]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/warpzonelib/client.qc
Merge remote-tracking branch 'origin/master' into terencehill/cursormode
[xonotic/xonotic-data.pk3dir.git] / qcsrc / warpzonelib / client.qc
index f02fa4a30266d097b9c595d413829300999eeb4d..6f75612343c32504af52c437cf3186a08515c114 100644 (file)
@@ -1,7 +1,16 @@
 void WarpZone_Fade_PreDraw()
 {
-       if(self.warpzone_fadestart)
-               self.alpha = bound(0, (self.warpzone_fadeend - vlen(view_origin - self.origin - 0.5 * (self.mins + self.maxs))) / (self.warpzone_fadeend - self.warpzone_fadestart), 1);
+       vector org;
+       org = getpropertyvec(VF_ORIGIN);
+       if(
+#ifdef COMPAT_XON060_DONTCRASH_CHECKPVS
+               cvar_string("g_xonoticversion") != "0.5.0" &&
+               cvar_string("g_xonoticversion") != "0.6.0" &&
+#endif
+               !checkpvs(org, self)) // this makes sense as long as we don't support recursive warpzones
+               self.alpha = 0;
+       else if(self.warpzone_fadestart)
+               self.alpha = bound(0, (self.warpzone_fadeend - vlen(org - self.origin - 0.5 * (self.mins + self.maxs))) / (self.warpzone_fadeend - self.warpzone_fadestart), 1);
        else
                self.alpha = 1;
        //print(sprintf("%v <-> %v\n", view_origin, self.origin + 0.5 * (self.mins + self.maxs)));
@@ -75,10 +84,7 @@ void WarpZone_Read(float isnew)
 
        // how to draw
        // engine currently wants this
-       if(self.warpzone_fadestart)
-               self.predraw = WarpZone_Fade_PreDraw;
-       else
-               self.drawmask = MASK_NORMAL;
+       self.predraw = WarpZone_Fade_PreDraw;
 }
 
 void WarpZone_Camera_Read(float isnew)
@@ -135,37 +141,50 @@ void WarpZone_Camera_Read(float isnew)
 
        // how to draw
        // engine currently wants this
-       if(self.warpzone_fadestart)
-               self.predraw = WarpZone_Fade_PreDraw;
-       else
-               self.drawmask = MASK_NORMAL;
+       self.predraw = WarpZone_Fade_PreDraw;
 }
 
-float warpzone_fixingview;
-float warpzone_fixingview_drawexteriormodel;
-//float warpzone_fixingview_sidespeed;
-//float warpzone_fixingview_forwardspeed;
-void WarpZone_Inside()
+void CL_RotateMoves(vector ang) = #638;
+void WarpZone_Teleported_Read(float isnew)
 {
-       if(warpzone_fixingview)
+       vector v;
+       self.classname = "warpzone_teleported";
+       v_x = ReadCoord();
+       v_y = ReadCoord();
+       v_z = ReadCoord();
+       if(!isnew)
                return;
-       warpzone_fixingview = 1;
-       warpzone_fixingview_drawexteriormodel = cvar("r_drawexteriormodel");
-       //warpzone_fixingview_sidespeed = cvar("cl_sidespeed");
-       //warpzone_fixingview_forwardspeed = cvar("cl_forwardspeed");
-       cvar_set("r_drawexteriormodel", "0");
-       //cvar_set("cl_sidespeed", ftos(warpzone_fixingview_sidespeed / 100)); // just keep a bit of it in case player gets stuck
-       //cvar_set("cl_forwardspeed", ftos(warpzone_fixingview_forwardspeed / 100)); // just keep a bit of it in case player gets stuck
+       self.warpzone_transform = v;
+       setproperty(VF_CL_VIEWANGLES, WarpZone_TransformVAngles(self, getpropertyvec(VF_CL_VIEWANGLES)));
+       if(checkextension("DP_CSQC_ROTATEMOVES"))
+               CL_RotateMoves(v);
+               //CL_RotateMoves('0 90 0');
 }
 
