]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/warpzonelib/server.qc
lib: move csqcmodellib and warpzonelib
[xonotic/xonotic-data.pk3dir.git] / qcsrc / warpzonelib / server.qc
diff --git a/qcsrc/warpzonelib/server.qc b/qcsrc/warpzonelib/server.qc
deleted file mode 100644 (file)
index 033594d..0000000
+++ /dev/null
@@ -1,899 +0,0 @@
-#include "server.qh"
-
-#include "common.qh"
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
-       #include "../common/constants.qh"
-       #include "../common/triggers/subs.qh"
-       #include "../common/util.qh"
-       #include "../server/command/common.qh"
-       #include "../server/constants.qh"
-       #include "../server/defs.qh"
-#endif
-
-#ifdef WARPZONELIB_KEEPDEBUG
-#define WARPZONELIB_REMOVEHACK
-#endif
-
-// for think function
-.vector warpzone_save_origin;
-.vector warpzone_save_angles;
-.vector warpzone_save_eorigin;
-.vector warpzone_save_eangles;
-
-// for all entities
-.vector warpzone_oldorigin, warpzone_oldvelocity, warpzone_oldangles;
-.float warpzone_teleport_time;
-.float warpzone_teleport_finishtime;
-.entity warpzone_teleport_zone;
-
-void WarpZone_StoreProjectileData(entity e)
-{
-       e.warpzone_oldorigin = e.origin;
-       e.warpzone_oldvelocity = e.velocity;
-       e.warpzone_oldangles = e.angles;
-}
-
-void WarpZone_TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity)
-{
-       setorigin (player, to); // NOTE: this also aborts the move, when this is called by touch
-       player.oldorigin = to; // for DP's unsticking
-       player.angles = to_angles;
-       player.fixangle = true;
-       player.velocity = to_velocity;
-
-       BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
-
-       if(IS_PLAYER(player))
-               BITCLR_ASSIGN(player.flags, FL_ONGROUND);
-
-       WarpZone_PostTeleportPlayer_Callback(player);
-}
-
-bool WarpZone_Teleported_Send(entity to, int sf)
-{SELFPARAM();
-       WriteByte(MSG_ENTITY, ENT_CLIENT_WARPZONE_TELEPORTED);
-       WriteCoord(MSG_ENTITY, self.angles.x);
-       WriteCoord(MSG_ENTITY, self.angles.y);
-       WriteCoord(MSG_ENTITY, self.angles.z);
-       return true;
-}
-
-float WarpZone_Teleport(entity wz, entity player, float f0, float f1)
-{
-       vector o0, a0, v0, o1, a1, v1, o10;
-
-       o0 = player.origin + player.view_ofs;
-       v0 = player.velocity;
-       a0 = player.angles;
-
-       o10 = o1 = WarpZone_TransformOrigin(wz, o0);
-       v1 = WarpZone_TransformVelocity(wz, v0);
-       if (!IS_NOT_A_CLIENT(player))
-               a1 = WarpZone_TransformVAngles(wz, player.v_angle);
-       else
-               a1 = WarpZone_TransformAngles(wz, a0);
-
-       if(f0 != 0 || f1 != 0)
-       {
-               // retry last move but behind the warpzone!
-               // we must first go back as far as we can, then forward again, to not cause double touch events!
