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1 #include "sv_keyhunt.qh"
2
3 #include <server/command/vote.qh>
4 #include <server/gamelog.qh>
5 #include <server/damage.qh>
6 #include <server/items/items.qh>
7 #include <common/mapobjects/triggers.qh>
8
9 float autocvar_g_balance_keyhunt_damageforcescale;
10 float autocvar_g_balance_keyhunt_delay_collect;
11 float autocvar_g_balance_keyhunt_delay_damage_return;
12 float autocvar_g_balance_keyhunt_delay_return;
13 float autocvar_g_balance_keyhunt_delay_round;
14 float autocvar_g_balance_keyhunt_delay_tracking;
15 float autocvar_g_balance_keyhunt_return_when_unreachable;
16 float autocvar_g_balance_keyhunt_dropvelocity;
17 float autocvar_g_balance_keyhunt_maxdist;
18 float autocvar_g_balance_keyhunt_protecttime;
19
20 int autocvar_g_balance_keyhunt_score_capture;
21 int autocvar_g_balance_keyhunt_score_carrierfrag;
22 int autocvar_g_balance_keyhunt_score_collect;
23 int autocvar_g_balance_keyhunt_score_destroyed;
24 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
25 int autocvar_g_balance_keyhunt_score_push;
26 float autocvar_g_balance_keyhunt_throwvelocity;
27
28 //int autocvar_g_keyhunt_teams;
29 int autocvar_g_keyhunt_teams_override;
30
31 // #define KH_PLAYER_USE_ATTACHMENT
32 // TODO? no model exists for this
33 // #define KH_PLAYER_USE_CARRIEDMODEL
34
35 #ifdef KH_PLAYER_USE_ATTACHMENT
36 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
37 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
38 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
39 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
40 const string KH_PLAYER_ATTACHMENT_BONE = "";
41 #else
42 const float KH_KEY_ZSHIFT = 22;
43 const float KH_KEY_XYDIST = 24;
44 const float KH_KEY_XYSPEED = 45;
45 #endif
46 const float KH_KEY_WP_ZSHIFT = 20;
47
48 const vector KH_KEY_MIN = '-25 -25 -46'; // 0.8.6 used '-10 -10 -46' with sv_legacy_bbox_expand 1 and FL_ITEM
49 const vector KH_KEY_MAX = '25 25 4';     // 0.8.6 used '10 10 3'     with sv_legacy_bbox_expand 1 and FL_ITEM
50 const float KH_KEY_BRIGHTNESS = 2;
51
52 bool kh_no_radar_circles;
53
54 // kh_state
55 //     bits  0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
56 //     bits  5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
57 //     bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
58 //     bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
59 .float siren_time;  //  time delay the siren
60 //.float stuff_time;  //  time delay to stuffcmd a cvar
61
62 int kh_Team_ByID(int t)
63 {
64         if(t == 0) return NUM_TEAM_1;
65         if(t == 1) return NUM_TEAM_2;
66         if(t == 2) return NUM_TEAM_3;
67         if(t == 3) return NUM_TEAM_4;
68         return 0;
69 }
70
71 entity kh_controller;
72 //bool kh_tracking_enabled;
73 int kh_teams;
74 int kh_interferemsg_team;
75 float kh_interferemsg_time;
76 .entity kh_next, kh_prev; // linked list
77 .float kh_droptime;
78 .int kh_dropperteam;
79 .entity kh_previous_owner;
80 .int kh_previous_owner_playerid;
81
82 int kh_key_dropped, kh_key_carried;
83
84 int kh_Key_AllOwnedByWhichTeam();
85
86 const int ST_KH_CAPS = 1;
87 void kh_ScoreRules(int teams)
88 {
89         GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {
90         field_team(ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
91         field(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
92         field(SP_KH_PUSHES, "pushes", 0);
93         field(SP_KH_DESTRUCTIONS, "destructions", SFL_LOWER_IS_BETTER);
94         field(SP_KH_PICKUPS, "pickups", 0);
95         field(SP_KH_KCKILLS, "kckills", 0);
96         field(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
97         });
98 }
99
100 bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view)  // runs all the time
101 {
102         if(!IS_PLAYER(view) || DIFF_TEAM(this, view))
103                 if(!kh_tracking_enabled)
104                         return false;
105
106         return true;
107 }
108
109 bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view)
110 {
111         if(!kh_tracking_enabled)
112                 return false;
113         if(!this.owner)
114                 return true;
115         if(!this.owner.owner)
116                 return true;
117         return false;  // draw only when key is not owned
118 }
119
120 void kh_update_state()
121 {
122         entity key;
123         int f;
124         int s = 0;
125         FOR_EACH_KH_KEY(key)
126         {
127                 if(key.owner)
128                         f = key.team;
129                 else
130                         f = 30;
131                 s |= (32 ** key.count) * f;
132         }
133
134         FOREACH_CLIENT(true, { STAT(OBJECTIVE_STATUS, it) = s; });
135
136         FOR_EACH_KH_KEY(key)
137         {
138                 if(key.owner)
139                         STAT(OBJECTIVE_STATUS, key.owner) |= (32 ** key.count) * 31;
140         }
141         //print(ftos((nextent(NULL)).kh_state), "\n");
142 }
143
144
145
146
147 var kh_Think_t kh_Controller_Thinkfunc;
148 void kh_Controller_SetThink(float t, kh_Think_t func)  // runs occasionaly
149 {
150         kh_Controller_Thinkfunc = func;
151         kh_controller.cnt = ceil(t);
152         if(t == 0)
153                 kh_controller.nextthink = time; // force
154 }
155 void kh_WaitForPlayers();
156 void kh_Controller_Think(entity this)  // called a lot
157 {
158         if(game_stopped)
159                 return;
160         if(this.cnt > 0)
161         {
162                 if(getthink(this) != kh_WaitForPlayers)
163                         this.cnt -= 1;
164         }
165         else if(this.cnt == 0)
166         {
167                 this.cnt -= 1;
168                 kh_Controller_Thinkfunc();
169         }
170         this.nextthink = time + 1;
