+#include "common.qh"
+
#if defined(CSQC)
#include "../dpdefs/csprogsdefs.qh"
- #include "common.qh"
#include "../server/t_items.qh"
#elif defined(MENUQC)
#elif defined(SVQC)
- #include "../dpdefs/progsdefs.qh"
+ #include "../common/weapons/all.qh"
#include "../dpdefs/dpextensions.qh"
- #include "common.qh"
- #include "../common/weapons/weapons.qh"
+ #include "../dpdefs/progsdefs.qh"
#endif
void WarpZone_Accumulator_Clear(entity acc)
{
if(WarpZoneLib_BadClassname(e.classname))
continue;
- print(e.classname, ", first check\n");
p = WarpZoneLib_NearestPointOnBox(e.origin + e.mins, e.origin + e.maxs, org0);
if(needlineofsight)
{
if(WarpZoneLib_BadClassname(e.classname))
continue;
- print(e.classname, ", second check\n");
-
org0_new = WarpZone_TransformOrigin(e, org);
traceline(e.warpzone_targetorigin, org0_new, MOVE_NOMONSTERS, e);
org_new = trace_endpos;