-
-               tracebox(o1 - player.view_ofs + v1 * frametime * f1, player.mins, player.maxs, o1 - player.view_ofs + v1 * frametime * f0, MOVE_WORLDONLY, player);
-               {
-                       entity own;
-                       own = player.owner;
-                       player.owner = world;
-                       tracebox(trace_endpos, player.mins, player.maxs, o1 - player.view_ofs + v1 * frametime * f1, MOVE_NORMAL, player); // this should get us through the warpzone
-                       player.owner = own;
-               }
-               o1 = trace_endpos + player.view_ofs;
-
-               float d, dv, md;
-               md = max(vlen(player.mins), vlen(player.maxs));
-               d = WarpZone_TargetPlaneDist(wz, o1);
-               dv = WarpZone_TargetPlaneDist(wz, v1);
-               if(d < 0)
-                       o1 = o1 - v1 * (d / dv);
-       }
-
-       // put him out of solid
-       tracebox(o1 - player.view_ofs, player.mins, player.maxs, o1 - player.view_ofs, MOVE_NOMONSTERS, player);
-       if(trace_startsolid)
-       {
-               setorigin(player, o1 - player.view_ofs);
-               if(WarpZoneLib_MoveOutOfSolid(player))
-               {
-                       o1 = player.origin + player.view_ofs;
-                       setorigin(player, o0 - player.view_ofs);
-               }
-               else
-               {
-                       LOG_INFO("would have to put player in solid, won't do that\n");
-                       setorigin(player, o0 - player.view_ofs);
-                       return 0;
-               }
-       }
-
-       // do the teleport
-       WarpZone_RefSys_Add(player, wz);
-       WarpZone_TeleportPlayer(wz, player, o1 - player.view_ofs, a1, v1);
-       WarpZone_StoreProjectileData(player);
-       player.warpzone_teleport_time = time;
-       player.warpzone_teleport_finishtime = time;
-       player.warpzone_teleport_zone = wz;
-
-       // prevent further teleports back
-       float dt = (o1 - o10) * v1 * (1 / (v1 * v1));
-       if(dt < sys_frametime)
-               player.warpzone_teleport_finishtime += sys_frametime - dt;
-
-#ifndef WARPZONE_USE_FIXANGLE
-       if(IS_VEHICLE(player) && player.owner)
-               player = player.owner; // hax
-       if(IS_PLAYER(player))
-       {
-               // instead of fixangle, send the transform to the client for smoother operation
-               player.fixangle = false;
-
-               entity ts = spawn();
-               setmodel(ts, MDL_Null);
-               ts.SendEntity = WarpZone_Teleported_Send;
-               ts.SendFlags = 0xFFFFFF;
-               ts.drawonlytoclient = player;
-               ts.think = SUB_Remove;
-               ts.nextthink = time + 1;
-               ts.owner = player;
-               ts.enemy = wz;
-               ts.effects = EF_NODEPTHTEST;
-               ts.classname = "warpzone_teleported";
-               ts.angles = wz.warpzone_transform;
-       }
-#endif
-
-       return 1;
-}
-
-void WarpZone_Touch (void)
-{SELFPARAM();
-       if(other.classname == "trigger_warpzone")
-               return;
-
-       if(time <= other.warpzone_teleport_finishtime) // already teleported this frame
-               return;
-
-       // FIXME needs a better check to know what is safe to teleport and what not
-       if(other.movetype == MOVETYPE_NONE || other.movetype == MOVETYPE_FOLLOW || other.tag_entity)
-               return;
-
-       if(WarpZoneLib_ExactTrigger_Touch())
-               return;
-
-       if(WarpZone_PlaneDist(self, other.origin + other.view_ofs) >= 0) // wrong side of the trigger_warpzone (don't teleport yet)
-               return;
-
-       float f;
-       // number of frames we need to go back:
-       //   dist = 16*sqrt(2) qu
-       //   dist ~ 24 qu
-       //   24 qu = v*t
-       //   24 qu = v*frametime*n
-       //       n = 24 qu/(v*frametime)
-       // for clients go only one frame though, may be too irritating otherwise
-       // but max 0.25 sec = 0.25/frametime frames
-       //       24/(0.25/frametime)
-       //       96*frametime
-       float d;
-       d = 24 + max(vlen(other.mins), vlen(other.maxs));
-       if(IS_NOT_A_CLIENT(other))
-               f = -d / bound(frametime * d * 1, frametime * vlen(other.velocity), d);
-       else
-               f = -1;
-       if(WarpZone_Teleport(self, other, f, 0))
-       {
-               string save1, save2;
-               activator = other;
-
-               save1 = self.target; self.target = string_null;
-               save2 = self.target3; self.target3 = string_null;
-               SUB_UseTargets();
-               if (!self.target) self.target = save1;
-               if (!self.target3) self.target3 = save2;
-
-               setself(self.enemy);
-               save1 = self.target; self.target = string_null;
-               save2 = self.target2; self.target2 = string_null;
-               SUB_UseTargets();
-               if (!self.target) self.target = save1;
-               if (!self.target2) self.target2 = save2;
-               setself(this);
-       }
-       else
-       {
-               LOG_TRACE("WARPZONE FAIL AHAHAHAHAH))\n");
-       }
-}
-
-bool WarpZone_Send(entity to, int sendflags)
-{SELFPARAM();
-       WriteByte(MSG_ENTITY, ENT_CLIENT_WARPZONE);
-
-       // we must send this flag for clientside to match properly too
-       int f = 0;
-       if(self.warpzone_isboxy)
-               BITSET_ASSIGN(f, 1);
-       if(self.warpzone_fadestart)
-               BITSET_ASSIGN(f, 2);
-       if(self.origin != '0 0 0')
-               BITSET_ASSIGN(f, 4);
-       WriteByte(MSG_ENTITY, f);
-
-       // we need THESE to render the warpzone (and cull properly)...