171 }
172
173 // frags f: take from cvar * f
174 // frags 0: no frags
175 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)  // update the score when a key is captured
176 {
177         string s;
178         if(game_stopped)
179                 return;
180
181         if(frags_player)
182                 UpdateFrags(player, frags_player);
183
184         if(key && key.owner && frags_owner)
185                 UpdateFrags(key.owner, frags_owner);
186
187         if(!autocvar_sv_eventlog)  //output extra info to the console or text file
188                 return;
189
190         s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
191
192         if(key && key.owner)
193                 s = strcat(s, ":", ftos(key.owner.playerid));
194         else
195                 s = strcat(s, ":0");
196
197         s = strcat(s, ":", ftos(frags_owner), ":");
198
199         if(key)
200                 s = strcat(s, key.netname);
201
202         GameLogEcho(s);
203 }
204
205 vector kh_AttachedOrigin(entity e)  // runs when a team captures the flag, it can run 2 or 3 times.
206 {
207         if(e.tag_entity)
208         {
209                 makevectors(e.tag_entity.angles);
210                 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
211         }
212         else
213                 return e.origin;
214 }
215
216 void kh_Key_Attach(entity key)  // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
217 {
218         key.solid = SOLID_NOT; // before setorigin to prevent area grid linking
219 #ifdef KH_PLAYER_USE_ATTACHMENT
220         entity first = key.owner.kh_next;
221         if(key == first)
222         {
223                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
224                 if(key.kh_next)
225                 {
226                         setattachment(key.kh_next, key, "");
227                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
228                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
229                         key.kh_next.angles = '0 0 0';
230                 }
231                 else
232                         setorigin(key, KH_PLAYER_ATTACHMENT);
233                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
234         }
235         else
236         {
237                 setattachment(key, key.kh_prev, "");
238                 if(key.kh_next)
239                         setattachment(key.kh_next, key, "");
240                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
241                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
242                 key.angles = '0 0 0';
243         }
244 #else
245         setattachment(key, key.owner, "");
246         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT);  // fixing x, y in think
247         key.angles_y -= key.owner.angles.y;
248 #endif
249         key.flags = 0;
250         if(IL_CONTAINS(g_items, key))
251                 IL_REMOVE(g_items, key);
252         set_movetype(key, MOVETYPE_NONE);
253         key.team = key.owner.team;
254         key.nextthink = time;
255         key.damageforcescale = 0;
256         key.takedamage = DAMAGE_NO;
257         key.modelindex = kh_key_carried;
258         navigation_dynamicgoal_unset(key);
259 }
260
261 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
262 {
263         key.solid = SOLID_TRIGGER; // before setorigin to ensure area grid linking
264 #ifdef KH_PLAYER_USE_ATTACHMENT
265         entity first = key.owner.kh_next;
266         if(key == first)
267         {
268                 if(key.kh_next)
269                 {
270                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
271                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
272                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
273                 }
274         }
275         else
276         {
277                 if(key.kh_next)
278                         setattachment(key.kh_next, key.kh_prev, "");
279                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
280         }
281         // in any case:
282         setattachment(key, NULL, "");
283         setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, key.owner).z - KH_KEY_MIN_z));
284         key.angles = key.owner.angles;
285 #else
286         setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
287         setattachment(key, NULL, "");
288         key.angles_y += key.owner.angles.y;
289 #endif
290         key.flags = FL_ITEM;
291         if(!IL_CONTAINS(g_items, key))
292                 IL_PUSH(g_items, key);
293         set_movetype(key, MOVETYPE_TOSS);
294         nudgeoutofsolid(key); // a key has a bigger bbox than a player
295         key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
296         key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
297         key.takedamage = DAMAGE_YES;
298         // let key.team stay
299         key.modelindex = kh_key_dropped;
300         navigation_dynamicgoal_set(key, key.owner);
301         key.kh_previous_owner = key.owner;
302         key.kh_previous_owner_playerid = key.owner.playerid;
303 }
304
305 void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
306 {
307         if(key.owner == player)
308                 return;
309
310         int ownerteam0 = kh_Key_AllOwnedByWhichTeam();
311
312         if(key.owner)
313         {
314                 kh_Key_Detach(key);
315
316                 // remove from linked list
317                 if(key.kh_next)
318                         key.kh_next.kh_prev = key.kh_prev;
319                 key.kh_prev.kh_next = key.kh_next;
320                 key.kh_next = NULL;
321                 key.kh_prev = NULL;
322
323                 if(key.owner.kh_next == NULL)
324                 {
