if (!wep) return;
STAT(WEAPONS, e) |= WepSet_FromWeapon(REGISTRY_GET(Weapons, wep));
-
- if (IS_PLAYER(e)) {
- Send_Notification(NOTIF_ONE, e, MSG_MULTI, ITEM_WEAPON_GOT, wep);
- }
}
void W_PlayStrengthSound(entity player)
traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
if (trace_fraction >= 1)
{
- // NOTE: this notice can occur when projectiles hit non-world objects, better to not spam the console!
+ // NOTE: this notice can occur when projectiles hit non-world objects, better to not spam the console!
//LOG_TRACE("Odd... did not hit...?");
}
else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)