FruitieX: projectile bounds are not networked. Always update this file too.
authorRudolf Polzer <divverent@alientrap.org>
Thu, 22 Jul 2010 10:43:56 +0000 (12:43 +0200)
committerRudolf Polzer <divverent@alientrap.org>
Thu, 22 Jul 2010 10:43:56 +0000 (12:43 +0200)
qcsrc/client/projectile.qc

index e1f325a..6c27a52 100644 (file)
@@ -317,8 +317,8 @@ void Ent_Projectile()
                        case PROJECTILE_ELECTRO:
                                // only new engines support sound moving with object
                                loopsound(self, CHAN_PROJECTILE, "weapons/electro_fly.wav", VOL_BASE, ATTN_NORM);
-                               self.mins = '0 0 -3';
-                               self.maxs = '0 0 -3';
+                               self.mins = '0 0 -4';
+                               self.maxs = '0 0 -4';
                                self.move_movetype = MOVETYPE_BOUNCE;
                                self.move_touch = SUB_Null;
                                break;