-       if(f & 4)
-       {
-               WriteCoord(MSG_ENTITY, self.origin.x);
-               WriteCoord(MSG_ENTITY, self.origin.y);
-               WriteCoord(MSG_ENTITY, self.origin.z);
-       }
-
-       WriteShort(MSG_ENTITY, self.modelindex);
-       WriteCoord(MSG_ENTITY, self.mins.x);
-       WriteCoord(MSG_ENTITY, self.mins.y);
-       WriteCoord(MSG_ENTITY, self.mins.z);
-       WriteCoord(MSG_ENTITY, self.maxs.x);
-       WriteCoord(MSG_ENTITY, self.maxs.y);
-       WriteCoord(MSG_ENTITY, self.maxs.z);
-       WriteByte(MSG_ENTITY, bound(1, self.scale * 16, 255));
-
-       // we need THESE to calculate the proper transform
-       WriteCoord(MSG_ENTITY, self.warpzone_origin.x);
-       WriteCoord(MSG_ENTITY, self.warpzone_origin.y);
-       WriteCoord(MSG_ENTITY, self.warpzone_origin.z);
-       WriteCoord(MSG_ENTITY, self.warpzone_angles.x);
-       WriteCoord(MSG_ENTITY, self.warpzone_angles.y);
-       WriteCoord(MSG_ENTITY, self.warpzone_angles.z);
-       WriteCoord(MSG_ENTITY, self.warpzone_targetorigin.x);
-       WriteCoord(MSG_ENTITY, self.warpzone_targetorigin.y);
-       WriteCoord(MSG_ENTITY, self.warpzone_targetorigin.z);
-       WriteCoord(MSG_ENTITY, self.warpzone_targetangles.x);
-       WriteCoord(MSG_ENTITY, self.warpzone_targetangles.y);
-       WriteCoord(MSG_ENTITY, self.warpzone_targetangles.z);
-
-       if(f & 2)
-       {
-               WriteShort(MSG_ENTITY, self.warpzone_fadestart);
-               WriteShort(MSG_ENTITY, self.warpzone_fadeend);
-       }
-
-       return true;
-}
-
-bool WarpZone_Camera_Send(entity to, int sendflags)
-{SELFPARAM();
-       int f = 0;
-       WriteByte(MSG_ENTITY, ENT_CLIENT_WARPZONE_CAMERA);
-
-       if(self.warpzone_fadestart)
-               BITSET_ASSIGN(f, 2);
-       if(self.origin != '0 0 0')
-               BITSET_ASSIGN(f, 4);
-       WriteByte(MSG_ENTITY, f);
-
-       // we need THESE to render the warpzone (and cull properly)...
