1 #include "sv_keyhunt.qh"
3 float autocvar_g_balance_keyhunt_damageforcescale;
4 float autocvar_g_balance_keyhunt_delay_collect;
5 float autocvar_g_balance_keyhunt_delay_damage_return;
6 float autocvar_g_balance_keyhunt_delay_return;
7 float autocvar_g_balance_keyhunt_delay_round;
8 float autocvar_g_balance_keyhunt_delay_tracking;
9 float autocvar_g_balance_keyhunt_return_when_unreachable;
10 float autocvar_g_balance_keyhunt_dropvelocity;
11 float autocvar_g_balance_keyhunt_maxdist;
12 float autocvar_g_balance_keyhunt_protecttime;
14 int autocvar_g_balance_keyhunt_score_capture;
15 int autocvar_g_balance_keyhunt_score_carrierfrag;
16 int autocvar_g_balance_keyhunt_score_collect;
17 int autocvar_g_balance_keyhunt_score_destroyed;
18 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
19 int autocvar_g_balance_keyhunt_score_push;
20 float autocvar_g_balance_keyhunt_throwvelocity;
22 //int autocvar_g_keyhunt_teams;
23 int autocvar_g_keyhunt_teams_override;
25 // #define KH_PLAYER_USE_ATTACHMENT
26 // TODO? no model exists for this
27 // #define KH_PLAYER_USE_CARRIEDMODEL
29 #ifdef KH_PLAYER_USE_ATTACHMENT
30 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
31 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
32 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
33 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
34 const string KH_PLAYER_ATTACHMENT_BONE = "";
36 const float KH_KEY_ZSHIFT = 22;
37 const float KH_KEY_XYDIST = 24;
38 const float KH_KEY_XYSPEED = 45;
40 const float KH_KEY_WP_ZSHIFT = 20;
42 const vector KH_KEY_MIN = '-10 -10 -46';
43 const vector KH_KEY_MAX = '10 10 3';
44 const float KH_KEY_BRIGHTNESS = 2;
46 bool kh_no_radar_circles;
49 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
50 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
51 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
52 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
53 .float siren_time; // time delay the siren
54 //.float stuff_time; // time delay to stuffcmd a cvar
56 int kh_Team_ByID(int t)
58 if(t == 0) return NUM_TEAM_1;
59 if(t == 1) return NUM_TEAM_2;
60 if(t == 2) return NUM_TEAM_3;
61 if(t == 3) return NUM_TEAM_4;
66 //bool kh_tracking_enabled;
68 int kh_interferemsg_team;
69 float kh_interferemsg_time;
70 .entity kh_next, kh_prev; // linked list
73 .entity kh_previous_owner;
74 .int kh_previous_owner_playerid;
76 int kh_key_dropped, kh_key_carried;
78 int kh_Key_AllOwnedByWhichTeam();
80 const int ST_KH_CAPS = 1;
81 void kh_ScoreRules(int teams)
83 GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {
84 field_team(ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
85 field(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
86 field(SP_KH_PUSHES, "pushes", 0);
87 field(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
88 field(SP_KH_PICKUPS, "pickups", 0);
89 field(SP_KH_KCKILLS, "kckills", 0);
90 field(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
94 bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view) // runs all the time
96 if(!IS_PLAYER(view) || DIFF_TEAM(this, view))
97 if(!kh_tracking_enabled)
103 bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view)
105 if(!kh_tracking_enabled)
109 if(!this.owner.owner)
111 return false; // draw only when key is not owned
114 void kh_update_state()
125 s |= (32 ** key.count) * f;
128 FOREACH_CLIENT(true, { STAT(KH_KEYS, it) = s; });
133 STAT(KH_KEYS, key.owner) |= (32 ** key.count) * 31;
135 //print(ftos((nextent(NULL)).kh_state), "\n");
141 var kh_Think_t kh_Controller_Thinkfunc;
142 void kh_Controller_SetThink(float t, kh_Think_t func) // runs occasionaly
144 kh_Controller_Thinkfunc = func;
145 kh_controller.cnt = ceil(t);
147 kh_controller.nextthink = time; // force
149 void kh_WaitForPlayers();
150 void kh_Controller_Think(entity this) // called a lot
156 if(getthink(this) != kh_WaitForPlayers)
159 else if(this.cnt == 0)
162 kh_Controller_Thinkfunc();
164 this.nextthink = time + 1;
167 // frags f: take from cvar * f
169 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
176 UpdateFrags(player, frags_player);
178 if(key && key.owner && frags_owner)
179 UpdateFrags(key.owner, frags_owner);
181 if(!autocvar_sv_eventlog) //output extra info to the console or text file
184 s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
187 s = strcat(s, ":", ftos(key.owner.playerid));
191 s = strcat(s, ":", ftos(frags_owner), ":");
194 s = strcat(s, key.netname);
199 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
203 makevectors(e.tag_entity.angles);
204 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
210 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
212 #ifdef KH_PLAYER_USE_ATTACHMENT
