#include "../../common/weapons/all.qh"
void W_GiveWeapon (entity e, float wep)
-{
+{SELFPARAM();
entity oldself;
if (!wep)
}
void W_PrepareExplosionByDamage(entity attacker, void() explode)
-{
+{SELFPARAM();
self.takedamage = DAMAGE_NO;
self.event_damage = func_null;