-       if(f & 4)
-       {
-               WriteCoord(MSG_ENTITY, self.origin.x);
-               WriteCoord(MSG_ENTITY, self.origin.y);
-               WriteCoord(MSG_ENTITY, self.origin.z);
-       }
-
-       WriteShort(MSG_ENTITY, self.modelindex);
-       WriteCoord(MSG_ENTITY, self.mins.x);
-       WriteCoord(MSG_ENTITY, self.mins.y);
-       WriteCoord(MSG_ENTITY, self.mins.z);
-       WriteCoord(MSG_ENTITY, self.maxs.x);
-       WriteCoord(MSG_ENTITY, self.maxs.y);
-       WriteCoord(MSG_ENTITY, self.maxs.z);
-       WriteByte(MSG_ENTITY, bound(1, self.scale * 16, 255));
-
-       // we need THESE to calculate the proper transform
-       WriteCoord(MSG_ENTITY, self.enemy.origin.x);
-       WriteCoord(MSG_ENTITY, self.enemy.origin.y);
-       WriteCoord(MSG_ENTITY, self.enemy.origin.z);
-       WriteCoord(MSG_ENTITY, self.enemy.angles.x);
-       WriteCoord(MSG_ENTITY, self.enemy.angles.y);
-       WriteCoord(MSG_ENTITY, self.enemy.angles.z);
-
-       if(f & 2)
-       {
-               WriteShort(MSG_ENTITY, self.warpzone_fadestart);
-               WriteShort(MSG_ENTITY, self.warpzone_fadeend);
-       }
-
-       return true;
-}
-
-#ifdef WARPZONELIB_KEEPDEBUG
-float WarpZone_CheckProjectileImpact(entity player)
-{SELFPARAM();
-       vector o0, v0;
-
-       o0 = player.origin + player.view_ofs;
-       v0 = player.velocity;
-
-       // if we teleported shortly before, abort
-       if(time <= player.warpzone_teleport_finishtime + 0.1)
-               return 0;
-
-       // if player hit a warpzone, abort
-       entity wz;
-       wz = WarpZone_Find(o0 + player.mins, o0 + player.maxs);
-       if(!wz)
-               return 0;
-
-#ifdef WARPZONELIB_REMOVEHACK
-       LOG_INFO("impactfilter found something - and it no longer gets handled correctly - please tell divVerent whether anything behaves broken now\n");
-#else
-       LOG_INFO("impactfilter found something - and it even gets handled correctly - please tell divVerent that this code apparently gets triggered again\n");
-#endif
-       LOG_INFO("Entity type: ", player.classname, "\n");
-       LOG_INFO("Origin: ", vtos(player.origin), "\n");
-       LOG_INFO("Velocity: ", vtos(player.velocity), "\n");
-
-#ifdef WARPZONELIB_REMOVEHACK
-       return 0;
-#else
-       // retry previous move
-       setorigin(player, player.warpzone_oldorigin);
-       player.velocity = player.warpzone_oldvelocity;
-       if(WarpZone_Teleport(wz, player, 0, 1))
-       {
-               entity oldself;
-               string save1, save2;
-
-               oldself = self;
-               self = wz;
-               other = player;
-               activator = player;
-
-               save1 = self.target; self.target = string_null;
-               save2 = self.target3; self.target3 = string_null;
-               SUB_UseTargets();
-               if (!self.target) self.target = save1;
-               if (!self.target3) self.target3 = save2;
-
-               self = self.enemy;
-               save1 = self.target; self.target = string_null;
-               save2 = self.target2; self.target2 = string_null;
-               SUB_UseTargets();
-               if (!self.target) self.target = save1;
-               if (!self.target2) self.target2 = save2;
-               self = oldself;
-       }
-       else
-       {
-               setorigin(player, o0 - player.view_ofs);
-               player.velocity = v0;
-       }
-
-       return +1;
-#endif
-}
-#endif
-
-float WarpZone_Projectile_Touch()
-{SELFPARAM();
-       if(other.classname == "trigger_warpzone")
-               return true;
-
-       // no further impacts if we teleported this frame!
-       // this is because even if we did teleport, the engine still may raise
-       // touch events for the previous location
-       // engine now aborts moves on teleport, so this SHOULD not happen any more
-       // but if this is called from TouchAreaGrid of the projectile moving,
-       // then this won't do
-       if(time == self.warpzone_teleport_time)
-               return true;
-
-#ifdef WARPZONELIB_KEEPDEBUG
-       // this SEEMS to not happen at the moment, but if it did, it would be more reliable
-       {
-               float save_dpstartcontents;
-               float save_dphitcontents;
-               float save_dphitq3surfaceflags;
-               string save_dphittexturename;
-               float save_allsolid;
-               float save_startsolid;
-               float save_fraction;
-               vector save_endpos;
-               vector save_plane_normal;
-               float save_plane_dist;
-               entity save_ent;
-               float save_inopen;
-               float save_inwater;
-               save_dpstartcontents = trace_dpstartcontents;
