6 .vector move_avelocity;
8 .void(void) move_touch;
9 .float move_bounce_factor;
10 .float move_bounce_stopspeed;
11 .float move_nomonsters; // -1 for MOVE_NORMAL, otherwise a MOVE_ constant
13 void Movetype_Physics_MatchTicrate(float tr, float sloppy);
14 void Movetype_Physics_MatchServer(float sloppy);
15 void Movetype_Physics_NoMatchServer();
17 float MOVETYPE_NONE = 0;
18 float MOVETYPE_ANGLENOCLIP = 1;
19 float MOVETYPE_ANGLECLIP = 2;
20 float MOVETYPE_WALK = 3;
21 float MOVETYPE_STEP = 4;
22 float MOVETYPE_FLY = 5;
23 float MOVETYPE_TOSS = 6;
24 float MOVETYPE_PUSH = 7;
25 float MOVETYPE_NOCLIP = 8;
26 float MOVETYPE_FLYMISSILE = 9;
27 float MOVETYPE_BOUNCE = 10;
28 float MOVETYPE_BOUNCEMISSILE = 11; // Like bounce but doesn't lose speed on bouncing
29 float MOVETYPE_FOLLOW = 12;
30 float MOVETYPE_FAKEPUSH = 13;
33 float FL_ONGROUND = 512;