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7 years agoFix player run animation continuing after match ends, fix players able to aim their...
Mario [Fri, 24 Jun 2016 08:29:51 +0000 (18:29 +1000)]
Fix player run animation continuing after match ends, fix players able to aim their playermodel up and down after match ends, fix last player to die not actually appearing to die

7 years agoPrevent picking up weapons when carrying the ball in nexball
Mario [Fri, 24 Jun 2016 07:23:20 +0000 (17:23 +1000)]
Prevent picking up weapons when carrying the ball in nexball

7 years agoFix a warning when spawning in CTS
Mario [Fri, 24 Jun 2016 06:38:44 +0000 (16:38 +1000)]
Fix a warning when spawning in CTS

7 years agoShow user selected speed unit in the CTS speed awards
Mario [Fri, 24 Jun 2016 06:32:32 +0000 (16:32 +1000)]
Show user selected speed unit in the CTS speed awards

7 years agoFix a warning on map load
Mario [Thu, 23 Jun 2016 17:28:11 +0000 (03:28 +1000)]
Fix a warning on map load

7 years agoIncrease script portability
TimePath [Wed, 22 Jun 2016 11:08:44 +0000 (21:08 +1000)]
Increase script portability

7 years agoDon't show console message twice if buff timed out
Mario [Tue, 21 Jun 2016 21:17:55 +0000 (07:17 +1000)]
Don't show console message twice if buff timed out

7 years agoDon't allow entering enemy team's gunner slots
Mario [Tue, 21 Jun 2016 19:31:23 +0000 (05:31 +1000)]
Don't allow entering enemy team's gunner slots

7 years agoSpeed up some more loops
Mario [Sun, 19 Jun 2016 19:04:00 +0000 (05:04 +1000)]
Speed up some more loops

7 years agoOptimize overlapping waypoint check
Mario [Sun, 19 Jun 2016 18:50:44 +0000 (04:50 +1000)]
Optimize overlapping waypoint check

7 years agoECS framework
TimePath [Sun, 19 Jun 2016 11:57:54 +0000 (21:57 +1000)]
ECS framework

7 years agoFix double multiplier on damage to vehicles from weapons like thew rifle
Mario [Sun, 19 Jun 2016 11:36:33 +0000 (21:36 +1000)]
Fix double multiplier on damage to vehicles from weapons like thew rifle

7 years agoAdd serialization primitives
TimePath [Sun, 19 Jun 2016 08:52:12 +0000 (18:52 +1000)]
Add serialization primitives

7 years agoDefine XONOTIC=1
TimePath [Sun, 19 Jun 2016 08:03:50 +0000 (18:03 +1000)]
Define XONOTIC=1

7 years agoWrap engine events
TimePath [Sun, 19 Jun 2016 07:42:56 +0000 (17:42 +1000)]
Wrap engine events

7 years agoMutators: extra pass for macro expansion
TimePath [Sun, 19 Jun 2016 07:04:59 +0000 (17:04 +1000)]
Mutators: extra pass for macro expansion

7 years agoVector: add a reflect function with bounce factor
TimePath [Sun, 19 Jun 2016 07:00:02 +0000 (17:00 +1000)]
Vector: add a reflect function with bounce factor

7 years agoUnsafe: allow field casting
TimePath [Sun, 19 Jun 2016 06:59:14 +0000 (16:59 +1000)]
Unsafe: allow field casting

7 years agoMove EMPTY and DEFER macros
TimePath [Sun, 19 Jun 2016 06:58:04 +0000 (16:58 +1000)]
Move EMPTY and DEFER macros

7 years ago_mod.qh files are exempt from header checks
TimePath [Sun, 19 Jun 2016 06:56:59 +0000 (16:56 +1000)]
_mod.qh files are exempt from header checks

7 years agoDocument trace functions
TimePath [Sun, 19 Jun 2016 06:55:15 +0000 (16:55 +1000)]
Document trace functions

7 years agoOptimize some more find loops
Mario [Sun, 19 Jun 2016 00:39:43 +0000 (10:39 +1000)]
Optimize some more find loops

