]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/selection.qc
Properly support team field on trigger_multiple
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / selection.qc
index b3075928cb4433a83e120214bd8e0f4d80e78b6f..693d5a240456323adab1c259b51dfb2551275386 100644 (file)
@@ -2,7 +2,9 @@
 
 #include "weaponsystem.qh"
 #include <common/t_items.qh>
+#include <server/items.qh>
 #include <common/constants.qh>
+#include <common/net_linked.qh>
 #include <common/util.qh>
 #include <common/items/item.qh>
 #include <common/weapons/_all.qh>
@@ -22,10 +24,12 @@ void Send_WeaponComplain(entity e, float wpn, float type)
 void Weapon_whereis(Weapon this, entity cl)
 {
        if (!autocvar_g_showweaponspawns) return;
-       IL_EACH(g_items, it.weapon == this.m_id,
+       IL_EACH(g_items, it.weapon == this.m_id && (!it.team || (it.ItemStatus & ITS_AVAILABLE)),
        {
-               if (it.classname == "droppedweapon" && autocvar_g_showweaponspawns < 2)
+               if (Item_IsLoot(it) && (autocvar_g_showweaponspawns < 2))
+               {
                        continue;
+               }
                entity wp = WaypointSprite_Spawn(
                        WP_Weapon,
                        -2, 0,
@@ -43,7 +47,7 @@ bool client_hasweapon(entity this, Weapon wpn, .entity weaponentity, float andam
 {
        float f = 0;
 
-       if (time < this.hasweapon_complain_spam)
+       if (time < CS(this).hasweapon_complain_spam)
                complain = 0;
 
        // ignore hook button when using other offhand equipment
@@ -52,7 +56,7 @@ bool client_hasweapon(entity this, Weapon wpn, .entity weaponentity, float andam
            complain = 0;
 
        if (complain)
-               this.hasweapon_complain_spam = time + 0.2;
+               CS(this).hasweapon_complain_spam = time + 0.2;
 
        if (wpn == WEP_Null)
        {
@@ -60,6 +64,8 @@ bool client_hasweapon(entity this, Weapon wpn, .entity weaponentity, float andam
                        sprint(this, "Invalid weapon\n");
                return false;
        }
+       if (autocvar_g_weaponswitch_debug == 2 && weaponslot(weaponentity) > 0 && !(wpn.spawnflags & WEP_FLAG_DUALWIELD) && !(PS(this).dual_weapons & wpn.m_wepset))
+               return false; // no complaints needed
        if (this.weapons & WepSet_FromWeapon(wpn))
        {
                if (andammo)
@@ -287,7 +293,7 @@ void W_CycleWeapon(entity this, string weaponorder, float dir, .entity weaponent
 void W_NextWeaponOnImpulse(entity this, float imp, .entity weaponentity)
 {
        float w;
-       w = W_GetCycleWeapon(this, this.cvar_cl_weaponpriority, +1, imp, 1, (this.cvar_cl_weaponimpulsemode == 0), weaponentity);
+       w = W_GetCycleWeapon(this, CS(this).cvar_cl_weaponpriority, +1, imp, 1, (CS(this).cvar_cl_weaponimpulsemode == 0), weaponentity);
        if(w > 0)
                W_SwitchWeapon(this, Weapons_from(w), weaponentity);
 }
@@ -300,7 +306,7 @@ void W_NextWeapon(entity this, int list, .entity weaponentity)
        else if(list == 1)
                W_CycleWeapon(this, this.weaponorder_byimpulse, -1, weaponentity);
        else if(list == 2)
-               W_CycleWeapon(this, this.cvar_cl_weaponpriority, -1, weaponentity);
+               W_CycleWeapon(this, CS(this).cvar_cl_weaponpriority, -1, weaponentity);
 }
 
 // prev weapon
@@ -311,7 +317,7 @@ void W_PreviousWeapon(entity this, float list, .entity weaponentity)
        else if(list == 1)
                W_CycleWeapon(this, this.weaponorder_byimpulse, +1, weaponentity);
        else if(list == 2)
-               W_CycleWeapon(this, this.cvar_cl_weaponpriority, +1, weaponentity);
+               W_CycleWeapon(this, CS(this).cvar_cl_weaponpriority, +1, weaponentity);
 }
 
 // previously used if exists and has ammo, (second) best otherwise