-               save_dphitcontents = trace_dphitcontents;
-               save_dphitq3surfaceflags = trace_dphitq3surfaceflags;
-               save_dphittexturename = trace_dphittexturename;
-               save_allsolid = trace_allsolid;
-               save_startsolid = trace_startsolid;
-               save_fraction = trace_fraction;
-               save_endpos = trace_endpos;
-               save_plane_normal = trace_plane_normal;
-               save_plane_dist = trace_plane_dist;
-               save_ent = trace_ent;
-               save_inopen = trace_inopen;
-               save_inwater = trace_inwater;
-               float f;
-               if((f = WarpZone_CheckProjectileImpact(self)) != 0)
-                       return (f > 0);
-               trace_dpstartcontents = save_dpstartcontents;
-               trace_dphitcontents = save_dphitcontents;
-               trace_dphitq3surfaceflags = save_dphitq3surfaceflags;
-               trace_dphittexturename = save_dphittexturename;
-               trace_allsolid = save_allsolid;
-               trace_startsolid = save_startsolid;
-               trace_fraction = save_fraction;
-               trace_endpos = save_endpos;
-               trace_plane_normal = save_plane_normal;
-               trace_plane_dist = save_plane_dist;
-               trace_ent = save_ent;
-               trace_inopen = save_inopen;
-               trace_inwater = save_inwater;
-       }
-#endif
-
-       if(WarpZone_Projectile_Touch_ImpactFilter_Callback())
-               return true;
-
-       return false;
-}
-
-void WarpZone_InitStep_FindOriginTarget()
-{SELFPARAM();
-       if(self.killtarget != "")
-       {
-               self.aiment = find(world, targetname, self.killtarget);
-               if(self.aiment == world)
-               {
-                       error("Warp zone with nonexisting killtarget");
-                       return;
-               }
-               self.killtarget = string_null;
-       }
-}
-
-void WarpZonePosition_InitStep_FindTarget()
-{SELFPARAM();
-       if(self.target == "")
-       {
-               error("Warp zone position with no target");
-               return;
-       }
-       self.enemy = find(world, targetname, self.target);
-       if(self.enemy == world)
-       {
-               error("Warp zone position with nonexisting target");
-               return;
-       }
-       if(self.enemy.aiment)
-       {
-               // already is positioned
-               error("Warp zone position targeting already oriented warpzone");
-               return;
-       }
-       self.enemy.aiment = self;
-}
-
-void WarpZoneCamera_Think(void)
-{SELFPARAM();
-       if(self.warpzone_save_origin != self.origin
-       || self.warpzone_save_angles != self.angles
-       || self.warpzone_save_eorigin != self.enemy.origin
-       || self.warpzone_save_eangles != self.enemy.angles)
-       {
-               WarpZone_Camera_SetUp(self, self.enemy.origin, self.enemy.angles);
-               self.warpzone_save_origin = self.origin;
-               self.warpzone_save_angles = self.angles;
-               self.warpzone_save_eorigin = self.enemy.origin;
-               self.warpzone_save_eangles = self.enemy.angles;
-       }
-       self.nextthink = time;
-}
-
-void WarpZoneCamera_InitStep_FindTarget()
-{SELFPARAM();
-       entity e;
-       float i;
-       if(self.target == "")
-       {
-               error("Camera with no target");
-               return;
-       }
-       self.enemy = world;
-       for(e = world, i = 0; (e = find(e, targetname, self.target)); )
-               if(random() * ++i < 1)
-                       self.enemy = e;
-       if(self.enemy == world)
-       {
-               error("Camera with nonexisting target");
-               return;
-       }
-       warpzone_cameras_exist = 1;
-       WarpZone_Camera_SetUp(self, self.enemy.origin, self.enemy.angles);
-       self.SendFlags = 0xFFFFFF;
-       if(self.spawnflags & 1)
-       {
-               self.think = WarpZoneCamera_Think;
-               self.nextthink = time;
-       }
-       else
-               self.nextthink = 0;
-}
-
-void WarpZone_InitStep_UpdateTransform()
-{SELFPARAM();
-       vector org, ang, norm, point;
-       float area;
-       vector tri, a, b, c, n;
-       float i_s, i_t, n_t;
-       string tex;
-
-       org = self.origin;
-       if(org == '0 0 0')
-               org = 0.5 * (self.mins + self.maxs);
-
-       norm = point = '0 0 0';
-       area = 0;
-       for(i_s = 0; ; ++i_s)
-       {
-               tex = getsurfacetexture(self, i_s);
-               if (!tex)
-                       break; // this is beyond the last one
-               if(tex == "textures/common/trigger" || tex == "trigger")
-                       continue;
-               n_t = getsurfacenumtriangles(self, i_s);
-               for(i_t = 0; i_t < n_t; ++i_t)
-               {
-                       tri = getsurfacetriangle(self, i_s, i_t);
-                       a = getsurfacepoint(self, i_s, tri.x);
-                       b = getsurfacepoint(self, i_s, tri.y);
-                       c = getsurfacepoint(self, i_s, tri.z);
-                       n = cross(c - a, b - a);
-                       area = area + vlen(n);
-                       norm = norm + n;
-                       point = point + vlen(n) * (a + b + c);
-               }
-       }
-       if(area > 0)
-       {
-               norm = norm * (1 / area);
-               point = point * (1 / (3 * area));
-               if(vlen(norm) < 0.99)
-               {
-                       LOG_INFO("trigger_warpzone near ", vtos(self.aiment.origin), " is nonplanar. BEWARE.\n");
-                       area = 0; // no autofixing in this case
-               }
-               norm = normalize(norm);
-       }
-
-       ang = '0 0 0';
-       if(self.aiment)
-       {
-               org = self.aiment.origin;
-               ang = self.aiment.angles;
-               if(area > 0)
-               {
-                       org = org - ((org - point) * norm) * norm; // project to plane
-                       makevectors(ang);
-                       if(norm * v_forward < 0)
-                       {
-                               LOG_INFO("Position target of trigger_warpzone near ", vtos(self.aiment.origin), " points into trigger_warpzone. BEWARE.\n");
-                               norm = -1 * norm;
-                       }
-                       ang = vectoangles2(norm, v_up); // keep rotation, but turn exactly against plane
-                       ang.x = -ang.x;
-                       if(norm * v_forward < 0.99)
-                               LOG_INFO("trigger_warpzone near ", vtos(self.aiment.origin), " has been turned to match plane orientation (", vtos(self.aiment.angles), " -> ", vtos(ang), "\n");
-                       if(vlen(org - self.aiment.origin) > 0.5)
-                               LOG_INFO("trigger_warpzone near ", vtos(self.aiment.origin), " has been moved to match the plane (", vtos(self.aiment.origin), " -> ", vtos(org), ").\n");
-               }
-       }
-       else if(area > 0)
-       {
-               org = point;
-               ang = vectoangles(norm);
-               ang.x = -ang.x;
-       }
-       else
-               error("cannot infer origin/angles for this warpzone, please use a killtarget or a trigger_warpzone_position");
-
-       self.warpzone_origin = org;
-       self.warpzone_angles = ang;
-}
-
-void WarpZone_InitStep_ClearTarget()
-{SELFPARAM();
-       if(self.enemy)
-               self.enemy.enemy = world;
-       self.enemy = world;
-}
-
-entity warpzone_first; .entity warpzone_next;
-void WarpZone_InitStep_FindTarget()
-{SELFPARAM();
-       float i;
-       entity e, e2;
-
-       if(self.enemy)
-               return;
-
-       // this way only one of the two ents needs to target
-       if(self.target != "")
-       {
-               self.enemy = self; // so the if(!e.enemy) check also skips self, saves one IF
-
-               e2 = world;
-               for(e = world, i = 0; (e = find(e, targetname, self.target)); )
-                       if(!e.enemy)
-                               if(e.classname == self.classname) // possibly non-warpzones may use the same targetname!
-                                       if(random() * ++i < 1)
-                                               e2 = e;
-               if(!e2)
-               {
-                       self.enemy = world;
-                       error("Warpzone with non-existing target");
-                       return;
-               }
-               self.enemy = e2;
-               e2.enemy = self;
-       }
-}
-
-void WarpZone_Think();
-void WarpZone_InitStep_FinalizeTransform()
-{SELFPARAM();
-       if(!self.enemy || self.enemy.enemy != self)
-       {
-               error("Invalid warp zone detected. Killed.");
-               return;
-       }
-
-       warpzone_warpzones_exist = 1;
-       WarpZone_SetUp(self, self.warpzone_origin, self.warpzone_angles, self.enemy.warpzone_origin, self.enemy.warpzone_angles);
-       self.touch = WarpZone_Touch;
-       self.SendFlags = 0xFFFFFF;
-       if(self.spawnflags & 1)
-       {
-               self.think = WarpZone_Think;
-               self.nextthink = time;
-       }
-       else
-               self.nextthink = 0;
-}
-
-float warpzone_initialized;
-//entity warpzone_first;
-entity warpzone_position_first;
-entity warpzone_camera_first;
-.entity warpzone_next;
-spawnfunc(misc_warpzone_position)
-{
-       // "target", "angles", "origin"