7 years agoOptimize a spiderbot rocket loop
Mario [Sun, 19 Jun 2016 00:17:42 +0000 (10:17 +1000)]
Optimize a spiderbot rocket loop

7 years agoDon't run think on idle vehicles every server frame
Mario [Sun, 19 Jun 2016 00:10:52 +0000 (10:10 +1000)]
Don't run think on idle vehicles every server frame

7 years agoMove a shared raptor function into the main vehicle file
Mario [Sat, 18 Jun 2016 23:49:18 +0000 (09:49 +1000)]
Move a shared raptor function into the main vehicle file

7 years agoClean up some for() loops, also replace a few remaining cases of VHF_ISVEHICLE with...
Mario [Sat, 18 Jun 2016 23:36:13 +0000 (09:36 +1000)]
Clean up some for() loops, also replace a few remaining cases of VHF_ISVEHICLE with IS_VEHICLE

7 years agoSome more minor vehicle code cleanup
Mario [Sat, 18 Jun 2016 23:06:11 +0000 (09:06 +1000)]
Some more minor vehicle code cleanup

7 years agoOptimize it further by making the engine do the distance checking
Mario [Sat, 18 Jun 2016 22:51:14 +0000 (08:51 +1000)]
Optimize it further by making the engine do the distance checking

7 years agoClean up g_vehicles_enter nearby vehicle checking
Mario [Sat, 18 Jun 2016 22:45:19 +0000 (08:45 +1000)]
Clean up g_vehicles_enter nearby vehicle checking

7 years agoRemove a random semicolon
Mario [Sat, 18 Jun 2016 22:04:31 +0000 (08:04 +1000)]
Remove a random semicolon

7 years agoRemove a useless tracebox causing some overhead when entering a vehicle, also lower...
Mario [Sat, 18 Jun 2016 21:41:31 +0000 (07:41 +1000)]
Remove a useless tracebox causing some overhead when entering a vehicle, also lower the number of attempts to find an exit location for the player

7 years agoReset player's buff time to 0 (possible fix for dropping buff on pickup)
Mario [Sat, 18 Jun 2016 15:34:23 +0000 (01:34 +1000)]
Reset player's buff time to 0 (possible fix for dropping buff on pickup)

7 years agoOnly hide the flag from the player if the player can carry the flag into the vehicle
Mario [Sat, 18 Jun 2016 15:15:54 +0000 (01:15 +1000)]
Only hide the flag from the player if the player can carry the flag into the vehicle

7 years agoFix MOVETYPE_FOLLOW
Mario [Sat, 18 Jun 2016 12:32:39 +0000 (22:32 +1000)]
Fix MOVETYPE_FOLLOW

7 years agoFix GetRecords mutator hook
Mario [Fri, 17 Jun 2016 17:43:42 +0000 (03:43 +1000)]
Fix GetRecords mutator hook

7 years agoDon't run client-side player physics while inside a vehicle
Mario [Fri, 17 Jun 2016 15:34:33 +0000 (01:34 +1000)]
Don't run client-side player physics while inside a vehicle

7 years agoDon't use client TICRATE for noclip prediction (fixes choppy prediction)
Mario [Fri, 17 Jun 2016 12:57:35 +0000 (22:57 +1000)]
Don't use client TICRATE for noclip prediction (fixes choppy prediction)

7 years agoHide a spammy message
Mario [Fri, 17 Jun 2016 10:39:31 +0000 (20:39 +1000)]
Hide a spammy message

7 years agoDisable scoreboard_dynamichud by default
Mario [Thu, 16 Jun 2016 17:36:31 +0000 (03:36 +1000)]
Disable scoreboard_dynamichud by default

7 years agoFix a crash in CTF
Mario [Thu, 16 Jun 2016 05:40:12 +0000 (15:40 +1000)]
Fix a crash in CTF

7 years agoMerge branch 'Mario/fullbright_skins' into 'master'
Mario [Tue, 14 Jun 2016 19:16:16 +0000 (19:16 +0000)]
Merge branch 'Mario/fullbright_skins' into 'master'

Merge branch Mario/fullbright_skins (M merge request)

Adds fullbright skins for all the playermodels.

