]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/selection.qh
Add a temporary flag for weapons that penetrate walls (rifle), to avoid a direct...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / selection.qh
index 071a0fea8bcb73fb1b2ebad279b7d26cbdcf3f83..eea33ddb7b98e71c762a7fc09f9d7f41856c7558 100644 (file)
@@ -1,5 +1,8 @@
 #pragma once
 
+#include <server/defs.qh>
+#include <server/miscfunctions.qh>
+
 // switch between weapons
 void Send_WeaponComplain(entity e, float wpn, float type);
 
@@ -9,7 +12,7 @@ bool client_hasweapon(entity this, Weapon wpn, .entity weaponentity, float andam
 .int weaponcomplainindex;
 float W_GetCycleWeapon(entity this, string weaponorder, float dir, float imp, float complain, float skipmissing, .entity weaponentity);
 
-#define w_getbestweapon(ent,wepent) Weapons_from(W_GetCycleWeapon(ent, ent.cvar_cl_weaponpriority, 0, -1, false, true, wepent))
+#define w_getbestweapon(ent,wepent) Weapons_from(W_GetCycleWeapon(ent, CS(ent).cvar_cl_weaponpriority, 0, -1, false, true, wepent))
 
 void W_SwitchWeapon_Force(Player this, Weapon w, .entity weaponentity);