- Send_WeaponComplain(cl, wpn.m_id, 1);
- Weapon_whereis(wpn, cl);
+ Send_WeaponComplain(this, wpn.m_id, 1);
+ if(autocvar_g_showweaponspawns < 3)
+ Weapon_whereis(wpn, this);
+ else
+ {
+ FOREACH(Weapons, it.impulse == wpn.impulse,
+ {
+ Weapon_whereis(it, this);
+ });
+ }