213 entity first = key.owner.kh_next;
216 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
219 setattachment(key.kh_next, key, "");
220 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
221 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
222 key.kh_next.angles = '0 0 0';
225 setorigin(key, KH_PLAYER_ATTACHMENT);
226 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
230 setattachment(key, key.kh_prev, "");
232 setattachment(key.kh_next, key, "");
233 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
234 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
235 key.angles = '0 0 0';
238 setattachment(key, key.owner, "");
239 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
240 key.angles_y -= key.owner.angles.y;
243 if(IL_CONTAINS(g_items, key))
244 IL_REMOVE(g_items, key);
245 key.solid = SOLID_NOT;
246 set_movetype(key, MOVETYPE_NONE);
247 key.team = key.owner.team;
248 key.nextthink = time;
249 key.damageforcescale = 0;
250 key.takedamage = DAMAGE_NO;
251 key.modelindex = kh_key_carried;
252 navigation_dynamicgoal_unset(key);
255 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
257 #ifdef KH_PLAYER_USE_ATTACHMENT
258 entity first = key.owner.kh_next;
263 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
264 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
265 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
271 setattachment(key.kh_next, key.kh_prev, "");
272 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
275 setattachment(key, NULL, "");
276 setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, key.owner).z - KH_KEY_MIN_z));
277 key.angles = key.owner.angles;
279 setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
280 setattachment(key, NULL, "");
281 key.angles_y += key.owner.angles.y;
284 if(!IL_CONTAINS(g_items, key))
285 IL_PUSH(g_items, key);
286 key.solid = SOLID_TRIGGER;
287 set_movetype(key, MOVETYPE_TOSS);
288 key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
289 key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
290 key.takedamage = DAMAGE_YES;
292 key.modelindex = kh_key_dropped;
293 navigation_dynamicgoal_set(key, key.owner);
294 key.kh_previous_owner = key.owner;
295 key.kh_previous_owner_playerid = key.owner.playerid;
298 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
300 if(key.owner == player)
303 int ownerteam0 = kh_Key_AllOwnedByWhichTeam();
309 // remove from linked list
311 key.kh_next.kh_prev = key.kh_prev;
312 key.kh_prev.kh_next = key.kh_next;
316 if(key.owner.kh_next == NULL)
318 // No longer a key carrier
319 if(!kh_no_radar_circles)
320 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
321 WaypointSprite_DetachCarrier(key.owner);
329 // insert into linked list
330 key.kh_next = player.kh_next;
331 key.kh_prev = player;
332 player.kh_next = key;
334 key.kh_next.kh_prev = key;
338 if(key.kh_next == NULL)
340 // player is now a key carrier
341 entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
342 wp.colormod = colormapPaletteColor(player.team - 1, 0);
343 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
344 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
345 if(player.team == NUM_TEAM_1)
346 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
347 else if(player.team == NUM_TEAM_2)
348 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
349 else if(player.team == NUM_TEAM_3)
350 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
351 else if(player.team == NUM_TEAM_4)
352 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
353 if(!kh_no_radar_circles)
354 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
358 // moved that here, also update if there's no player
363 int ownerteam = kh_Key_AllOwnedByWhichTeam();
364 if(ownerteam != ownerteam0)
369 kh_interferemsg_time = time + 0.2;
370 kh_interferemsg_team = player.team;
372 // audit all key carrier sprites, update them to "Run here"
375 if (!k.owner) continue;
376 entity first = WP_Null;
377 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; });
378 entity third = WP_Null;
379 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; });
380 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
385 kh_interferemsg_time = 0;
387 // audit all key carrier sprites, update them to "Key Carrier"
390 if (!k.owner) continue;
391 entity first = WP_Null;
392 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; });
393 entity third = WP_Null;
394 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; });
395 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
401 void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
405 if(ITEM_DAMAGE_NEEDKILL(deathtype))
407 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
