]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/common.qc
Call the explosion mutator hook before setting new owner, so the old owner may be...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / common.qc
index 4a06e16661027b650be469a327af68badd70b93d..f69faa03a324de3e93d3136610a2835d9bbc781e 100644 (file)
@@ -1,12 +1,16 @@
 #include "common.qh"
 
+#include <server/defs.qh>
+#include <server/miscfunctions.qh>
 #include <common/t_items.qh>
 #include <common/constants.qh>
+#include <common/net_linked.qh>
 #include <common/deathtypes/all.qh>
 #include <common/notifications/all.qh>
+#include <common/state.qh>
 #include <common/util.qh>
-#include <common/weapons/all.qh>
-#include <common/items/all.qc>
+#include <common/weapons/_all.qh>
+#include <common/items/_mod.qh>
 
 void W_GiveWeapon(entity e, int wep)
 {
@@ -19,16 +23,18 @@ void W_GiveWeapon(entity e, int wep)
     }
 }
 
-void W_PlayStrengthSound(entity player) // void W_PlayStrengthSound
+void W_PlayStrengthSound(entity player)
 {
+       entity store = IS_PLAYER(player) ? PS(player) : player; // because non-player entities can fire, but can they have items? TODO
+
        if((player.items & ITEM_Strength.m_itemid)
-               && ((time > player.prevstrengthsound + autocvar_sv_strengthsound_antispam_time) // prevent insane sound spam
-               || (time > player.prevstrengthsoundattempt + autocvar_sv_strengthsound_antispam_refire_threshold)))
+               && ((time > store.prevstrengthsound + autocvar_sv_strengthsound_antispam_time) // prevent insane sound spam
+               || (time > store.prevstrengthsoundattempt + autocvar_sv_strengthsound_antispam_refire_threshold)))
                {
                        sound(player, CH_TRIGGER, SND_STRENGTH_FIRE, VOL_BASE, ATTEN_NORM);
-                       player.prevstrengthsound = time;
+                       store.prevstrengthsound = time;
                }
-               player.prevstrengthsoundattempt = time;
+               store.prevstrengthsoundattempt = time;
 }
 
 float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, float exception)
@@ -73,21 +79,21 @@ float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype,
        return true; // if none of these return, then allow damage anyway.
 }
 
-void W_PrepareExplosionByDamage(entity this, entity attacker, void() explode)
+void W_PrepareExplosionByDamage(entity this, entity attacker, void(entity this) explode)
 {
        this.takedamage = DAMAGE_NO;
        this.event_damage = func_null;
 
+       MUTATOR_CALLHOOK(PrepareExplosionByDamage, this, attacker);
+
        if(IS_CLIENT(attacker) && !autocvar_g_projectiles_keep_owner)
        {
                this.owner = attacker;
                this.realowner = attacker;
        }
 
-       MUTATOR_CALLHOOK(PrepareExplosionByDamage, this, attacker);
-
        // do not explode NOW but in the NEXT FRAME!
        // because recursive calls to RadiusDamage are not allowed
        this.nextthink = time;
-       this.think = explode;
+       setthink(this, explode);
 }