]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/warpzonelib/client.qc
don't transform if the zone is faded out clearly (to reduce network entities)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / warpzonelib / client.qc
index c71f984a9f7fe7e85aee1c4e36ec7fcca3279c93..725f84ffbd24a8f09150431c7aa44e1c2f2860d2 100644 (file)
@@ -1,14 +1,38 @@
+void WarpZone_Fade_PreDraw()
+{
+       if(self.warpzone_fadestart)
+               self.alpha = bound(0, (self.warpzone_fadeend - vlen(view_origin - self.origin - 0.5 * (self.mins + self.maxs))) / (self.warpzone_fadeend - self.warpzone_fadestart), 1);
+       else
+               self.alpha = 1;
+       //print(sprintf("%v <-> %v\n", view_origin, self.origin + 0.5 * (self.mins + self.maxs)));
+       if(self.alpha <= 0)
+               self.drawmask = 0;
+       else
+               self.drawmask = MASK_NORMAL;
+}
+
 void WarpZone_Read(float isnew)
 {
+       float f;
+
+       ++warpzone_warpzones_exist;
        if not(self.enemy)
        {
                self.enemy = spawn();
                self.enemy.classname = "warpzone_from";
        }
        self.classname = "trigger_warpzone";
-       self.origin_x = ReadCoord();
-       self.origin_y = ReadCoord();
-       self.origin_z = ReadCoord();
+
+       f = ReadByte();
+       self.warpzone_isboxy = (f & 1);
+       if(f & 4)
+       {
+               self.origin_x = ReadCoord();
+               self.origin_y = ReadCoord();
+               self.origin_z = ReadCoord();
+       }
+       else
+               self.origin = '0 0 0';
        self.modelindex = ReadShort();
        self.mins_x = ReadCoord();
        self.mins_y = ReadCoord();
@@ -30,24 +54,48 @@ void WarpZone_Read(float isnew)
        self.avelocity_y = ReadCoord();
        self.avelocity_z = ReadCoord();
 
+       if(f & 2)
+       {
+               self.warpzone_fadestart = ReadShort();
+               self.warpzone_fadeend = max(self.warpzone_fadestart + 1, ReadShort());
+       }
+       else
+       {
+               self.warpzone_fadestart = 0;
+               self.warpzone_fadeend = 0;
+       }
+
        // common stuff
        WarpZone_SetUp(self, self.enemy.oldorigin, self.enemy.avelocity, self.oldorigin, self.avelocity);
 
-       // engine currently wants this
-       self.drawmask = MASK_NORMAL;
-
        // link me
        //setmodel(self, self.model);
        setorigin(self, self.origin);
        setsize(self, self.mins, self.maxs);
+
+       // how to draw
+       // engine currently wants this
+       if(self.warpzone_fadestart)
+               self.predraw = WarpZone_Fade_PreDraw;
+       else
+               self.drawmask = MASK_NORMAL;
 }
 
 void WarpZone_Camera_Read(float isnew)
 {
+       float f;
+       ++warpzone_cameras_exist;
        self.classname = "func_warpzone_camera";
-       self.origin_x = ReadCoord();
-       self.origin_y = ReadCoord();
-       self.origin_z = ReadCoord();
+
+       f = ReadByte();
+       if(f & 4)
+       {
+               self.origin_x = ReadCoord();
+               self.origin_y = ReadCoord();
+               self.origin_z = ReadCoord();
+       }
+       else
+               self.origin = '0 0 0';
        self.modelindex = ReadShort();
        self.mins_x = ReadCoord();
        self.mins_y = ReadCoord();
@@ -63,6 +111,17 @@ void WarpZone_Camera_Read(float isnew)
        self.avelocity_y = ReadCoord();
        self.avelocity_z = ReadCoord();
 
+       if(f & 2)
+       {
+               self.warpzone_fadestart = ReadShort();
+               self.warpzone_fadeend = max(self.warpzone_fadestart + 1, ReadShort());
+       }
+       else
+       {
+               self.warpzone_fadestart = 0;
+               self.warpzone_fadeend = 0;
+       }
+
        // common stuff
        WarpZone_Camera_SetUp(self, self.oldorigin, self.avelocity);
 
@@ -73,6 +132,13 @@ void WarpZone_Camera_Read(float isnew)
        //setmodel(self, self.model);
        setorigin(self, self.origin);
        setsize(self, self.mins, self.maxs);
+
+       // how to draw
+       // engine currently wants this
+       if(self.warpzone_fadestart)
+               self.predraw = WarpZone_Fade_PreDraw;
+       else
+               self.drawmask = MASK_NORMAL;
 }
 
 float warpzone_fixingview;
@@ -102,6 +168,39 @@ void WarpZone_Outside()
        //cvar_set("cl_forwardspeed", ftos(warpzone_fixingview_forwardspeed));
 }
 
