a;
float b;
float accuracy_isgooddamage(entity attacker, entity targ)
{
- frag_attacker = attacker;
- frag_target = targ;
- float mutator_check = MUTATOR_CALLHOOK(AccuracyTargetValid);
+ float mutator_check = MUTATOR_CALLHOOK(AccuracyTargetValid, attacker, targ);
if(!warmup_stage)
if(targ.deadflag == DEAD_NO)