+#include "server.qh"
+
+#include "common.qh"
#if defined(CSQC)
#elif defined(MENUQC)
#elif defined(SVQC)
- #include "../dpdefs/progsdefs.qh"
- #include "../dpdefs/dpextensions.qh"
- #include "common.qh"
- #include "server.qh"
#include "../common/constants.qh"
+ #include "../common/triggers/subs.qh"
#include "../common/util.qh"
+ #include "../dpdefs/dpextensions.qh"
+ #include "../dpdefs/progsdefs.qh"
+ #include "../server/command/common.qh"
#include "../server/constants.qh"
#include "../server/defs.qh"
- #include "../server/command/common.qh"
#endif
#ifdef WARPZONELIB_KEEPDEBUG
WarpZone_PostTeleportPlayer_Callback(player);
}
-float WarpZone_Teleported_Send(entity to, float sf)
+bool WarpZone_Teleported_Send(entity to, int sf)
{
WriteByte(MSG_ENTITY, ENT_CLIENT_WARPZONE_TELEPORTED);
WriteCoord(MSG_ENTITY, self.angles.x);
player.warpzone_teleport_finishtime += sys_frametime - dt;
#ifndef WARPZONE_USE_FIXANGLE
+ if(IS_VEHICLE(player) && player.owner)
+ player = player.owner; // hax
if(IS_PLAYER(player))
{
// instead of fixangle, send the transform to the client for smoother operation
}
}
-float WarpZone_Send(entity to, float sendflags)
+bool WarpZone_Send(entity to, int sendflags)
{
WriteByte(MSG_ENTITY, ENT_CLIENT_WARPZONE);
return true;
}
-float WarpZone_Camera_Send(entity to, float sendflags)
+bool WarpZone_Camera_Send(entity to, int sendflags)
{
int f = 0;
WriteByte(MSG_ENTITY, ENT_CLIENT_WARPZONE_CAMERA);
{
vector org, ang, norm, point;
float area;
- vector tri, a, b, c, p, q, n;
+ vector tri, a, b, c, n;
float i_s, i_t, n_t;
string tex;
a = getsurfacepoint(self, i_s, tri.x);
b = getsurfacepoint(self, i_s, tri.y);
c = getsurfacepoint(self, i_s, tri.z);
- p = b - a;
- q = c - a;
- n = '1 0 0' * (q.y * p.z - q.z * p.y)
- + '0 1 0' * (q.z * p.x - q.x * p.z)
- + '0 0 1' * (q.x * p.y - q.y * p.x);
+ n = cross(c - a, b - a);
area = area + vlen(n);
norm = norm + n;
point = point + vlen(n) * (a + b + c);