-void WarpZone_Outside()
+float warpzone_fixingview;
+float warpzone_fixingview_drawexteriormodel;
+float autocvar_chase_active;
+
+void WarpZone_View_Outside()
 {
        if(!warpzone_fixingview)
                return;
        warpzone_fixingview = 0;
        cvar_set("r_drawexteriormodel", ftos(warpzone_fixingview_drawexteriormodel));
-       //cvar_set("cl_sidespeed", ftos(warpzone_fixingview_sidespeed));
-       //cvar_set("cl_forwardspeed", ftos(warpzone_fixingview_forwardspeed));
+}
+
+void WarpZone_View_Inside()
+{
+       if(autocvar_chase_active)
+       {
+               WarpZone_View_Outside();
+               return;
+       }
+       if(warpzone_fixingview)
+               return;
+       warpzone_fixingview = 1;
+       warpzone_fixingview_drawexteriormodel = cvar("r_drawexteriormodel");
+       cvar_set("r_drawexteriormodel", "0");
 }
 
 vector WarpZone_FixNearClip(vector o, vector c0, vector c1, vector c2, vector c3)
@@ -174,12 +193,12 @@ vector WarpZone_FixNearClip(vector o, vector c0, vector c1, vector c2, vector c3
        entity e;
        float pd;
 
-       mi_x = min5(o_x, c0_x, c1_x, c2_x, c3_x);
-       ma_x = max5(o_x, c0_x, c1_x, c2_x, c3_x);
-       mi_y = min5(o_y, c0_y, c1_y, c2_y, c3_y);
-       ma_y = max5(o_y, c0_y, c1_y, c2_y, c3_y);
-       mi_z = min5(o_z, c0_z, c1_z, c2_z, c3_z);
-       ma_z = max5(o_z, c0_z, c1_z, c2_z, c3_z);
+       mi_x = min(o_x, c0_x, c1_x, c2_x, c3_x);
+       ma_x = max(o_x, c0_x, c1_x, c2_x, c3_x);
+       mi_y = min(o_y, c0_y, c1_y, c2_y, c3_y);
+       ma_y = max(o_y, c0_y, c1_y, c2_y, c3_y);
+       mi_z = min(o_z, c0_z, c1_z, c2_z, c3_z);
+       ma_z = max(o_z, c0_z, c1_z, c2_z, c3_z);
 
        e = WarpZone_Find(mi, ma);
        if(e)
@@ -187,7 +206,7 @@ vector WarpZone_FixNearClip(vector o, vector c0, vector c1, vector c2, vector c3
                if(WarpZone_PlaneDist(e, o) < 0)
                        return '0 0 0';
                        // can't really be, though, but if it is, this is not my warpzone, but a random different one in the same mins/maxs
-               pd = min4(
+               pd = min(
                                WarpZone_PlaneDist(e, c0),
                                WarpZone_PlaneDist(e, c1),
                                WarpZone_PlaneDist(e, c2),
@@ -200,88 +219,82 @@ vector WarpZone_FixNearClip(vector o, vector c0, vector c1, vector c2, vector c3
        return '0 0 0';
 }
 
-float warpzone_saved;
-vector warpzone_saved_origin;
-vector warpzone_saved_angles;
-vector warpzone_saved_cl_viewangles;
+void WarpZone_FixPMove()
+{
+       entity e;
+       e = WarpZone_Find(pmove_org, pmove_org);
+       if(e)
+       {
+               pmove_org = WarpZone_TransformOrigin(e, pmove_org);
+               input_angles = WarpZone_TransformVAngles(e, input_angles);
+       }
+}
+
 #ifndef KEEP_ROLL
 var float autocvar_cl_rollkillspeed = 10;
 #endif
 void WarpZone_FixView()
 {
-       float f;
-       vector o;
        entity e;
-       vector corner0, corner1, corner2, corner3, nearclip;
-
-       warpzone_saved = 0;
-       warpzone_saved_origin = warpzone_fixview_origin;
-       warpzone_saved_angles = warpzone_fixview_angles;
-       warpzone_saved_cl_viewangles = warpzone_fixview_cl_viewangles;
-
-       nearclip = '0 0 1' * (cvar("r_nearclip") * 1.125);
-       corner0 = cs_unproject('0 0 0' + nearclip);
-       corner1 = cs_unproject('1 0 0' * cvar("vid_conwidth") + nearclip);
-       corner2 = cs_unproject('0 1 0' * cvar("vid_conheight") + nearclip);
-       corner3 = cs_unproject('1 0 0' * cvar("vid_conwidth") + '0 1 0' * cvar("vid_conheight") + nearclip);
+       vector org, ang, nearclip, corner0, corner1, corner2, corner3, o;
+       float f;
 
