]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/shortlog
xonotic/xonotic-data.pk3dir.git
2011-06-21 Rudolf PolzerMerge remote-tracking branch 'origin/tzork/vehicles-2'
2011-06-21 Rudolf Polzerwaypointsprites: fix seeker and CTF waypoint display
2011-06-21 Jakob MGStop button2 from beeing zoom if you help a nex or...
2011-06-20 Jakob MGGet rid of serverside sound/partivle effects. this...
2011-06-20 nifrekMerge branch 'master' into nifrek/longjumpanim
2011-06-20 nifrekMerge branch 'master' into nifrek/longjumpanim
2011-06-20 Rudolf PolzerMerge branch 'master' into tzork/vehicles-2
2011-06-20 Rudolf PolzerUpdate German translation
2011-06-20 Rudolf Polzeradd a fixme comment about crosshair dot drawing
2011-06-20 Rudolf Polzeronly draw crosshair if at least at 0.001 scale and...
2011-06-20 Rudolf PolzerMerge branch 'master' of git://de.git.xonotic.org/xonot...
2011-06-20 Rudolf PolzerMerge remote branch 'origin/pooga/freezetagbots' after...
2011-06-20 Paul ScottA bug remains where sometimes a bot will try to free...
2011-06-20 Paul ScottRudimentary freezetag bot ai working.
2011-06-20 Paul ScottAdding modified files that were forgotten.
2011-06-20 Paul ScottStarting to structure bot roles for freezetag gamemode.
2011-06-20 Rudolf PolzerMerge remote branch 'origin/pooga/keepawaybots'
2011-06-20 Rudolf PolzerMerge remote branch 'origin/mirceakitsune/new_loading_s...
2011-06-20 Rudolf PolzerMerge remote branch 'origin/divVerent/newwaypointsprites'
2011-06-19 Jakob MGFix effectsinfo. again.
2011-06-19 Jakob MGGet rid of some stale code
2011-06-19 Rudolf Polzeradd support for the "Vehicle" sprite
2011-06-19 Jakob MGMore correct aim for spiderbot. make raptor's gun aim...
2011-06-19 Jakob MGMerge remote branch 'origin/master' into tzork/vehicles-2
2011-06-19 Rudolf Polzerwarpzonelib: split Divide into LeftDivide/RightDivide...
2011-06-19 Jakob MGMake spiderbots aim work
2011-06-19 Rudolf Polzeradd an alternate ang logic that fails (#if 0)
2011-06-19 Jakob MGNo more EF_LOWPRECISION, its effin fugly
2011-06-19 Rudolf Polzerwarn about colorless sprites
2011-06-19 Rudolf Polzeralso properly calc the margin
2011-06-19 Rudolf PolzerUNTESTED: better formulas for the arrows
2011-06-19 Rudolf Polzeralso do a lookup for the color value to allow overrides
2011-06-19 Rudolf Polzerprecache the null model
2011-06-19 Rudolf Polzerimprove visuals of arrows
2011-06-18 Rudolf Polzercvar: g_waypointsprite_uppercase
2011-06-18 Rudolf Polzeran all-new waypointsprite drawing system that allows...
2011-06-17 Rudolf Polzerwe don't use func_null, so why declare it
2011-06-17 Rudolf Polzeruse spawnflag 1 instead
2011-06-17 Rudolf Polzernew spawnflag for warpzones: 2 (watch over origin,...
2011-06-16 Rudolf PolzerMerge remote-tracking branch 'origin/nifrek/skinfixes'
2011-06-16 Rudolf Polzerhelp other qccs a bit
2011-06-16 Rudolf PolzerMerge branch 'master' of git://git.xonotic.org/xonotic...
2011-06-16 Rudolf Polzerwarpzonelib: also allow "trigger" name
2011-06-15 nifrekUpdate jump anim for erebus
2011-06-15 nifrekMerge remote-tracking branch 'origin/master' into nifre...
2011-06-15 merlijnMerge remote-tracking branch 'origin/nifrek/erebusscaled'
2011-06-15 nifrekUpdate jump anim on ignishalfmasked
2011-06-15 nifrekMerge remote-tracking branch 'origin/master' into nifre...
