#pragma once
+#include <server/defs.qh>
+#include <server/miscfunctions.qh>
+
float internalteam;
-float weaponswapping;
entity weapon_dropevent_item;
..entity weaponentity_fld;
vector CL_Weapon_GetShotOrg(float wpn);
-bool forbidWeaponUse(entity player);
+bool weaponUseForbidden(entity player);
+bool weaponLocked(entity player);
void W_AttachToShotorg(entity actor, .entity weaponentity, entity flash, vector offset);