#include "../mutators/mutators_include.qh"
#include "../t_items.qh"
#include "../g_damage.qh"
-#include "../g_subs.qh"
#include "../../common/mapinfo.qh"
#include "../../common/notifications.qh"
#include "../../common/util.qh"
-#include "../../common/weapons/weapons.qh"
+#include "../../common/weapons/all.qh"
void thrown_wep_think()
{
return 0;
if (g_cts)
return 0;
- if (g_nexball && w == WEP_MORTAR)
+ if (g_nexball && w == WEP_MORTAR.m_id)
return 0;
if(w == 0)
return 0;