#include "weaponsystem.qh"
#include <common/t_items.qh>
+#include <server/items.qh>
#include <common/constants.qh>
#include <common/net_linked.qh>
#include <common/util.qh>
if (!autocvar_g_showweaponspawns) return;
IL_EACH(g_items, it.weapon == this.m_id && (!it.team || (it.ItemStatus & ITS_AVAILABLE)),
{
- if (it.classname == "droppedweapon" && autocvar_g_showweaponspawns < 2)
+ if (Item_IsLoot(it) && (autocvar_g_showweaponspawns < 2))
+ {
continue;
+ }
entity wp = WaypointSprite_Spawn(
WP_Weapon,
-2, 0,