412 if(time > this.pushltime)
413 if(IS_PLAYER(attacker))
414 this.team = attacker.team;
417 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
419 sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
421 if(key.kh_dropperteam != player.team)
423 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
424 GameRules_scoring_add(player, KH_PICKUPS, 1);
426 key.kh_dropperteam = 0;
427 int realteam = kh_Team_ByID(key.count);
428 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PICKUP), player.netname);
430 kh_Key_AssignTo(key, player); // this also updates .kh_state
433 void kh_Key_Touch(entity this, entity toucher) // runs many, many times when a key has been dropped and can be picked up
438 if(this.owner) // already carried
441 if(ITEM_TOUCH_NEEDKILL())
443 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
447 if (!IS_PLAYER(toucher))
451 if(toucher == this.enemy)
452 if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
453 return; // you just dropped it!
454 kh_Key_Collect(this, toucher);
457 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
459 entity o = key.owner;
460 kh_Key_AssignTo(key, NULL);
461 if(o) // it was attached
462 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
463 else // it was dropped
464 WaypointSprite_DetachCarrier(key);
466 // remove key from key list
467 if (kh_worldkeylist == key)
468 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
474 if (o.kh_worldkeynext == key)
476 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
479 o = o.kh_worldkeynext;
488 void kh_FinishRound() // runs when a team captures the keys
490 // prepare next round
491 kh_interferemsg_time = 0;
494 kh_no_radar_circles = true;
497 kh_no_radar_circles = false;
499 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
500 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
503 void nades_GiveBonus(entity player, float score);
505 void kh_WinnerTeam(int winner_team) // runs when a team wins
507 // all key carriers get some points
509 float score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture;
510 DistributeEvenly_Init(score, NumTeams(kh_teams));
511 // twice the score for 3 team games, three times the score for 4 team games!
512 // note: for a win by destroying the key, this should NOT be applied
515 float f = DistributeEvenly_Get(1);
516 kh_Scores_Event(key.owner, key, "capture", f, 0);
517 GameRules_scoring_add_team(key.owner, KH_CAPS, 1);
518 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
522 string keyowner = "";
524 if(key.owner.kh_next == key)
527 keyowner = strcat(keyowner, ", ");
528 keyowner = key.owner.netname;
532 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
533 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_KEYHUNT_CAPTURE), keyowner);
536 vector firstorigin = '0 0 0', lastorigin = '0 0 0', midpoint = '0 0 0';
539 vector thisorigin = kh_AttachedOrigin(key);
540 //dprint("Key origin: ", vtos(thisorigin), "\n");
541 midpoint += thisorigin;
544 te_lightning2(NULL, lastorigin, thisorigin);
545 lastorigin = thisorigin;
547 firstorigin = thisorigin;
550 if(NumTeams(kh_teams) > 2)
552 te_lightning2(NULL, lastorigin, firstorigin);
554 midpoint = midpoint * (1 / NumTeams(kh_teams));
555 te_customflash(midpoint, 1000, 1, Team_ColorRGB(winner_team) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
557 play2all(SND(KH_CAPTURE));
561 void kh_LoserTeam(int loser_team, entity lostkey) // runs when a player pushes a flag carrier off the map
564 entity attacker = NULL;
566 if(lostkey.pusher.team != loser_team)
567 if(IS_PLAYER(lostkey.pusher))
568 attacker = lostkey.pusher;
572 if(lostkey.kh_previous_owner)
573 kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
574 // don't actually GIVE him the -nn points, just log
575 kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0);
576 GameRules_scoring_add(attacker, KH_PUSHES, 1);
577 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
582 float of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
584 FOREACH_CLIENT(IS_PLAYER(it) && it.team != loser_team, { ++players; });
589 if(key.owner && key.team != loser_team)
592 if(lostkey.kh_previous_owner)
593 kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
594 // don't actually GIVE him the -nn points, just log
596 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
597 GameRules_scoring_add(lostkey.kh_previous_owner, KH_DESTROYS, 1);
599 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
602 if(key.owner && key.team != loser_team)
604 f = DistributeEvenly_Get(of);
605 kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0);
608 int fragsleft = DistributeEvenly_Get(players);
610 // Now distribute these among all other teams...