-#ifndef KEEP_ROLL
-       if(warpzone_fixview_angles_z != 0 || warpzone_fixview_cl_viewangles_z != 0)
-       {
-               if(autocvar_cl_rollkillspeed)
-                       f = max(0, (1 - frametime * autocvar_cl_rollkillspeed));
-               else
-                       f = 0;
-               warpzone_fixview_angles_z *= f;
-               warpzone_fixview_cl_viewangles_z *= f;
-               warpzone_saved_angles_z *= f; // PERMANENTLY apply that change!
-               warpzone_saved_cl_viewangles_z *= f; // PERMANENTLY apply that change!
-               warpzone_saved = 2;
-               R_SetView(VF_CL_VIEWANGLES_Z, warpzone_fixview_angles_z);
-       }
+       org = getpropertyvec(VF_ORIGIN);
+       ang = getpropertyvec(VF_ANGLES);
+#ifdef WORKAROUND_XON010
+       float dirty;
+       dirty = checkextension("DP_CSQC_ROTATEMOVES");
 #endif
 
-       e = WarpZone_Find(warpzone_fixview_origin, warpzone_fixview_origin);
+       e = WarpZone_Find(org, org);
        if(e)
        {
-               warpzone_saved = 1;
-               warpzone_fixview_origin = WarpZone_TransformOrigin(e, warpzone_fixview_origin);
-               corner0 = WarpZone_TransformOrigin(e, corner0);
-               corner1 = WarpZone_TransformOrigin(e, corner1);
-               corner2 = WarpZone_TransformOrigin(e, corner2);
-               corner3 = WarpZone_TransformOrigin(e, corner3);
-               warpzone_fixview_angles = WarpZone_TransformVAngles(e, warpzone_fixview_angles);
-               warpzone_fixview_cl_viewangles = WarpZone_TransformVAngles(e, warpzone_fixview_cl_viewangles);
-               WarpZone_Inside();
+               org = WarpZone_TransformOrigin(e, org);
+               ang = WarpZone_TransformVAngles(e, ang);
+#ifdef WORKAROUND_XON010
+               dirty = 1;
+#endif
+               WarpZone_View_Inside();
        }
        else
-               WarpZone_Outside();
+               WarpZone_View_Outside();
 
-       // if we are near any warpzone planes - MOVE AWAY (work around nearclip)
-       o = WarpZone_FixNearClip(warpzone_fixview_origin, corner0, corner1, corner2, corner3);
-       if(o != '0 0 0')
-       {
-               warpzone_saved = 1;
-               warpzone_fixview_origin += o;
-       }
+#ifndef KEEP_ROLL
+       float rick;
+       if(autocvar_cl_rollkillspeed)
+               f = max(0, (1 - frametime * autocvar_cl_rollkillspeed));
+       else
+               f = 0;
 
-       if(warpzone_saved == 1)
-       {
-               R_SetView(VF_ORIGIN, warpzone_fixview_origin);
-               R_SetView(VF_ANGLES, warpzone_fixview_cl_viewangles);
-       }
-}
-void WarpZone_UnFixView()
-{
-       if(warpzone_saved)
+       rick = getproperty(VF_CL_VIEWANGLES_Z);
+       rick *= f;
+       setproperty(VF_CL_VIEWANGLES_Z, rick);
+
+#ifdef WORKAROUND_XON010
+       if(ang_z > 1 || ang_z < -1)
+               dirty = 1;
+#endif
+       ang_z *= f;
+#endif
+
+#ifdef WORKAROUND_XON010
+       if(dirty)
        {
-               warpzone_fixview_origin = warpzone_saved_origin;
-               warpzone_fixview_angles = warpzone_saved_angles;
-               warpzone_fixview_cl_viewangles = warpzone_saved_cl_viewangles;
-               R_SetView(VF_ORIGIN, warpzone_fixview_origin);
-               R_SetView(VF_ANGLES, warpzone_fixview_angles);
-               R_SetView(VF_CL_VIEWANGLES, warpzone_fixview_cl_viewangles);
+#endif
+       setproperty(VF_ORIGIN, org);
+       setproperty(VF_ANGLES, ang);
+#ifdef WORKAROUND_XON010
        }
+#endif
+
+       nearclip = '0 0 1' * (cvar("r_nearclip") * 1.125);
+       corner0 = cs_unproject('0 0 0' + nearclip);
+       corner1 = cs_unproject('1 0 0' * cvar("vid_conwidth") + nearclip);
+       corner2 = cs_unproject('0 1 0' * cvar("vid_conheight") + nearclip);
+       corner3 = cs_unproject('1 0 0' * cvar("vid_conwidth") + '0 1 0' * cvar("vid_conheight") + nearclip);
+       o = WarpZone_FixNearClip(org, corner0, corner1, corner2, corner3);
+       if(o != '0 0 0')
+               setproperty(VF_ORIGIN, org + o);
 }
 
 void WarpZone_Init()
@@ -290,5 +303,5 @@ void WarpZone_Init()
 
 void WarpZone_Shutdown()
 {
-       WarpZone_Outside();
+       WarpZone_View_Outside();
 }