vector targ_pos = (this.enemy.absmin + this.enemy.absmax) * 0.5;
traceline(this.origin + this.view_ofs, targ_pos, false, NULL);
if (trace_ent == this.enemy || trace_fraction == 1)
if (vdist(targ_pos - this.origin, <, 1000))
vector targ_pos = (this.enemy.absmin + this.enemy.absmax) * 0.5;
traceline(this.origin + this.view_ofs, targ_pos, false, NULL);
if (trace_ent == this.enemy || trace_fraction == 1)
if (vdist(targ_pos - this.origin, <, 1000))