#include <common/weapons/all.qh>
+float autocvar_g_weaponspreadfactor;
+float autocvar_g_weaponforcefactor;
+float autocvar_g_weapondamagefactor;
+float autocvar_g_weaponratefactor;
+float autocvar_g_weaponspeedfactor;
+
#define INDEPENDENT_ATTACK_FINISHED 1
// there is 2 weapon tics that can run in one server frame