set sv_eventlog_files_counter 0 "internal counter cvar, do not modify"
set sv_eventlog_files_nameprefix xonotic "prefix of individual log file names"
set sv_eventlog_files_namesuffix .log "suffix of individual log file names"
+set sv_eventlog_ipv6_delimiter 0 "use a _ delimiter for IPV6 IPs, so that they can be easily detected in scripts"
set nextmap "" "override the maplist when switching to the next map"
set lastlevel "" "for singleplayer use, shows the menu once the match has ended"
set g_maplist_votable_suggestions 2 "number of maps a player is allowed to suggest for the map voting screen using 'suggestmap'"
set g_maplist_votable_suggestions_override_mostrecent 0 "allow players to suggest maps that have been played recently"
set g_maplist_votable_nodetail 0 "hide per-map vote counts (to avoid influential first votes)"
-set g_maplist_votable_abstain 0 "offer a "\don't care\" option on the voting screen"
+set g_maplist_votable_abstain 0 "offer a \"don't care\" option on the voting screen"
set g_maplist_votable_screenshot_dir "maps levelshots" "where to look for map screenshots"
set sv_vote_gametype 0 "show a vote screen for gametypes before map vote screen"
sv_gameplayfix_q2airaccelerate 1
sv_gameplayfix_stepmultipletimes 1
sv_gameplayfix_stepdown 2
+// only available in qc physics
+set sv_gameplayfix_stepdown_maxspeed 0 "maximum speed the entity can be moving for stepping down to apply"
// delay for "kill" to prevent abuse
set g_balance_kill_delay 2 "timer before death when using the kill command"
set g_ballistics_density_player 0.50 "how hard players are to shoot through compared to walls"
set g_ballistics_density_corpse 0.10 "how hard corpses are to shoot through compared to walls"
set g_ballistics_penetrate_clips 1 "allow ballistics to pass through weapon clips"
-set g_ballistics_solidpenetration_exponent 0.25 "how fast damage falls off when bullets pass through walls - 1 means linear, lower values mean slower initial falloff but faster once there's little solidpenetration left (damage_fraction = solidpen_fraction^exp for solidpen_fraction between 0 and 1)"
+set g_ballistics_solidpenetration_exponent 1 "how fast damage falls off when bullets pass through walls - 1 means linear, lower values mean slower initial falloff but faster once there's little solidpenetration left (damage_fraction = solidpen_fraction^exp for solidpen_fraction between 0 and 1)"
sv_status_show_qcstatus 1 "Xonotic uses this field instead of frags"
set g_full_getstatus_responses 0 "this currently breaks qstat"
set sv_damagetext 2 "<= 0: disabled, >= 1: visible to spectators, >= 2: visible to attacker, >= 3: all players see everyone's damage"
set sv_showfps 5 "Show player's FPS counters in the scoreboard. This setting acts as a delay in seconds between updates"
-set autocvar_sv_doors_always_open 0 "If set to 1 don't close doors which after they were open"
+set sv_doors_always_open 0 "If set to 1 don't close doors which after they were open"
+
+set sv_warpzone_allow_selftarget 0 "do not touch"