611 int j = NumTeams(kh_teams) - 1;
612 for(int i = 0; i < NumTeams(kh_teams); ++i)
614 int thisteam = kh_Team_ByID(i);
615 if(thisteam == loser_team) // bad boy, no cookie - this WILL happen
619 FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, { ++players; });
621 DistributeEvenly_Init(fragsleft, j);
622 fragsleft = DistributeEvenly_Get(j - 1);
623 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
625 FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, {
626 f = DistributeEvenly_Get(1);
627 kh_Scores_Event(it, NULL, "destroyed", f, 0);
634 int realteam = kh_Team_ByID(lostkey.count);
635 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(loser_team, CENTER_ROUND_TEAM_LOSS));
637 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PUSHED), attacker.netname, lostkey.kh_previous_owner.netname);
639 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DESTROYED), lostkey.kh_previous_owner.netname);
641 play2all(SND(KH_DESTROY));
642 te_tarexplosion(lostkey.origin);
647 void kh_Key_Think(entity this) // runs all the time
654 #ifndef KH_PLAYER_USE_ATTACHMENT
655 makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED));
656 setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z);
660 // if in nodrop or time over, end the round
662 if(time > this.pain_finished)
663 kh_LoserTeam(this.team, this);
666 if(kh_Key_AllOwnedByWhichTeam() != -1)
668 if(this.siren_time < time)
670 sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM); // play a simple alarm
671 this.siren_time = time + 2.5; // repeat every 2.5 seconds
675 vector p = this.owner.origin;
677 if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist))
679 kh_WinnerTeam(this.team);
683 if(kh_interferemsg_time && time > kh_interferemsg_time)
685 kh_interferemsg_time = 0;
686 FOREACH_CLIENT(IS_PLAYER(it), {
687 if(it.team == kh_interferemsg_team)
690 Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET);
692 Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP);
695 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE));
699 this.nextthink = time + 0.05;
702 void key_reset(entity this)
704 kh_Key_AssignTo(this, NULL);
708 const string STR_ITEM_KH_KEY = "item_kh_key";
709 void kh_Key_Spawn(entity initial_owner, float _angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
711 entity key = spawn();
713 key.classname = STR_ITEM_KH_KEY;
714 settouch(key, kh_Key_Touch);
715 setthink(key, kh_Key_Think);
716 key.nextthink = time;
717 key.items = IT_KEY1 | IT_KEY2;
719 key.angles = '0 360 0' * random();
720 key.event_damage = kh_Key_Damage;
721 key.takedamage = DAMAGE_YES;
722 key.damagedbytriggers = autocvar_g_balance_keyhunt_return_when_unreachable;
723 key.damagedbycontents = autocvar_g_balance_keyhunt_return_when_unreachable;
724 key.modelindex = kh_key_dropped;
726 key.kh_dropperteam = 0;
727 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
728 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
729 key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
730 key.reset = key_reset;
731 navigation_dynamicgoal_init(key, false);
733 switch(initial_owner.team)
736 key.netname = "^1red key";
739 key.netname = "^4blue key";
742 key.netname = "^3yellow key";
745 key.netname = "^6pink key";
748 key.netname = "NETGIER key";
752 // link into key list
753 key.kh_worldkeynext = kh_worldkeylist;
754 kh_worldkeylist = key;
756 Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START));
758 WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
759 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
761 kh_Key_AssignTo(key, initial_owner);
764 // -1 when no team completely owns all keys yet
765 int kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
769 int keys = NumTeams(kh_teams);
776 else if(teem != key.team)
785 void kh_Key_DropOne(entity key)
787 // prevent collecting this one for some time
788 entity player = key.owner;
790 key.kh_droptime = time;
793 kh_Scores_Event(player, key, "dropkey", 0, 0);
794 GameRules_scoring_add(player, KH_LOSSES, 1);
795 int realteam = kh_Team_ByID(key.count);
796 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DROP), player.netname);
798 kh_Key_AssignTo(key, NULL);
799 makevectors(player.v_angle);
800 key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
802 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
803 key.kh_dropperteam = key.team;
805 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
808 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
812 entity mypusher = NULL;
814 if(time < player.pushltime)
815 mypusher = player.pusher;
818 while((key = player.kh_next))
820 kh_Scores_Event(player, key, "losekey", 0, 0);
821 GameRules_scoring_add(player, KH_LOSSES, 1);
822 int realteam = kh_Team_ByID(key.count);
823 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_LOST), player.netname);
824 kh_Key_AssignTo(key, NULL);
825 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
826 key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
827 key.pusher = mypusher;
828 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
830 key.kh_dropperteam = player.team;
832 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
836 int kh_GetMissingTeams()
838 int missing_teams = 0;
839 for(int i = 0; i < NumTeams(kh_teams); ++i)
841 int teem = kh_Team_ByID(i);
843 FOREACH_CLIENT(IS_PLAYER(it), {
844 if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
848 missing_teams |= (2 ** i);
850 return missing_teams;
853 void kh_WaitForPlayers() // delay start of the round until enough players are present
855 static int prev_missing_teams_mask;
856 if(time < game_starttime)
858 if (prev_missing_teams_mask > 0)
859 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
860 prev_missing_teams_mask = -1;
861 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
865 int missing_teams_mask = kh_GetMissingTeams();
866 if(!missing_teams_mask)
868 if(prev_missing_teams_mask > 0)
869 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
870 prev_missing_teams_mask = -1;
871 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
872 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
876 if(player_count == 0)
878 if(prev_missing_teams_mask > 0)
879 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
880 prev_missing_teams_mask = -1;
884 if(prev_missing_teams_mask != missing_teams_mask)
886 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
887 prev_missing_teams_mask = missing_teams_mask;
890 kh_Controller_SetThink(1, kh_WaitForPlayers);
894 void kh_EnableTrackingDevice() // runs after each round
896 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
897 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
899 kh_tracking_enabled = true;
902 void kh_StartRound() // runs at the start of each round
904 if(time < game_starttime)
906 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
910 if(kh_GetMissingTeams())
912 kh_Controller_SetThink(1, kh_WaitForPlayers);
916 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
917 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
919 for(int i = 0; i < NumTeams(kh_teams); ++i)
921 int teem = kh_Team_ByID(i);
923 entity my_player = NULL;
924 FOREACH_CLIENT(IS_PLAYER(it), {
925 if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
928 if(random() * players <= 1)
932 kh_Key_Spawn(my_player, 360 * i / NumTeams(kh_teams), i);
935 kh_tracking_enabled = false;
936 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
937 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
940 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
947 if(attacker.team == targ.team)
950 for(entity k = targ.kh_next; k != NULL; k = k.kh_next)
952 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
956 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
957 GameRules_scoring_add(attacker, KH_KCKILLS, 1);
958 // the frag gets added later
965 void kh_Initialize() // sets up th KH environment
968 kh_teams = autocvar_g_keyhunt_teams_override;
970 kh_teams = cvar("g_keyhunt_teams"); // read the cvar directly as it gets written earlier in the same frame
971 kh_teams = BITS(bound(2, kh_teams, 4));
973 // make a KH entity for controlling the game
974 kh_controller = spawn();
975 setthink(kh_controller, kh_Controller_Think);
976 kh_Controller_SetThink(0, kh_WaitForPlayers);
978 setmodel(kh_controller, MDL_KH_KEY);
979 kh_key_dropped = kh_controller.modelindex;
981 dprint(vtos(kh_controller.mins));
982 dprint(vtos(kh_controller.maxs));
985 #ifdef KH_PLAYER_USE_CARRIEDMODEL
986 setmodel(kh_controller, MDL_KH_KEY_CARRIED);
987 kh_key_carried = kh_controller.modelindex;
989 kh_key_carried = kh_key_dropped;
992 kh_controller.model = "";
993 kh_controller.modelindex = 0;
995 kh_ScoreRules(kh_teams);
1000 // to be called before intermission
1002 delete(kh_controller);
1003 kh_controller = NULL;
1008 void(entity this) havocbot_role_kh_carrier;
1009 void(entity this) havocbot_role_kh_defense;
1010 void(entity this) havocbot_role_kh_offense;
1011 void(entity this) havocbot_role_kh_freelancer;
1014 void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
1017 for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
1019 if(head.owner == this)
1021 if(!kh_tracking_enabled)
1023 // if it's carried by our team we know about it
1024 // otherwise we have to see it to know about it
1025 if(!head.owner || head.team != this.team)
1027 traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this);
1028 if (trace_fraction < 1 && trace_ent != head)
1029 continue; // skip what I can't see
1033 navigation_routerating(this, head, ratingscale_dropped * 10000, 100000);
1034 else if(head.team == this.team)
1035 navigation_routerating(this, head.owner, ratingscale_team * 10000, 100000);
1037 navigation_routerating(this, head.owner, ratingscale_enemy * 10000, 100000);
1040 havocbot_goalrating_items(this, 1, this.origin, 10000);
1043 void havocbot_role_kh_carrier(entity this)
1048 if (!(this.kh_next))
1050 LOG_TRACE("changing role to freelancer");
1051 this.havocbot_role = havocbot_role_kh_freelancer;
1052 this.havocbot_role_timeout = 0;
1056 if (navigation_goalrating_timeout(this))
1058 navigation_goalrating_start(this);
1060 if(kh_Key_AllOwnedByWhichTeam() == this.team)
1061 havocbot_goalrating_kh(this, 10, 0.1, 0.05); // bring home
1063 havocbot_goalrating_kh(this, 4, 4, 0.5); // play defensively
1065 navigation_goalrating_end(this);
1067 navigation_goalrating_timeout_set(this);
1071 void havocbot_role_kh_defense(entity this)
1078 LOG_TRACE("changing role to carrier");
1079 this.havocbot_role = havocbot_role_kh_carrier;
1080 this.havocbot_role_timeout = 0;
1084 if (!this.havocbot_role_timeout)
1085 this.havocbot_role_timeout = time + random() * 10 + 20;
1086 if (time > this.havocbot_role_timeout)
1088 LOG_TRACE("changing role to freelancer");
1089 this.havocbot_role = havocbot_role_kh_freelancer;
1090 this.havocbot_role_timeout = 0;
1094 if (navigation_goalrating_timeout(this))
1096 float key_owner_team;
1097 navigation_goalrating_start(this);
1099 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1100 if(key_owner_team == this.team)
1101 havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend key carriers
1102 else if(key_owner_team == -1)
1103 havocbot_goalrating_kh(this, 4, 1, 0.05); // play defensively
1105 havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK ANYWAY
1107 navigation_goalrating_end(this);
1109 navigation_goalrating_timeout_set(this);
1113 void havocbot_role_kh_offense(entity this)
1120 LOG_TRACE("changing role to carrier");
1121 this.havocbot_role = havocbot_role_kh_carrier;
1122 this.havocbot_role_timeout = 0;
1126 if (!this.havocbot_role_timeout)
1127 this.havocbot_role_timeout = time + random() * 10 + 20;
1128 if (time > this.havocbot_role_timeout)
1130 LOG_TRACE("changing role to freelancer");
1131 this.havocbot_role = havocbot_role_kh_freelancer;
1132 this.havocbot_role_timeout = 0;
1136 if (navigation_goalrating_timeout(this))
1138 float key_owner_team;
1140 navigation_goalrating_start(this);
1142 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1143 if(key_owner_team == this.team)
1144 havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend anyway
1145 else if(key_owner_team == -1)
1146 havocbot_goalrating_kh(this, 0.1, 1, 2); // play offensively
1148 havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK! EMERGENCY!
