]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/warpzonelib/server.qc
Merge branch 'master' into Mario/notifications
[xonotic/xonotic-data.pk3dir.git] / qcsrc / warpzonelib / server.qc
index 84cd20485ce566412629d9dfa714d63a8d51bdda..d25c769b08ba7957c0f11460657a2c759df8a564 100644 (file)
@@ -31,7 +31,7 @@ void WarpZone_TeleportPlayer(entity teleporter, entity player, vector to, vector
 
        BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
 
-       if(player.classname == "player")
+       if(IS_PLAYER(player))
                BITCLR_ASSIGN(player.flags, FL_ONGROUND);
 
        WarpZone_PostTeleportPlayer_Callback(player);
@@ -56,7 +56,7 @@ float WarpZone_Teleport(entity wz, entity player, float f0, float f1)
 
        o10 = o1 = WarpZone_TransformOrigin(wz, o0);
        v1 = WarpZone_TransformVelocity(wz, v0);
-       if(clienttype(player) != CLIENTTYPE_NOTACLIENT)
+       if (!IS_NOT_A_CLIENT(player))
                a1 = WarpZone_TransformVAngles(wz, player.v_angle);
        else
                a1 = WarpZone_TransformAngles(wz, a0);
@@ -116,7 +116,7 @@ float WarpZone_Teleport(entity wz, entity player, float f0, float f1)
                player.warpzone_teleport_finishtime += sys_frametime - dt;
 
 #ifndef WARPZONE_USE_FIXANGLE
-       if(player.classname == "player")
+       if(IS_PLAYER(player))
        {
                // instead of fixangle, send the transform to the client for smoother operation
                player.fixangle = FALSE;
@@ -172,7 +172,7 @@ void WarpZone_Touch (void)
        //       96*frametime
        float d;
        d = 24 + max(vlen(other.mins), vlen(other.maxs));
-       if(clienttype(other) == CLIENTTYPE_NOTACLIENT)
+       if(IS_NOT_A_CLIENT(other))
                f = -d / bound(frametime * d * 1, frametime * vlen(other.velocity), d);
        else
                f = -1;
@@ -184,16 +184,16 @@ void WarpZone_Touch (void)
                save1 = self.target; self.target = string_null;
                save2 = self.target3; self.target3 = string_null;
                SUB_UseTargets();
-               if not(self.target) self.target = save1;
-               if not(self.target3) self.target3 = save2;
+               if (!self.target) self.target = save1;
+               if (!self.target3) self.target3 = save2;
 
                oldself = self;
                self = self.enemy;
                save1 = self.target; self.target = string_null;
                save2 = self.target2; self.target2 = string_null;
                SUB_UseTargets();
-               if not(self.target) self.target = save1;
-               if not(self.target2) self.target2 = save2;
+               if (!self.target) self.target = save1;
+               if (!self.target2) self.target2 = save2;
                self = oldself;
        }
        else
@@ -259,7 +259,7 @@ float WarpZone_Send(entity to, float sendflags)
 
 float WarpZone_Camera_Send(entity to, float sendflags)
 {
-       float f;
+       float f = 0;
        WriteByte(MSG_ENTITY, ENT_CLIENT_WARPZONE_CAMERA);
 
        if(self.warpzone_fadestart)
@@ -348,15 +348,15 @@ float WarpZone_CheckProjectileImpact(entity player)
                save1 = self.target; self.target = string_null;
                save2 = self.target3; self.target3 = string_null;
                SUB_UseTargets();
-               if not(self.target) self.target = save1;
-               if not(self.target3) self.target3 = save2;
+               if (!self.target) self.target = save1;
+               if (!self.target3) self.target3 = save2;
 
                self = self.enemy;
                save1 = self.target; self.target = string_null;
                save2 = self.target2; self.target2 = string_null;
                SUB_UseTargets();
-               if not(self.target) self.target = save1;
-               if not(self.target2) self.target2 = save2;
+               if (!self.target) self.target = save1;
+               if (!self.target2) self.target2 = save2;
                self = oldself;
        }
        else
@@ -372,7 +372,6 @@ float WarpZone_CheckProjectileImpact(entity player)
 
 float WarpZone_Projectile_Touch()
 {
-       float f;
        if(other.classname == "trigger_warpzone")
                return TRUE;
 
