if(autocvar_g_projectiles_damage <= -2)
{
- return FALSE; // no damage to projectiles at all, not even with the exceptions
+ return false; // no damage to projectiles at all, not even with the exceptions
}
else if(autocvar_g_projectiles_damage == -1)
{
if(is_from_exception)
return (exception); // if exception is detected, allow it to override
else
- return FALSE; // otherwise, no other damage is allowed
+ return false; // otherwise, no other damage is allowed
}
else if(autocvar_g_projectiles_damage == 0)
{
if(is_from_exception)
return (exception); // if exception is detected, allow it to override
else if(!is_from_contents)
- return FALSE; // otherwise, only allow damage from contents
+ return false; // otherwise, only allow damage from contents
}
else if(autocvar_g_projectiles_damage == 1)
{
if(is_from_exception)
return (exception); // if exception is detected, allow it to override
else if(!(is_from_contents || is_from_owner))
- return FALSE; // otherwise, only allow self damage and damage from contents
+ return false; // otherwise, only allow self damage and damage from contents
}
else if(autocvar_g_projectiles_damage == 2) // allow any damage, but override for exceptions
{
return (exception); // if exception is detected, allow it to override
}
- return TRUE; // if none of these return, then allow damage anyway.
+ return true; // if none of these return, then allow damage anyway.
}
void W_PrepareExplosionByDamage(entity attacker, void() explode)