1150 navigation_goalrating_end(this);
1152 navigation_goalrating_timeout_set(this);
1156 void havocbot_role_kh_freelancer(entity this)
1163 LOG_TRACE("changing role to carrier");
1164 this.havocbot_role = havocbot_role_kh_carrier;
1165 this.havocbot_role_timeout = 0;
1169 if (!this.havocbot_role_timeout)
1170 this.havocbot_role_timeout = time + random() * 10 + 10;
1171 if (time > this.havocbot_role_timeout)
1175 LOG_TRACE("changing role to offense");
1176 this.havocbot_role = havocbot_role_kh_offense;
1180 LOG_TRACE("changing role to defense");
1181 this.havocbot_role = havocbot_role_kh_defense;
1183 this.havocbot_role_timeout = 0;
1187 if (navigation_goalrating_timeout(this))
1189 navigation_goalrating_start(this);
1191 int key_owner_team = kh_Key_AllOwnedByWhichTeam();
1192 if(key_owner_team == this.team)
1193 havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend anyway
1194 else if(key_owner_team == -1)
1195 havocbot_goalrating_kh(this, 1, 10, 2); // prefer dropped keys
1197 havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK ANYWAY
1199 navigation_goalrating_end(this);
1201 navigation_goalrating_timeout_set(this);
1206 // register this as a mutator
1208 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
1210 entity player = M_ARGV(0, entity);
1212 kh_Key_DropAll(player, true);
1215 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
1217 entity player = M_ARGV(0, entity);
1219 kh_Key_DropAll(player, true);
1222 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
1224 entity frag_attacker = M_ARGV(1, entity);
1225 entity frag_target = M_ARGV(2, entity);
1227 if(frag_target == frag_attacker)
1228 kh_Key_DropAll(frag_target, true);
1229 else if(IS_PLAYER(frag_attacker))
1230 kh_Key_DropAll(frag_target, false);
1232 kh_Key_DropAll(frag_target, true);
1235 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
1237 entity frag_attacker = M_ARGV(0, entity);
1238 entity frag_target = M_ARGV(1, entity);
1239 float frag_score = M_ARGV(2, float);
1240 M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1243 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
1248 MUTATOR_HOOKFUNCTION(kh, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
1250 M_ARGV(0, float) = kh_teams;
1254 MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
1256 entity spectatee = M_ARGV(0, entity);
1257 entity client = M_ARGV(1, entity);
1259 STAT(KH_KEYS, client) = STAT(KH_KEYS, spectatee);
1262 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
1264 entity player = M_ARGV(0, entity);
1266 if(MUTATOR_RETURNVALUE == 0)
1268 entity k = player.kh_next;
1277 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
1279 entity bot = M_ARGV(0, entity);
1284 float r = random() * 3;
1286 bot.havocbot_role = havocbot_role_kh_offense;
1288 bot.havocbot_role = havocbot_role_kh_defense;
1290 bot.havocbot_role = havocbot_role_kh_freelancer;
1295 MUTATOR_HOOKFUNCTION(kh, LogDeath_AppendItemCodes)
1297 entity player = M_ARGV(0, entity);
1299 M_ARGV(1, string) = strcat(M_ARGV(1, string), "K"); // item codes
1302 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
1304 entity frag_target = M_ARGV(0, entity);
1306 kh_Key_DropAll(frag_target, false);
1309 MUTATOR_HOOKFUNCTION(kh, reset_map_global)
1311 kh_WaitForPlayers(); // takes care of killing the "missing teams" message