@@ -414,6 +413,7 @@ float WarpZone_Projectile_Touch()
                save_ent = trace_ent;
                save_inopen = trace_inopen;
                save_inwater = trace_inwater;
+               float f;
                if((f = WarpZone_CheckProjectileImpact(self)) != 0)
                        return (f > 0);
                trace_dpstartcontents = save_dpstartcontents;
@@ -537,7 +537,7 @@ void WarpZone_InitStep_UpdateTransform()
        for(i_s = 0; ; ++i_s)
        {
                tex = getsurfacetexture(self, i_s);
-               if not(tex)
+               if (!tex)
                        break; // this is beyond the last one
                if(tex == "textures/common/trigger" || tex == "trigger")
                        continue;
@@ -570,6 +570,9 @@ void WarpZone_InitStep_UpdateTransform()
                norm = normalize(norm);
        }
 
+#ifdef GMQCC
+       ang = '0 0 0';
+#endif
        if(self.aiment)
        {
                org = self.aiment.origin;
@@ -806,23 +809,22 @@ void WarpZone_StartFrame()
        for(e = world; (e = nextent(e)); )
        {
                if(warpzone_warpzones_exist) { WarpZone_StoreProjectileData(e); }
-               
-               float f = clienttype(e);
-               if(f == CLIENTTYPE_REAL)
+
+               if(IS_REAL_CLIENT(e))
                {
                        if(e.solid == SOLID_NOT) // not spectating?
                        if(e.movetype == MOVETYPE_NOCLIP || e.movetype == MOVETYPE_FLY || e.movetype == MOVETYPE_FLY_WORLDONLY) // not spectating? (this is to catch observers)
                        {
                                other = e; // player
-                       
+
                                // warpzones
-                               if(warpzone_warpzones_exist) { 
-                               self = WarpZone_Find(e.origin + e.mins, e.origin + e.maxs); 
+                               if(warpzone_warpzones_exist) {
+                               self = WarpZone_Find(e.origin + e.mins, e.origin + e.maxs);
                                if(self)
                                if(!WarpZoneLib_ExactTrigger_Touch())
                                        if(WarpZone_PlaneDist(self, e.origin + e.view_ofs) <= 0)
                                                WarpZone_Teleport(self, e, -1, 0); } // NOT triggering targets by this!
-                       
+
                                // teleporters
                                self = Teleport_Find(e.origin + e.mins, e.origin + e.maxs);
                                if(self)
@@ -830,8 +832,8 @@ void WarpZone_StartFrame()
                                        Simple_TeleportPlayer(self, other); // NOT triggering targets by this!
                        }
                }
-               
-               if(f == CLIENTTYPE_NOTACLIENT)
+
+               if(IS_NOT_A_CLIENT(e))
                {
                        if(warpzone_warpzones_exist)
                                for(; (e = nextent(e)); )
@@ -847,8 +849,8 @@ void WarpZone_StartFrame()
 float visible_to_some_client(entity ent)
 {
        entity e;
-       for(e = nextent(world); clienttype(e) != CLIENTTYPE_NOTACLIENT; e = nextent(e))
-               if(e.classname == "player" && clienttype(e) == CLIENTTYPE_REAL)
+       for(e = nextent(world); !IS_NOT_A_CLIENT(e); e = nextent(e))
+               if(IS_PLAYER(e) && IS_REAL_CLIENT(e))
                        if(checkpvs(e.origin + e.view_ofs, ent))
                                return 1;
        return 0;
@@ -891,7 +893,7 @@ void spawnfunc_target_warpzone_reconnect()
 void WarpZone_PlayerPhysics_FixVAngle(void)
 {
 #ifndef WARPZONE_DONT_FIX_VANGLE
-       if(clienttype(self) == CLIENTTYPE_REAL)
+       if(IS_REAL_CLIENT(self))
        if(self.v_angle_z <= 360) // if not already adjusted
        if(time - self.ping * 0.001 < self.warpzone_teleport_time)
        {