#ifndef WEAPONSYSTEM_H
#define WEAPONSYSTEM_H
-.float wframe;
float internalteam;
float weaponswapping;
entity weapon_dropevent_item;
-// VorteX: static frame globals
-const float WFRAME_DONTCHANGE = -1;
-const float WFRAME_FIRE1 = 0;
-const float WFRAME_FIRE2 = 1;
-const float WFRAME_IDLE = 2;
-const float WFRAME_RELOAD = 3;
-
-vector shotorg_adjust(vector vecs, bool y_is_right, bool visual, int algn);
-
-vector shotorg_adjust_values(vector vecs, bool y_is_right, bool visual, int algn);
-
void CL_SpawnWeaponentity(entity e, int slot);
vector CL_Weapon_GetShotOrg(float wpn);