2011-06-15 nifrekAdd jump anim to all the Gaks
2011-06-15 Rudolf Polzeradd Antibody to the credits
2011-06-15 Rudolf PolzerMerge branch 'master' of git://de.git.xonotic.org/xonot...
2011-06-15 Rudolf Polzerallow 10 sec, not 2 sec, to reload the demo
2011-06-15 nifrekFix Pyria, add jump anim to umbra.. now only Gak is...
2011-06-15 nifrekAdd jump anim to Pyria...
2011-06-15 Mircea KitsuneRemove all character shadows. No matter how I make...
2011-06-15 nifrekmight as well add it to seraphinamasked too
2011-06-15 nifrekAdd jump anim to Seraphina, which unfortunatly doesnt...
2011-06-15 nifrekcome on blender, please stop being such a party pooper
2011-06-15 nifrekAdd new jump anim to Nyx and fix issues with framegroup...
2011-06-15 nifrekAdd Ignis + Ignismasked and fix stupid lods for megaerebus
2011-06-15 nifrekAdd lods and their framegroups
2011-06-15 nifrekLonger jump anim for megaerebus + adjustments to frameg...
2011-06-14 Rudolf Polzeradd a test case for csqc/svqc entity type switching
2011-06-14 nifrekScaled up Erebus (somewhere between original and megaer...
2011-06-13 nifrekAdd missing .skin files to megaerebus LODs
2011-06-13 Rudolf PolzerMerge remote-tracking branch 'origin/MaidenBeast/italia...
2011-06-13 Mircea KitsuneUpdate loading screen count
2011-06-13 Mircea KitsuneCreate new loading screen for the Mega Erebus.
2011-06-13 Mircea KitsuneRemove ugly / incorrect shadows, and add simpler but...
2011-06-13 Jakob MGActivate delayed vehicle spawn per default, remove...
2011-06-13 Jakob MGHakk arround lack of vehicle panelhud. now all relevant...
2011-06-13 Rudolf Polzersimplify more; allow sticking to shootable buttons
2011-06-13 Rudolf Polzersimplify
2011-06-13 Rudolf PolzerMines now stick to moving geometry
2011-06-13 Jakob MGFix the fix, again..
2011-06-13 Jakob MGFix the fix
2011-06-13 Jakob MGFix intermission (sort of, will be better once vehicle...
2011-06-12 Jakob MGMake vehicles smoke and shake when heavely damaged
2011-06-12 Rudolf Polzerfor now, continue to use +use
2011-06-12 Rudolf Polzeralso exec autoexec/*.cfg on startup
2011-06-12 Jakob MGSmoke effects for racer boost
2011-06-12 Jakob MGGet rid of some wtfness in client/vehicles/vehicles.qc
2011-06-12 Jakob MGStop engine sounds on vehicle exit
2011-06-12 Jakob MGMake vehicles_exit smater (no oldself junk required...
2011-06-12 Jakob MGSupport g_vehicles_allow_flagcarry to (dis)allow flag...
2011-06-12 Jakob MGAttach flagcarries flag to vehicle, scale up and positi...
2011-06-12 Jakob MGStop player from dropping flag on vehicle exit
2011-06-12 Jakob MGMerge remote branch 'origin/master' into tzork/vehicles-2
2011-06-12 Jakob MGWaypointsprites for vehicles
2011-06-12 Rudolf Polzerrename teams_matter to teamplay everywhere
2011-06-12 Rudolf Polzerfix bug causing a warning
2011-06-12 Rudolf Polzermake keyhunt and keepaway use the new use key system
2011-06-12 Rudolf Polzeradd a second use key system that responds to presses...
2011-06-12 Rudolf Polzersimply assault code a bit
2011-06-12 Rudolf Polzeradd "xencoding", an encoding scheme of numbers into...
2011-06-12 Jakob MGDont blow up vehicle when teamchangning
2011-06-12 Jakob MGRelease vehicle on spectate, blow up vehicle on 'kill'
2011-06-12 Jakob MGAdd kill messagess for raptor
2011-06-11 Rudolf Polzerfix compile error
2011-06-11 Rudolf Polzerbetter also set menu_cl_gunalign to 3 here
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