BADCVAR("g_ctf_flag_glowtrails");
BADCVAR("g_ctf_dynamiclights");
BADCVAR("g_ctf_flag_pickup_verbosename");
+ BADCVAR("g_ctf_flagcarrier_auto_helpme_damage");
BADPRESUFFIX("g_ctf_flag_", "_model");
BADPRESUFFIX("g_ctf_flag_", "_skin");
BADCVAR("g_domination_point_leadlimit");
if(autocvar_g_norecoil)
s = strcat(s, ":norecoil");
- // TODO to mutator system
- if(autocvar_g_powerups == 0)
- s = strcat(s, ":no_powerups");
- if(autocvar_g_powerups > 0)
- s = strcat(s, ":powerups");
-
GameLogEcho(s);
GameLogEcho(":gameinfo:end");
}