See merge request !311

7 years agoMerge branch 'terencehill/hud_shake_fix' into 'master'
Mario [Tue, 14 Jun 2016 19:15:03 +0000 (19:15 +0000)]
Merge branch 'terencehill/hud_shake_fix' into 'master'

HUD shake fix

* Don't shake the hud when changing spectated player
* Make the hud shake effect more subtle

See merge request !325

7 years agoMerge branch 'terencehill/rollkill' into 'master'
Mario [Tue, 14 Jun 2016 19:14:35 +0000 (19:14 +0000)]
Merge branch 'terencehill/rollkill' into 'master'

v_deathtilt fix

Fix v_deathtilt effect causing the view to flicker, now it correctly tilts the view when killed and cl_eventchase_death is off
The code I added runs only when the player is dead so it doesn't break the view roll reset applied when passing through an oblique warpzone.

See merge request !326

7 years agoMake the hud shake effect more subtle 325/head
terencehill [Tue, 14 Jun 2016 18:25:42 +0000 (20:25 +0200)]
Make the hud shake effect more subtle

7 years agoMerge branch 'master' into terencehill/hud_shake_fix
terencehill [Tue, 14 Jun 2016 18:15:35 +0000 (20:15 +0200)]
Merge branch 'master' into terencehill/hud_shake_fix

7 years agoFix v_deathtilt effect causing the view to flicker, now it correctly tilts the view... 326/head
terencehill [Tue, 14 Jun 2016 18:13:03 +0000 (20:13 +0200)]
Fix v_deathtilt effect causing the view to flicker, now it correctly tilts the view when killed and cl_eventchase_death is off

7 years agoMerge branch 'master' into Mario/fullbright_skins 311/head
Mario [Tue, 14 Jun 2016 13:42:28 +0000 (23:42 +1000)]
Merge branch 'master' into Mario/fullbright_skins

7 years agoMerge branch 'Mario/entrap_nade' into 'master'
Mario [Tue, 14 Jun 2016 13:30:30 +0000 (13:30 +0000)]
Merge branch 'Mario/entrap_nade' into 'master'

Merge branch Mario/entrap_nade (M merge request)

Adds a new nade type; Entrap (slows down enemies that enter the large orb, lasts 10 seconds)

See merge request !324

7 years agoMerge branch 'master' into Mario/entrap_nade 324/head
Mario [Tue, 14 Jun 2016 12:58:50 +0000 (22:58 +1000)]
Merge branch 'master' into Mario/entrap_nade

7 years agoIncrease script portability
TimePath [Mon, 13 Jun 2016 12:03:36 +0000 (22:03 +1000)]
Increase script portability

7 years agoMerge branch 'master' into Mario/fullbright_skins
Mario [Mon, 13 Jun 2016 09:22:03 +0000 (19:22 +1000)]
Merge branch 'master' into Mario/fullbright_skins

7 years agoFix capture shield HUD
Mario [Mon, 13 Jun 2016 05:36:13 +0000 (15:36 +1000)]
Fix capture shield HUD

7 years agoAlways show the panel when a flag is shielded
Mario [Mon, 13 Jun 2016 05:20:27 +0000 (15:20 +1000)]
Always show the panel when a flag is shielded

7 years agos/world/NULL/
TimePath [Mon, 13 Jun 2016 04:34:40 +0000 (14:34 +1000)]
s/world/NULL/

7 years agoPrefer using droptofloor over builtin_droptofloor
TimePath [Mon, 13 Jun 2016 03:51:07 +0000 (13:51 +1000)]
Prefer using droptofloor over builtin_droptofloor

7 years agoAdd new nade to the cvar descriptions
Mario [Sun, 12 Jun 2016 18:30:42 +0000 (04:30 +1000)]
Add new nade to the cvar descriptions

7 years agoFix captureshield texture, also make entrap affect monsters
Mario [Sun, 12 Jun 2016 18:29:24 +0000 (04:29 +1000)]
Fix captureshield texture, also make entrap affect monsters