-       self.warpzone_next = warpzone_position_first;
-       warpzone_position_first = self;
-}
-spawnfunc(trigger_warpzone_position)
-{
-       spawnfunc_misc_warpzone_position(this);
-}
-spawnfunc(trigger_warpzone)
-{
-       // warp zone entities must have:
-       // "killtarget" pointing to a target_position with a direction arrow
-       //              that points AWAY from the warp zone, and that is inside
-       //              the warp zone trigger
-       // "target"     pointing to an identical warp zone at another place in
-       //              the map, with another killtarget to designate its
-       //              orientation
-
-       if(!self.scale)
-               self.scale = self.modelscale;
-       if(!self.scale)
-               self.scale = 1;
-       string m;
-       m = self.model;
-       WarpZoneLib_ExactTrigger_Init();
-       if(m != "")
-       {
-               precache_model(m);
-               _setmodel(self, m); // no precision needed
-       }
-       setorigin(self, self.origin);
-       if(self.scale)
-               setsize(self, self.mins * self.scale, self.maxs * self.scale);
-       else
-               setsize(self, self.mins, self.maxs);
-       self.SendEntity = WarpZone_Send;
-       self.SendFlags = 0xFFFFFF;
-       BITSET_ASSIGN(self.effects, EF_NODEPTHTEST);
-       self.warpzone_next = warpzone_first;
-       warpzone_first = self;
-}
-spawnfunc(func_camera)
-{
-       if(!self.scale)
-               self.scale = self.modelscale;
-       if(!self.scale)
-               self.scale = 1;
-       if(self.model != "")
-       {
-               precache_model(self.model);
-               _setmodel(self, self.model); // no precision needed
-       }
-       setorigin(self, self.origin);
-       if(self.scale)
-               setsize(self, self.mins * self.scale, self.maxs * self.scale);
-       else
-               setsize(self, self.mins, self.maxs);
-       if(!self.solid)
-               self.solid = SOLID_BSP;
-       else if(self.solid < 0)
-               self.solid = SOLID_NOT;
-       self.SendEntity = WarpZone_Camera_Send;
-       self.SendFlags = 0xFFFFFF;
-       self.warpzone_next = warpzone_camera_first;
-       warpzone_camera_first = self;
-}
-void WarpZones_Reconnect()
-{SELFPARAM();
-       for(setself(warpzone_first); self; setself(self.warpzone_next))
-               WarpZone_InitStep_ClearTarget();
-       for(setself(warpzone_first); self; setself(self.warpzone_next))
-               WarpZone_InitStep_FindTarget();
-       for(setself(warpzone_camera_first); self; setself(self.warpzone_next))
-               WarpZoneCamera_InitStep_FindTarget();
-       for(setself(warpzone_first); self; setself(self.warpzone_next))
-               WarpZone_InitStep_FinalizeTransform();
-       setself(this);
-}
-
-void WarpZone_Think()
-{SELFPARAM();
-       if(self.warpzone_save_origin != self.origin
-       || self.warpzone_save_angles != self.angles
-       || self.warpzone_save_eorigin != self.enemy.origin
-       || self.warpzone_save_eangles != self.enemy.angles)
-       {
-               WarpZone_InitStep_UpdateTransform();
-               setself(self.enemy);
-               WarpZone_InitStep_UpdateTransform();
-               setself(this);
-               WarpZone_InitStep_FinalizeTransform();
-               setself(self.enemy);
-               WarpZone_InitStep_FinalizeTransform();
-               setself(this);
-               self.warpzone_save_origin = self.origin;
-               self.warpzone_save_angles = self.angles;
-               self.warpzone_save_eorigin = self.enemy.origin;
-               self.warpzone_save_eangles = self.enemy.angles;
-       }
-       self.nextthink = time;
-}
-
-void WarpZone_StartFrame()
-{SELFPARAM();
-       entity e;
-       if(warpzone_initialized == 0)
-       {
-               warpzone_initialized = 1;
-               for(setself(warpzone_first); self; setself(self.warpzone_next))
-                       WarpZone_InitStep_FindOriginTarget();
-               for(setself(warpzone_position_first); self; setself(self.warpzone_next))
-                       WarpZonePosition_InitStep_FindTarget();
-               for(setself(warpzone_first); self; setself(self.warpzone_next))
-                       WarpZone_InitStep_UpdateTransform();
-               setself(this);
-               WarpZones_Reconnect();
-               WarpZone_PostInitialize_Callback();
-       }
-
-       entity oldother;
-       oldother = other;
-       for(e = world; (e = nextent(e)); )
-       {
-               if(warpzone_warpzones_exist) { WarpZone_StoreProjectileData(e); }
-
-               if(IS_REAL_CLIENT(e))
-               {
-                       if(e.solid == SOLID_NOT) // not spectating?
