return TRUE;
}
-void UpdatePlayerSounds();
void setmodel_lod(entity e, string modelname)
{
string s;
self.modelindex_lod0_from_xonotic = ((s == "") || (substring(s, 0, 4) == "data"));
player_setupanimsformodel();
- UpdatePlayerSounds();
}
/*
WriteString(MSG_ENTITY, world.fog);
else
WriteString(MSG_ENTITY, "");
- WriteByte(MSG_ENTITY, cvar("g_balance_armor_blockpercent") * 255.0);
- WriteByte(MSG_ENTITY, cvar("g_balance_weaponswitchdelay") * 255.0);
+ WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
+ WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
+ WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_secondary_bouncefactor
+ WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_secondary_bouncestop
return TRUE;
}
+ void ClientInit_CheckUpdate()
+ {
+ self.nextthink = time;
+ if(self.count != cvar("g_balance_armor_blockpercent"))
+ {
+ self.count = cvar("g_balance_armor_blockpercent");
+ self.SendFlags |= 1;
+ }
+ if(self.cnt != cvar("g_balance_weaponswitchdelay"))
+ {
+ self.cnt = cvar("g_balance_weaponswitchdelay");
+ self.SendFlags |= 1;
+ }
+ if(self.bouncefactor != cvar("g_balance_grenadelauncher_secondary_bouncefactor"))
+ {
+ self.bouncefactor = cvar("g_balance_grenadelauncher_secondary_bouncefactor");
+ self.SendFlags |= 1;
+ }
+ if(self.bouncestop != cvar("g_balance_grenadelauncher_secondary_bouncestop"))
+ {
+ self.bouncestop = cvar("g_balance_grenadelauncher_secondary_bouncestop");
+ self.SendFlags |= 1;
+ }
+ }
+
void ClientInit_Spawn()
{
- Net_LinkEntity(spawn(), FALSE, 0, ClientInit_SendEntity);
+ entity o;
+ entity e;
+ e.classname = "clientinit";
+ e.think = ClientInit_CheckUpdate;
+ e.nextthink = time;
+ Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
+ o = self;
+ self = e;
+ ClientInit_CheckUpdate();
+ self = o;
}
/*
float player_getspecies()
{
- local float glob, i, j, fh, len, s, sk;
- local string fn, l;
-
- s = -1;
-
- glob = search_begin("models/player/*.txt", TRUE, TRUE);
- if(glob < 0)
- return s;
- for(j = 0; j <= 1; ++j)
+ get_model_parameters(self.playermodel, self.skinindex);
+ if(get_model_parameters_species >= 0)
{
- for(i = 0; i < search_getsize(glob); ++i)
- {
- fn = search_getfilename(glob, i);
- fh = fopen(fn, FILE_READ);
- if(fh < 0)
- continue;
- fgets(fh); fgets(fh);
- sk = stof(fgets(fh));
- if(sk == (j ? 0 : self.skinindex)) // 2nd pass skips the skin test
- if(fgets(fh) == self.model)
- {
- l = fgets(fh);
- len = tokenize_console(l);
- if (len != 2)
- goto nospecies;
- if (argv(0) != "species")
- goto nospecies;
- switch(argv(1))
- {
- case "human": s = SPECIES_HUMAN; break;
- case "alien": s = SPECIES_ALIEN; break;
- case "robot_shiny": s = SPECIES_ROBOT_SHINY; break;
- case "robot_rusty": s = SPECIES_ROBOT_RUSTY; break;
- case "robot_solid": s = SPECIES_ROBOT_SOLID; break;
- case "animal": s = SPECIES_ANIMAL; break;
- case "reserved": s = SPECIES_RESERVED; break;
- }
- }
-:nospecies
- fclose(fh);
- }
- if (s >= 0)
- break;
+ get_model_parameters(string_null, 0);
+ return get_model_parameters_species;
}
- search_end(glob);
-
- if (s < 0)
- s = SPECIES_HUMAN;
-
- return s;
+ get_model_parameters(string_null, 0);
+ return SPECIES_HUMAN;
}
void player_setupanimsformodel()
frag_attacker = attacker;
frag_inflictor = inflictor;
+ frag_target = self;
MUTATOR_CALLHOOK(PlayerDies);
if(self.flagcarried)
}
.float modelindex_for_playersound;
+.float skinindex_for_playersound;
void UpdatePlayerSounds()
{
if(self.modelindex == self.modelindex_for_playersound)
+ if(self.skinindex == self.skinindex_for_playersound)
return;
self.modelindex_for_playersound = self.modelindex;
+ self.skinindex_for_playersound = self.skinindex;
ClearPlayerSounds();
LoadPlayerSounds("sound/player/default.sounds", 1);
- LoadPlayerSounds(strcat(self.model, ".sounds"), 0);
+ LoadPlayerSounds(get_model_datafilename(self.playermodel, self.skinindex, "sounds"), 0);
}
void FakeGlobalSound(string sample, float chan, float voicetype)