delete_fn = remove_unsafely;
- entity e = spawn();
+ entity e = new(GotoFirstMap);
setthink(e, GotoFirstMap);
e.nextthink = time; // this is usually 1 at this point
start_ammo_plasma = 0;
if (random_start_ammo == NULL)
{
- random_start_ammo = spawn();
+ random_start_ammo = new(random_start_ammo);
}
start_health = cvar("g_balance_health_start");
start_armorvalue = cvar("g_balance_armor_start");