-                       if(e.movetype == MOVETYPE_NOCLIP || e.movetype == MOVETYPE_FLY || e.movetype == MOVETYPE_FLY_WORLDONLY) // not spectating? (this is to catch observers)
-                       {
-                               other = e; // player
-
-                               // warpzones
-                               if(warpzone_warpzones_exist) {
-                               setself(WarpZone_Find(e.origin + e.mins, e.origin + e.maxs));
-                               if(self)
-                               if(!WarpZoneLib_ExactTrigger_Touch())
-                                       if(WarpZone_PlaneDist(self, e.origin + e.view_ofs) <= 0)
-                                               WarpZone_Teleport(self, e, -1, 0); } // NOT triggering targets by this!
-
-                               // teleporters
-                               setself(Teleport_Find(e.origin + e.mins, e.origin + e.maxs));
-                               if(self)
-                               if(!WarpZoneLib_ExactTrigger_Touch())
-                                       Simple_TeleportPlayer(self, other); // NOT triggering targets by this!
-                       }
-               }
-
-               if(IS_NOT_A_CLIENT(e))
-               {
-                       if(warpzone_warpzones_exist)
-                               for (; (e = nextent(e)); )
-                                       WarpZone_StoreProjectileData(e);
-                       break;
-               }
-       }
-       setself(this);
-       other = oldother;
-}
-
-.float warpzone_reconnecting;
-float visible_to_some_client(entity ent)
-{
-       entity e;
-       for(e = nextent(world); !IS_NOT_A_CLIENT(e); e = nextent(e))
-               if(IS_PLAYER(e) && IS_REAL_CLIENT(e))
-                       if(checkpvs(e.origin + e.view_ofs, ent))
-                               return 1;
-       return 0;
-}
-void trigger_warpzone_reconnect_use()
-{SELFPARAM();
-       entity e;
-       e = self;
-       // NOTE: this matches for target, not targetname, but of course
-       // targetname must be set too on the other entities
-       for(setself(warpzone_first); self; setself(self.warpzone_next))
-               self.warpzone_reconnecting = ((e.target == "" || self.target == e.target) && !((e.spawnflags & 1) && (visible_to_some_client(self) || visible_to_some_client(self.enemy))));
-       for(setself(warpzone_camera_first); self; setself(self.warpzone_next))
-               self.warpzone_reconnecting = ((e.target == "" || self.target == e.target) && !((e.spawnflags & 1) && visible_to_some_client(self)));
-       for(setself(warpzone_first); self; setself(self.warpzone_next))
-               if(self.warpzone_reconnecting)
-                       WarpZone_InitStep_ClearTarget();
-       for(setself(warpzone_first); self; setself(self.warpzone_next))
-               if(self.warpzone_reconnecting)
-                       WarpZone_InitStep_FindTarget();
-       for(setself(warpzone_camera_first); self; setself(self.warpzone_next))
-               if(self.warpzone_reconnecting)
-                       WarpZoneCamera_InitStep_FindTarget();
-       for(setself(warpzone_first); self; setself(self.warpzone_next))
-               if(self.warpzone_reconnecting || self.enemy.warpzone_reconnecting)
-                       WarpZone_InitStep_FinalizeTransform();
-       setself(e);
-}
-
-spawnfunc(trigger_warpzone_reconnect)
-{
-       self.use = trigger_warpzone_reconnect_use;
-}
-
-spawnfunc(target_warpzone_reconnect)
-{
-       spawnfunc_trigger_warpzone_reconnect(this); // both names make sense here :(
-}
-
-void WarpZone_PlayerPhysics_FixVAngle(void)
-{SELFPARAM();
-#ifndef WARPZONE_DONT_FIX_VANGLE
-       if(IS_REAL_CLIENT(self))
-       if(self.v_angle.z <= 360) // if not already adjusted
-       if(time - self.ping * 0.001 < self.warpzone_teleport_time)
-       {
-               self.v_angle = WarpZone_TransformVAngles(self.warpzone_teleport_zone, self.v_angle);
-               self.v_angle_z += 720; // mark as adjusted
-       }
-#endif
-}