7 years agoMerge branch 'master' into Mario/entrap_nade
Mario [Sun, 12 Jun 2016 18:19:25 +0000 (04:19 +1000)]
Merge branch 'master' into Mario/entrap_nade

7 years agoUse a stock model to remain compatible with old clients
Mario [Sun, 12 Jun 2016 18:19:12 +0000 (04:19 +1000)]
Use a stock model to remain compatible with old clients

7 years agoMake orb visible from the inside, also show a tint to teammates who enter it
Mario [Sun, 12 Jun 2016 18:01:16 +0000 (04:01 +1000)]
Make orb visible from the inside, also show a tint to teammates who enter it

7 years agoFix bumblebee gunners
Mario [Sun, 12 Jun 2016 15:37:15 +0000 (01:37 +1000)]
Fix bumblebee gunners

7 years agoTidy up the setorigin calls a little
Mario [Sun, 12 Jun 2016 13:00:40 +0000 (23:00 +1000)]
Tidy up the setorigin calls a little

7 years agoRevert rollkill fix (breaks warpzones)
Mario [Sun, 12 Jun 2016 10:54:05 +0000 (20:54 +1000)]
Revert rollkill fix (breaks warpzones)

7 years agoReplace some more vlen checks with vdist and vlen2
Mario [Sun, 12 Jun 2016 06:05:43 +0000 (16:05 +1000)]
Replace some more vlen checks with vdist and vlen2

7 years agoApply new texture by -z-
Mario [Sun, 12 Jun 2016 05:49:15 +0000 (15:49 +1000)]
Apply new texture by -z-

7 years agoProfectile
Mario [Sun, 12 Jun 2016 05:15:44 +0000 (15:15 +1000)]
Profectile

7 years agoFix invisible devastator rockets
TimePath [Sun, 12 Jun 2016 04:01:13 +0000 (14:01 +1000)]
Fix invisible devastator rockets

7 years agoRemove uses of WITHSELF
TimePath [Sun, 12 Jun 2016 03:35:42 +0000 (13:35 +1000)]
Remove uses of WITHSELF

7 years agoDon't shake the hud when changing spectated player
terencehill [Sat, 11 Jun 2016 22:16:20 +0000 (00:16 +0200)]
Don't shake the hud when changing spectated player

7 years agoMerge branch 'master' into Mario/entrap_nade
Mario [Sat, 11 Jun 2016 17:21:16 +0000 (03:21 +1000)]
Merge branch 'master' into Mario/entrap_nade

7 years agoFix a crash with nades
Mario [Sat, 11 Jun 2016 17:19:56 +0000 (03:19 +1000)]
Fix a crash with nades

7 years agoApply rough placeholder nade orb texture
Mario [Sat, 11 Jun 2016 16:40:37 +0000 (02:40 +1000)]
Apply rough placeholder nade orb texture

7 years agoManually rotate it
Mario [Sat, 11 Jun 2016 15:45:46 +0000 (01:45 +1000)]
Manually rotate it

7 years agoAdd defaults to the cvar definitions
Mario [Sat, 11 Jun 2016 15:04:39 +0000 (01:04 +1000)]
Add defaults to the cvar definitions

7 years agoMerge branch 'master' into Mario/entrap_nade
Mario [Sat, 11 Jun 2016 14:55:20 +0000 (00:55 +1000)]
Merge branch 'master' into Mario/entrap_nade

# Conflicts:
# qcsrc/common/mutators/mutator/nades/nades.qc

7 years agoStep 6: complete
TimePath [Sat, 11 Jun 2016 13:55:25 +0000 (23:55 +1000)]
Step 6: complete

7 years agoRemove some more unnecessary WITHSELFs
Mario [Sat, 11 Jun 2016 13:22:32 +0000 (23:22 +1000)]
Remove some more unnecessary WITHSELFs

7 years agoRemove a now unnecessary WITHSELF
Mario [Sat, 11 Jun 2016 13:15:40 +0000 (23:15 +1000)]
Remove a now unnecessary WITHSELF

7 years agoFix gameplay regression
TimePath [Sat, 11 Jun 2016 13:15:54 +0000 (23:15 +1000)]
Fix gameplay regression

7 years agoFix argument number, hopefully fixes crash
Mario [Sat, 11 Jun 2016 10:36:06 +0000 (20:36 +1000)]
Fix argument number, hopefully fixes crash

7 years agoWe still need WITHSELF on PutClientInServer...
Mario [Sat, 11 Jun 2016 09:37:40 +0000 (19:37 +1000)]
We still need WITHSELF on PutClientInServer...

