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Fix compile
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2015-12-23 MarioFix compile
2015-12-23 MarioMove some stuff around, kill a server file included...
2015-12-23 TimePathminigames: handle program specific definitions internally
2015-12-23 TimePathShare common inclusions
2015-12-23 MarioDon't use .origin directly
2015-12-23 MarioFix a couple of setorigin pains
2015-12-23 TimePathRemove unused definitions
2015-12-22 TimePathPause in singleplayer when using any menu. Closes ...
2015-12-21 TimePathClient commands: register
2015-12-21 TimePathTeam names: #define. Fixes #1612
2015-12-21 TimePathSupport compiling without optimizations
2015-12-21 TimePathMerge branch 'terencehill/menu_hudskin_selector' into...
2015-12-20 TimePathmenu: bufstr_get
2015-12-20 TimePathMerge branch 'terencehill/hud_shownames_optimization...
2015-12-20 TimePathtarget_spawn: fix crash
2015-12-19 TimePathweapons: fix weapon list icons. closes #1610
2015-12-19 TimePathweapons: fix being able to switch to no weapon
2015-12-18 MarioMake projectiles and items interact with jumppads in...
2015-12-18 TimePathdebugdraw: filtering improvements
2015-12-17 MarioUpdate items when touching jumppads (fixes odd thrown...
2015-12-17 MarioUpdate items instantly when they pass through warpzones
2015-12-17 TimePathcl_gunalign: stat. Fixes #1607
2015-12-17 MarioMove buffs away from spawnpoints a little bit if they...
2015-12-17 MarioSwap cl_movement 3 and 1, so the default is QC movetype...
2015-12-17 MarioSome minor changes to support movetype prediction
2015-12-15 MarioMake up/down work on ladders in side scrolling mode
2015-12-15 MarioAdd special water physics for side scroller
2015-12-15 MarioFix compile
2015-12-15 MarioAdd a way to pause a train until triggered again
2015-12-13 TimePathlog: optimize size
2015-12-12 TimePathetof: avoid tempstring
2015-12-12 TimePathWeapons: store activeweapon as direct weapon reference
2015-12-12 TimePathWeapons: remove redundancies
2015-12-12 TimePathWeapons: store switchingweapon as direct weapon reference
2015-12-12 TimePathWeapons: store switchweapon as direct weapon reference
2015-12-12 TimePathString: cons
2015-12-12 TimePathPotentially fix #1605
2015-12-11 TimePathScoreboard: fix empty scoreboard in non-team games
2015-12-11 TimePaths/ASSERT/demand/
2015-12-11 TimePathScoreboard: remove team 0
2015-12-11 TimePathOverkill: suppress armour drop warnings
2015-12-11 TimePathOverkill: remove another warning
2015-12-11 TimePathWeapons: fix cvar networking for late joins
2015-12-11 TimePathConsole: reduce verbosity in overkill
2015-12-10 MarioPossible fixes for nades
2015-12-10 MarioFix some minor annoyances
2015-12-10 TimePathConsole: reduce map verbosity
2015-12-10 TimePathConsole: reduce verbosity
2015-12-10 MarioHopefully fix an issue with dying
2015-12-10 TimePathMacros: optimize
2015-12-10 TimePath(SAME|DIFF)_TEAM: optimize
2015-12-10 TimePathStats: abstract engine stats
2015-12-10 TimePathwframe_send: stop sending switchdelay
2015-12-10 TimePathWeapons: network balance changes
2015-12-09 TimePathRegistry: net interface
2015-12-08 TimePathImpulses: fix recursive `use` alias
2015-12-08 TimePathPlayerSound: remove extraneous 'e'
2015-12-08 terencehillMerge branch 'master' into terencehill/menu_hudskin_sel...
2015-12-08 TimePathAnimations: fix regression in previous commit
2015-12-08 TimePathAnimations: register
2015-12-07 TimePathWeapons: require explicit `Weapons_from` call
2015-12-07 TimePathVehicles: refer to registered impulse commands
2015-12-07 TimePathImpulses: register direct weapons
2015-12-07 TimePathImpulses: register priority lists
2015-12-07 TimePathImpulses: migration pathway -- missed a space
2015-12-07 TimePathImpulses: migration pathway
2015-12-06 TimePathCommon commands (client-server): register
2015-12-06 TimePathGlobalSound: fix incorrect channels
2015-12-05 TimePathArrayList: pass by reference
2015-12-05 TimePathWeapons: make WepSet_FromWeapon more verbose, making...
2015-12-05 MarioUse a temporary hack to hide the jump sound issue
2015-12-04 MarioPartially fix water jumping (still a bit broken on...
2015-12-04 MarioMake water transition slightly less broken
2015-12-04 TimePathdebug: bufstr_get command
2015-12-04 TimePathentcs: collect garbage
2015-12-04 MarioMake a spammy warning less spammy
2015-12-04 TimePathentcs: use REGISTER_NET_TEMP, not REGISTER_NET_LINKED
2015-12-04 TimePathentcs: initialize with MSG_ONE, not MSG_INIT
2015-12-04 MarioMake the trigger functions handle fixing of trigger...
2015-12-04 TimePathentcs: update connecting clients
2015-12-04 TimePathDebugdraw: classname filter
2015-12-04 MarioUse exact trigger hack on teleporters
2015-12-03 MarioFix compile
2015-12-03 MarioFix a silly mistake
2015-12-03 MarioRevert to the old method in hopes to catch a command...
2015-12-03 MarioPredict warpzones
2015-12-03 MarioMerge branch 'terencehill/strzone_fixes' into 'master'
2015-12-03 TimePathPlayer_Footsteps: move to physics
2015-12-03 TimePathAssert harder
2015-12-03 TimePathGlobalsound: assert source is a player
2015-12-03 MarioFix a mistake that potentially causes jump sounds where...
2015-12-02 MarioMake the WeaponModel hook common
2015-12-02 TimePathSound: always send .wav strings
2015-12-02 MarioDon't show doublejump in running mutators
2015-12-02 MarioFix it more cleanly
2015-12-02 MarioFix projectiles on jumppads
2015-12-02 TimePathSound8: potentially fix player sound issue
2015-12-01 TimePathDebugdraw: hide more entities
2015-12-01 TimePathShownames: fade when moving to spectate
2015-12-01 TimePathMutators: network
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