vector org, ang, nearclip, corner0, corner1, corner2, corner3, o;
float f;
- org = getpropertyvec(VF_ORIGIN);
- ang = getpropertyvec(VF_ANGLES);
+ warpzone_save_view_origin = org = getpropertyvec(VF_ORIGIN);
+ warpzone_save_view_angles = ang = getpropertyvec(VF_ANGLES);
#ifdef WORKAROUND_XON010
float dirty;
dirty = checkextension("DP_CSQC_ROTATEMOVES");