7 years agoFix prediction of jumppads without targets
Mario [Sat, 11 Jun 2016 06:57:58 +0000 (16:57 +1000)]
Fix prediction of jumppads without targets

7 years agoNetwork movedir (should fix jumppads that don't use targets)
Mario [Sat, 11 Jun 2016 06:44:29 +0000 (16:44 +1000)]
Network movedir (should fix jumppads that don't use targets)

7 years agoFix a crash with sandbox
Mario [Sat, 11 Jun 2016 06:16:07 +0000 (16:16 +1000)]
Fix a crash with sandbox

7 years agoAdd a few more bulldozer levels
Mario [Sat, 11 Jun 2016 05:25:24 +0000 (15:25 +1000)]
Add a few more bulldozer levels

7 years agoAllow placing and controlling more than one dozer
Mario [Sat, 11 Jun 2016 04:44:42 +0000 (14:44 +1000)]
Allow placing and controlling more than one dozer

7 years agoPrevent save and fill commands from working when not in edit mode
Mario [Sat, 11 Jun 2016 04:20:44 +0000 (14:20 +1000)]
Prevent save and fill commands from working when not in edit mode

7 years agoCleanse PlayerRegen
Mario [Fri, 10 Jun 2016 18:33:41 +0000 (04:33 +1000)]
Cleanse PlayerRegen

7 years agoMake sure event_damage is set before calling it
Mario [Fri, 10 Jun 2016 18:12:46 +0000 (04:12 +1000)]
Make sure event_damage is set before calling it

7 years agoHopefully fix monster model detection
Mario [Fri, 10 Jun 2016 17:30:28 +0000 (03:30 +1000)]
Hopefully fix monster model detection

7 years agoAllow changing other/toucher from item and buff touch mutator hooks
Mario [Fri, 10 Jun 2016 16:32:50 +0000 (02:32 +1000)]
Allow changing other/toucher from item and buff touch mutator hooks

7 years agoAdd player argument to FixPlayermodel
Mario [Fri, 10 Jun 2016 15:54:55 +0000 (01:54 +1000)]
Add player argument to FixPlayermodel

7 years agoGive Weapon_ImpactEffect an argument for the effect entity
Mario [Fri, 10 Jun 2016 15:32:39 +0000 (01:32 +1000)]
Give Weapon_ImpactEffect an argument for the effect entity

7 years agoRemove a couple of missed WITHSELFs
Mario [Fri, 10 Jun 2016 14:55:14 +0000 (00:55 +1000)]
Remove a couple of missed WITHSELFs

7 years agoKill off some now useless WITHSELF cases
Mario [Fri, 10 Jun 2016 14:51:55 +0000 (00:51 +1000)]
Kill off some now useless WITHSELF cases

7 years agowr_resetplayer no longer needs WITHSELF
Mario [Fri, 10 Jun 2016 14:35:42 +0000 (00:35 +1000)]
wr_resetplayer no longer needs WITHSELF

7 years agoStep 5: complete
Mario [Fri, 10 Jun 2016 14:32:38 +0000 (00:32 +1000)]
Step 5: complete

7 years agoStep 4: complete
Mario [Fri, 10 Jun 2016 13:25:29 +0000 (23:25 +1000)]
Step 4: complete

7 years agoMake setself extinct
Mario [Fri, 10 Jun 2016 13:22:33 +0000 (23:22 +1000)]
Make setself extinct

7 years agoRemove unnecessary returns
Mario [Fri, 10 Jun 2016 13:18:32 +0000 (23:18 +1000)]
Remove unnecessary returns