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Merge branch 'master' into divVerent/csqcmodel
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2011-11-26 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-11-26 Rudolf Polzerfix lots of inconsistencies to EXT_CSQC naming
2011-11-26 Rudolf Polzeradd missing files
2011-11-26 Rudolf Polzerlots of csprogdefs stuff
2011-11-26 Rudolf Polzerfix more dpdefs stuff
2011-11-26 Rudolf Polzerfix warnings
2011-11-26 Rudolf Polzermany menuqc improvements regarding dpdefs
2011-11-26 Rudolf Polzersome more cleanup - all svqc warnings gone
2011-11-26 Rudolf Polzeruse vectoangles2 properly
2011-11-26 Rudolf Polzeruse the engine's progsdefs.qc. This may break stuff...
2011-11-26 Rudolf Polzerfix name of extensions file
2011-11-26 Rudolf Polzerupdate extensions file from dpdefs
2011-11-25 Rudolf Polzerfix two bugs of crosshair button. Did anyone EVER test...
2011-11-25 Rudolf PolzersRGB stuff (not enabled yet)
2011-11-25 Rudolf PolzerMerge remote-tracking branch 'origin/mirceakitsune...
2011-11-25 Rudolf Polzersimplify spawnpoint logic again - "at least one SP...
2011-11-25 Rudolf Polzerfix CTS spawns on courtfun
2011-11-25 Rudolf Polzerremove some leftovers from mapcfg
2011-11-22 Jakob MGFix moving turrets failing target check due to non...
2011-11-22 Jakob MGDont spawn vehicles 128 units above spawm spot (fix...
2011-11-22 Jakob MGMake spider's aim true even if case/chase_up/tilted
2011-11-22 Jakob MGFix incorrect sending of health/shiled on vehicle enter
2011-11-22 Jakob MGMake alarm sound/s stop right away when exiting a vehicle
2011-11-22 Jakob MGIgnore sky & softtargets for vehicle impact damage...
2011-11-19 SamualFix an issue with shotgun multihit allowing for double...
2011-11-19 Rudolf Polzerfix note off strings
2011-11-19 Rudolf Polzerfix some more magicear bugs
2011-11-19 Rudolf Polzerfixes
2011-11-19 Rudolf Polzermagicear: support tuba notes
2011-11-19 Rudolf Polzernow we can verify rhythm too
2011-11-19 Rudolf Polzerbetter verifying
2011-11-19 Rudolf Polzeradd a simple test function for last tuba notes
2011-11-19 Rudolf Polzerremember the last 32 tuba notes per player
2011-11-19 Rudolf Polzersome refactor
2011-11-19 Rudolf Polzerrain: also draw rain when fps are high :P
2011-11-19 Rudolf PolzerMerge remote-tracking branch 'origin/mirceakitsune...
2011-11-19 Rudolf Polzersupport the WIP1 variant
2011-11-19 Rudolf Polzerfix die-after-spawn bug in CTF
2011-11-19 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-11-19 Mircea KitsuneCorrect my last fix
2011-11-19 Mircea KitsuneFix a small and unlikely bug that I discovered in Vore...
2011-11-17 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-11-17 Rudolf Polzerfix typo
2011-11-17 Rudolf PolzerTODO comment
2011-11-17 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-11-17 Rudolf Polzercl_gibs_avelocity_scale for rotating gibs
2011-11-17 Rudolf Polzercl_minfps: make gibs die faster on low fps
2011-11-16 Rudolf Polzermake PMF_ more FTEQW-like
2011-11-16 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-11-16 Rudolf PolzerMerge remote-tracking branch 'origin/nifrek/framegroupsfix'
2011-11-16 Rudolf PolzerMerge remote-tracking branch 'origin/nyov/hookfix'
2011-11-16 nyovdetach hook in intermission/endmatch
2011-11-15 Rudolf Polzeruse only 50 direction for bloodshower as a test. Maybe...
2011-11-15 Rudolf Polzeradd the license text to binaries too
2011-11-15 Rudolf Polzeradd some missing license headers
2011-11-15 Rudolf Polzerrename stuff to be less likely to conflict
2011-11-15 Rudolf Polzermove interpolation to the csqcmodel directory
2011-11-15 Rudolf Polzerremove debug print
2011-11-15 Rudolf Polzerremove EXTERNALMODEL hack
2011-11-15 Rudolf Polzerfix observing and most of spectating
2011-11-15 Rudolf Polzersupport onground flag too
2011-11-15 Rudolf Polzerdeclare it
2011-11-15 Rudolf Polzeruse DP_CSQC_V_CALCREFDEF
2011-11-15 Rudolf Polzermore signular
2011-11-15 Rudolf Polzersingular...
2011-11-15 Rudolf Polzeradd a post camera setup hook
2011-11-15 Rudolf Polzersave some fields
2011-11-15 Rudolf Polzermove player LOD clientside
2011-11-15 Rudolf Polzerdo setorigin and setmodelindex properly (preparation...
2011-11-14 Rudolf Polzeroops, fix a typo
2011-11-14 Rudolf Polzerplayers who wake up: count them as teleported
2011-11-14 Rudolf Polzeradd EF_TELEPORT_BIT support too
2011-11-14 Rudolf Polzersupport EF_RESTARTANIM_BIT
2011-11-14 Rudolf Polzeroops, queried the wrong player here
2011-11-14 Rudolf Polzercalculate glowmod on clientside
2011-11-14 Rudolf Polzerbetter crouch handling
2011-11-14 Rudolf Polzerinverted logic strikes back
2011-11-14 Rudolf Polzerproperly support toggling csqcplayer status
2011-11-14 Rudolf Polzerfix some typos
2011-11-14 Rudolf Polzeradd a cvar sv_use_csqc_players to toggle csqc player...
2011-11-14 Rudolf Polzeronly hide the LOCAL player!
2011-11-14 Rudolf Polzerremove TEMPHACK_origin
2011-11-14 Rudolf Polzerget out view_ofs networking, we have a stat for that
2011-11-14 Rudolf Polzerproperly DRAW the local player
2011-11-14 Rudolf Polzersupport custom properties
2011-11-14 Rudolf Polzerfix typos
2011-11-14 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-11-14 Rudolf Polzerdeclare a variable
2011-11-14 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-11-14 Rudolf Polzergive two csqc functions the proper name
2011-11-14 Rudolf Polzerproperly handle initial state of new entities
2011-11-13 Rudolf Polzerfix the no-blending case
2011-11-13 Rudolf Polzerrestructured it a lot
2011-11-13 Rudolf Polzerput csqcmodel code under the MIT license
2011-11-13 Rudolf Polzerdistinguish predicted / unpredicted local player
2011-11-13 Rudolf Polzerautomatically unset cl_movement_replay
2011-11-13 Rudolf Polzersplit csqcmodel generic and csqcplayer specific
2011-11-13 Rudolf PolzerDP networks velocity already, so we don't have to
2011-11-13 Rudolf Polzermany prediction improvements
2011-11-12 Rudolf Polzerfailed attempt to counter prediction error
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