]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/world.qc
Merge branch 'bones_was_here/fc_auto_helpme' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / world.qc
index dd8e86b78ddc62fd49e90d8f2c71807403044f14..6c397d05353850515f0b2af7ce2870ef1a1875fb 100644 (file)
@@ -69,7 +69,7 @@ void PingPLReport_Think(entity this)
        {
                WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
                WriteByte(MSG_BROADCAST, this.cnt);
-               WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 32767));
+               WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
                WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
                WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
 
@@ -353,6 +353,7 @@ void cvar_changes_init()
                BADCVAR("g_ctf_flag_glowtrails");
                BADCVAR("g_ctf_dynamiclights");
                BADCVAR("g_ctf_flag_pickup_verbosename");
+               BADCVAR("g_ctf_flagcarrier_auto_helpme_damage");
                BADPRESUFFIX("g_ctf_flag_", "_model");
                BADPRESUFFIX("g_ctf_flag_", "_skin");
                BADCVAR("g_domination_point_leadlimit");
@@ -388,6 +389,7 @@ void cvar_changes_init()
                BADCVAR("sv_minigames");
                BADCVAR("sv_namechangetimer");
                BADCVAR("sv_precacheplayermodels");
+               BADCVAR("sv_qcphysics");
                BADCVAR("sv_radio");
                BADCVAR("sv_stepheight");
                BADCVAR("sv_timeout");
@@ -443,6 +445,7 @@ void cvar_changes_init()
                BADCVAR("g_ctf_leaderboard");
                BADCVAR("g_domination_point_limit");
                BADCVAR("g_domination_teams_override");
+               BADCVAR("g_freezetag_revive_spawnshield");
                BADCVAR("g_freezetag_teams_override");
                BADCVAR("g_friendlyfire");
                BADCVAR("g_fullbrightitems");
@@ -461,7 +464,7 @@ void cvar_changes_init()
                BADCVAR("g_player_brightness");
                BADCVAR("g_rocket_flying");
                BADCVAR("g_rocket_flying_disabledelays");
-               BADCVAR("g_spawnshieldtime");
+               BADPREFIX("g_spawnshield");
                BADCVAR("g_start_delay");
                BADCVAR("g_superspectate");
                BADCVAR("g_tdm_teams_override");
@@ -866,12 +869,6 @@ spawnfunc(worldspawn)
                if(autocvar_g_norecoil)
                        s = strcat(s, ":norecoil");
 
-               // TODO to mutator system
-               if(autocvar_g_powerups == 0)
-                       s = strcat(s, ":no_powerups");
-               if(autocvar_g_powerups > 0)
-                       s = strcat(s, ":powerups");
-
                GameLogEcho(s);
                GameLogEcho(":gameinfo:end");
        }
@@ -2210,11 +2207,11 @@ void droptofloor(entity this)
 }
 
 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
-void RunThink(entity this)
+void RunThink(entity this, float dt)
 {
        // don't let things stay in the past.
        // it is possible to start that way by a trigger with a local time.
-       if(this.nextthink <= 0 || this.nextthink > time + frametime)
+       if(this.nextthink <= 0 || this.nextthink > time + dt)
                return;
 
        float oldtime = time; // do we need to save this?
@@ -2230,7 +2227,7 @@ void RunThink(entity this)
                // we don't want to loop in that case, so exit if the new nextthink is
                // <= the time the qc was told, also exit if it is past the end of the
                // frame
-               if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
+               if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
                        break;
        }
 
@@ -2260,8 +2257,8 @@ void Physics_Frame()
                        if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
                                continue; // these movetypes have no regular think function
                        // handle thinking here
-                       if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
-                               RunThink(it);
+                       if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
+                               RunThink(it, PHYS_INPUT_TIMELENGTH);
                }
        });