// uncomment this if your mod uses the roll angle in fixangle
// #define KEEP_ROLL
+float warpzone_warpzones_exist;
+float warpzone_cameras_exist;
+
const void func_null(void); // never assign to this one please
+.float warpzone_isboxy;
.vector warpzone_shift;
.vector warpzone_origin;
.vector warpzone_angles;
.vector warpzone_targetangles;
.vector warpzone_targetforward;
.vector warpzone_transform;
+.float warpzone_fadestart;
+.float warpzone_fadeend;
void WarpZone_SetUp(entity e, vector my_org, vector my_ang, vector other_org, vector other_ang);
float WarpZoneLib_BoxTouchesBrush(vector mi, vector ma, entity e, entity ig);