]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/warpzonelib/client.qc
properly support "boxy" warpzones (mins/maxs override)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / warpzonelib / client.qc
index c16fc898b0d09232c049bb25a31babf4ffca811a..605fd7019a3ce04ccd885f2a2d4ca09842458bf1 100644 (file)
@@ -6,6 +6,8 @@ void WarpZone_Read(float isnew)
                self.enemy.classname = "warpzone_from";
        }
        self.classname = "trigger_warpzone";
+
+       self.WarpZone_isboxy = ReadByte();
        self.origin_x = ReadCoord();
        self.origin_y = ReadCoord();
        self.origin_z = ReadCoord();
@@ -34,7 +36,6 @@ void WarpZone_Read(float isnew)
        WarpZone_SetUp(self, self.enemy.oldorigin, self.enemy.avelocity, self.oldorigin, self.avelocity);
 
        // engine currently wants this
-       self.avelocity = AnglesTransform_TurnDirectionFR(self.avelocity);
        self.drawmask = MASK_NORMAL;
 
        // link me
@@ -43,14 +44,6 @@ void WarpZone_Read(float isnew)
        setsize(self, self.mins, self.maxs);
 }
 
-vector WarpZone_Camera_camera_transform(vector org, vector ang)
-{
-       // a fixed camera view
-       trace_endpos = self.oldorigin;
-       makevectors(self.avelocity);
-       return self.oldorigin;
-}
-
 void WarpZone_Camera_Read(float isnew)
 {
        self.classname = "func_warpzone_camera";
@@ -72,9 +65,11 @@ void WarpZone_Camera_Read(float isnew)
        self.avelocity_y = ReadCoord();
        self.avelocity_z = ReadCoord();
 
+       // common stuff
+       WarpZone_Camera_SetUp(self, self.oldorigin, self.avelocity);
+
        // engine currently wants this
        self.drawmask = MASK_NORMAL;
-       self.camera_transform = WarpZone_Camera_camera_transform;
 
        // link me
        //setmodel(self, self.model);
@@ -109,25 +104,78 @@ void WarpZone_Outside()
        //cvar_set("cl_forwardspeed", ftos(warpzone_fixingview_forwardspeed));
 }
 
+vector WarpZone_FixNearClip(vector o, vector c0, vector c1, vector c2, vector c3)
+{
+       float nearclipdistance;
+       vector mi, ma;
+       entity e;
+       float pd;
+
+       mi_x = min5(o_x, c0_x, c1_x, c2_x, c3_x);
+       ma_x = max5(o_x, c0_x, c1_x, c2_x, c3_x);
+       mi_y = min5(o_y, c0_y, c1_y, c2_y, c3_y);
+       ma_y = max5(o_y, c0_y, c1_y, c2_y, c3_y);
+       mi_z = min5(o_z, c0_z, c1_z, c2_z, c3_z);
+       ma_z = max5(o_z, c0_z, c1_z, c2_z, c3_z);
+
+       e = WarpZone_Find(mi, ma);
+       if(e)
+       {
+               if(WarpZone_PlaneDist(e, o) < 0)
+                       return '0 0 0';
+                       // can't really be, though, but if it is, this is not my warpzone, but a random different one in the same mins/maxs
+               pd = min4(
+                               WarpZone_PlaneDist(e, c0),
+                               WarpZone_PlaneDist(e, c1),
+                               WarpZone_PlaneDist(e, c2),
+                               WarpZone_PlaneDist(e, c3)
+                       );
+               if(pd < 0)
+                       return e.warpzone_forward * -pd;
+       }
+
+       return '0 0 0';
+}
+
 float warpzone_saved;
 vector warpzone_saved_origin;
 vector warpzone_saved_angles;
+vector warpzone_saved_cl_viewangles;
 #ifndef KEEP_ROLL
 var float autocvar_cl_rollkillspeed = 10;
 #endif
 void WarpZone_FixView()
 {
-       float pd;
+       float pd, f;
+       vector o;
        entity e;
+       vector corner0, corner1, corner2, corner3, nearclip;
+
        warpzone_saved = 0;
        warpzone_saved_origin = warpzone_fixview_origin;
        warpzone_saved_angles = warpzone_fixview_angles;
+       warpzone_saved_cl_viewangles = warpzone_fixview_cl_viewangles;
+
+       nearclip = '0 0 1' * (cvar("r_nearclip") * 1.125);
+       corner0 = cs_unproject('0 0 0' + nearclip);
+       corner1 = cs_unproject('1 0 0' * cvar("vid_conwidth") + nearclip);
+       corner2 = cs_unproject('0 1 0' * cvar("vid_conheight") + nearclip);
+       corner3 = cs_unproject('1 0 0' * cvar("vid_conwidth") + '0 1 0' * cvar("vid_conheight") + nearclip);
 