+vector WarpZone_FixNearClip(vector o, vector c0, vector c1, vector c2, vector c3)
+{
+       float nearclipdistance;
+       vector mi, ma;
+       entity e;
+       float pd;
+
+       mi_x = min5(o_x, c0_x, c1_x, c2_x, c3_x);
+       ma_x = max5(o_x, c0_x, c1_x, c2_x, c3_x);
+       mi_y = min5(o_y, c0_y, c1_y, c2_y, c3_y);
+       ma_y = max5(o_y, c0_y, c1_y, c2_y, c3_y);
+       mi_z = min5(o_z, c0_z, c1_z, c2_z, c3_z);
+       ma_z = max5(o_z, c0_z, c1_z, c2_z, c3_z);
+
+       e = WarpZone_Find(mi, ma);
+       if(e)
+       {
+               if(WarpZone_PlaneDist(e, o) < 0)
+                       return '0 0 0';
+                       // can't really be, though, but if it is, this is not my warpzone, but a random different one in the same mins/maxs
+               pd = min4(
+                               WarpZone_PlaneDist(e, c0),
+                               WarpZone_PlaneDist(e, c1),
+                               WarpZone_PlaneDist(e, c2),
+                               WarpZone_PlaneDist(e, c3)
+                       );
+               if(pd < 0)
+                       return e.warpzone_forward * -pd;
+       }
+
+       return '0 0 0';
+}
+
 float warpzone_saved;
 vector warpzone_saved_origin;
 vector warpzone_saved_angles;
@@ -112,12 +211,21 @@ var float autocvar_cl_rollkillspeed = 10;
 void WarpZone_FixView()
 {
        float pd, f;
+       vector o;
        entity e;
+       vector corner0, corner1, corner2, corner3, nearclip;
+
        warpzone_saved = 0;
        warpzone_saved_origin = warpzone_fixview_origin;
        warpzone_saved_angles = warpzone_fixview_angles;
        warpzone_saved_cl_viewangles = warpzone_fixview_cl_viewangles;
 
+       nearclip = '0 0 1' * (cvar("r_nearclip") * 1.125);
+       corner0 = cs_unproject('0 0 0' + nearclip);
+       corner1 = cs_unproject('1 0 0' * cvar("vid_conwidth") + nearclip);
+       corner2 = cs_unproject('0 1 0' * cvar("vid_conheight") + nearclip);
+       corner3 = cs_unproject('1 0 0' * cvar("vid_conwidth") + '0 1 0' * cvar("vid_conheight") + nearclip);
+
 #ifndef KEEP_ROLL
        if(warpzone_fixview_angles_z != 0 || warpzone_fixview_cl_viewangles_z != 0)
        {
@@ -139,6 +247,10 @@ void WarpZone_FixView()
        {
                warpzone_saved = 1;
                warpzone_fixview_origin = WarpZone_TransformOrigin(e, warpzone_fixview_origin);
+               corner0 = WarpZone_TransformOrigin(e, corner0);
+               corner1 = WarpZone_TransformOrigin(e, corner1);
+               corner2 = WarpZone_TransformOrigin(e, corner2);
+               corner3 = WarpZone_TransformOrigin(e, corner3);
                warpzone_fixview_angles = WarpZone_TransformVAngles(e, warpzone_fixview_angles);
                warpzone_fixview_cl_viewangles = WarpZone_TransformVAngles(e, warpzone_fixview_cl_viewangles);
                WarpZone_Inside();
@@ -147,16 +259,11 @@ void WarpZone_FixView()
                WarpZone_Outside();
 
        // if we are near any warpzone planes - MOVE AWAY (work around nearclip)
-       float nearclip = 4;
-       e = WarpZone_Find(warpzone_fixview_origin - '1 1 1' * nearclip, warpzone_fixview_origin + '1 1 1' * nearclip);
-       if(e)
+       o = WarpZone_FixNearClip(warpzone_fixview_origin, corner0, corner1, corner2, corner3);
+       if(o != '0 0 0')
        {
-               pd = WarpZone_PlaneDist(e, warpzone_fixview_origin);
-               if(pd >= 0 && pd < nearclip)
-               {
-                       warpzone_saved = 1;
-                       warpzone_fixview_origin = warpzone_fixview_origin + e.warpzone_forward * (nearclip - pd);
-               }
+               warpzone_saved = 1;
+               warpzone_fixview_origin += o;
        }
 
        if(warpzone_saved == 1)