// note that it doesn't reset all server cvars,
// some are shared with the client and so are left in xonotic-common.cfg
-set name_maxlength 64 "max player name length (not counting color codes) allowed by the server"
+set sv_name_maxlength 64 "max player name length (not counting color codes) allowed by the server"
// taunts and voices
set sv_taunt 1 "allow taunts on the server"
set g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle"
set g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list"
set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints"
+set g_maplist_ignore_sizes 0 "when 1, all maps are shown in the map list regardless of player count"
set g_items_mindist 4000 "starting distance for the fading of items"
set g_items_maxdist 4500 "maximum distance at which an item can be viewed, after which it will be invisible"
set g_cloaked 0 "display all players mostly invisible"
set g_player_alpha 1 "default opacity of players"
set g_player_brightness 0 "set to 2 for brighter players"
+set g_player_damageforcescale 2 "push multiplier of attacks against players"
set g_balance_cloaked_alpha 0.25 "opacity of cloaked players"
set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps"