]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/weaponsystem.qc
Merge branch 'master' into Mario/vehicles
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / weaponsystem.qc
index 08568ec86e09d41d5f0c15599be5b3a1fe9d6873..d3b11cf184e7a66fcdc2a97668d7db1fd7437d68 100644 (file)
@@ -649,17 +649,17 @@ void weapon_thinkf(float fr, float t, void() func)
        }
 }
 
        }
 }
 
-float forbidWeaponUse()
+float forbidWeaponUse(entity player)
 {
        if(time < game_starttime && !autocvar_sv_ready_restart_after_countdown)
                return 1;
        if(round_handler_IsActive() && !round_handler_IsRoundStarted())
                return 1;
 {
        if(time < game_starttime && !autocvar_sv_ready_restart_after_countdown)
                return 1;
        if(round_handler_IsActive() && !round_handler_IsRoundStarted())
                return 1;
-       if(self.player_blocked)
+       if(player.player_blocked)
                return 1;
                return 1;
-       if(self.frozen)
+       if(player.frozen)
                return 1;
                return 1;
-       if(self.weapon_blocked)
+       if(player.weapon_blocked)
                return 1;
        return 0;
 }
                return 1;
        return 0;
 }
@@ -674,7 +674,7 @@ void W_WeaponFrame()
        if (!self.weaponentity || self.health < 1)
                return; // Dead player can't use weapons and injure impulse commands
 
        if (!self.weaponentity || self.health < 1)
                return; // Dead player can't use weapons and injure impulse commands
 
-       if(forbidWeaponUse())
+       if(forbidWeaponUse(self))
        if(self.weaponentity.state != WS_CLEAR)
        {
                w_ready();
        if(self.weaponentity.state != WS_CLEAR)
        {
                w_ready();