 #ifndef KEEP_ROLL
-       if(autocvar_cl_rollkillspeed)
-               R_SetView(VF_CL_VIEWANGLES_Z, input_angles_z * max(0, (1 - frametime * autocvar_cl_rollkillspeed)));
-       else
-               R_SetView(VF_CL_VIEWANGLES_Z, 0);
+       if(warpzone_fixview_angles_z != 0 || warpzone_fixview_cl_viewangles_z != 0)
+       {
+               if(autocvar_cl_rollkillspeed)
+                       f = max(0, (1 - frametime * autocvar_cl_rollkillspeed));
+               else
+                       f = 0;
+               warpzone_fixview_angles_z *= f;
+               warpzone_fixview_cl_viewangles_z *= f;
+               warpzone_saved_angles_z *= f; // PERMANENTLY apply that change!
+               warpzone_saved_cl_viewangles_z *= f; // PERMANENTLY apply that change!
+               warpzone_saved = 2;
+               R_SetView(VF_CL_VIEWANGLES_Z, warpzone_fixview_angles_z);
+       }
 #endif
 
        e = WarpZone_Find(warpzone_fixview_origin, warpzone_fixview_origin);
@@ -135,29 +183,29 @@ void WarpZone_FixView()
        {
                warpzone_saved = 1;
                warpzone_fixview_origin = WarpZone_TransformOrigin(e, warpzone_fixview_origin);
+               corner0 = WarpZone_TransformOrigin(e, corner0);
+               corner1 = WarpZone_TransformOrigin(e, corner1);
+               corner2 = WarpZone_TransformOrigin(e, corner2);
+               corner3 = WarpZone_TransformOrigin(e, corner3);
                warpzone_fixview_angles = WarpZone_TransformVAngles(e, warpzone_fixview_angles);
+               warpzone_fixview_cl_viewangles = WarpZone_TransformVAngles(e, warpzone_fixview_cl_viewangles);
                WarpZone_Inside();
        }
        else
                WarpZone_Outside();
 
        // if we are near any warpzone planes - MOVE AWAY (work around nearclip)
-       float nearclip = 2;
-       e = WarpZone_Find(warpzone_fixview_origin - '1 1 1' * nearclip, warpzone_fixview_origin + '1 1 1' * nearclip);
-       if(e)
+       o = WarpZone_FixNearClip(warpzone_fixview_origin, corner0, corner1, corner2, corner3);
+       if(o != '0 0 0')
        {
-               pd = WarpZone_PlaneDist(e, warpzone_fixview_origin);
-               if(pd >= 0 && pd < nearclip)
-               {
-                       warpzone_saved = 1;
-                       warpzone_fixview_origin = warpzone_fixview_origin + e.warpzone_forward * (nearclip - pd);
-               }
+               warpzone_saved = 1;
+               warpzone_fixview_origin += o;
        }
 
-       if(warpzone_saved)
+       if(warpzone_saved == 1)
        {
                R_SetView(VF_ORIGIN, warpzone_fixview_origin);
-               R_SetView(VF_ANGLES, warpzone_fixview_angles);
+               R_SetView(VF_ANGLES, warpzone_fixview_cl_viewangles);
        }
 }
 void WarpZone_UnFixView()
@@ -166,8 +214,10 @@ void WarpZone_UnFixView()
        {
                warpzone_fixview_origin = warpzone_saved_origin;
                warpzone_fixview_angles = warpzone_saved_angles;
+               warpzone_fixview_cl_viewangles = warpzone_saved_cl_viewangles;
                R_SetView(VF_ORIGIN, warpzone_fixview_origin);
                R_SetView(VF_ANGLES, warpzone_fixview_angles);
+               R_SetView(VF_CL_VIEWANGLES, warpzone_fixview_cl_viewangles);
        }
 }