325                         // No longer a key carrier
326                         if(!kh_no_radar_circles)
327                                 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
328                         WaypointSprite_DetachCarrier(key.owner);
329                 }
330         }
331
332         key.owner = player;
333
334         if(player)
335         {
336                 // insert into linked list
337                 key.kh_next = player.kh_next;
338                 key.kh_prev = player;
339                 player.kh_next = key;
340                 if(key.kh_next)
341                         key.kh_next.kh_prev = key;
342
343                 kh_Key_Attach(key);
344
345                 if(key.kh_next == NULL)
346                 {
347                         // player is now a key carrier
348                         entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
349                         wp.colormod = colormapPaletteColor(player.team - 1, 0);
350                         player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
351                         WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
352                         if(player.team == NUM_TEAM_1)
353                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
354                         else if(player.team == NUM_TEAM_2)
355                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
356                         else if(player.team == NUM_TEAM_3)
357                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
358                         else if(player.team == NUM_TEAM_4)
359                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
360                         if(!kh_no_radar_circles)
361                                 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
362                 }
363         }
364
365         // moved that here, also update if there's no player
366         kh_update_state();
367
368         key.pusher = NULL;
369
370         int ownerteam = kh_Key_AllOwnedByWhichTeam();
371         if(ownerteam != ownerteam0)
372         {
373                 entity k;
374                 if(ownerteam != -1)
375                 {
376                         kh_interferemsg_time = time + 0.2;
377                         kh_interferemsg_team = player.team;
378
379                         // audit all key carrier sprites, update them to "Run here"
380                         FOR_EACH_KH_KEY(k)
381                         {
382                                 if (!k.owner) continue;
383                                 entity first = WP_Null;
384                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; });
385                                 entity third = WP_Null;
386                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; });
387                                 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
388                         }
389                 }
390                 else
391                 {
392                         kh_interferemsg_time = 0;
393
394                         // audit all key carrier sprites, update them to "Key Carrier"
395                         FOR_EACH_KH_KEY(k)
396                         {
397                                 if (!k.owner) continue;
398                                 entity first = WP_Null;
399                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; });
400                                 entity third = WP_Null;
401                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; });
402                                 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
403                         }
404                 }
405         }
406 }
407
408 void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
409 {
410         if(this.owner)
411                 return;
412         if(ITEM_DAMAGE_NEEDKILL(deathtype))
413         {
414                 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
415                 return;
416         }
417         if(force == '0 0 0')
418                 return;
419         if(time > this.pushltime)
420                 if(IS_PLAYER(attacker))
421                         this.team = attacker.team;
422 }
423
424 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
425 {
426         sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
427
428         if(key.kh_dropperteam != player.team)
429         {
430                 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
431                 GameRules_scoring_add(player, KH_PICKUPS, 1);
432         }
433         key.kh_dropperteam = 0;
434         int realteam = kh_Team_ByID(key.count);
435         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PICKUP), player.netname);
436
437         kh_Key_AssignTo(key, player); // this also updates .kh_state
438 }
439
440 void kh_Key_Touch(entity this, entity toucher)  // runs many, many times when a key has been dropped and can be picked up
441 {
442         if(game_stopped)
443                 return;
444
445         if(this.owner) // already carried
446                 return;
447
448         if(ITEM_TOUCH_NEEDKILL())
449         {
450                 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
451                 return;
452         }
453
454         if (!IS_PLAYER(toucher))
455                 return;
456         if(IS_DEAD(toucher))
457                 return;
458         if(toucher == this.enemy)
459                 if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
460                         return;  // you just dropped it!
461         kh_Key_Collect(this, toucher);
462 }
463
464 void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
465 {
466         entity o = key.owner;
467         kh_Key_AssignTo(key, NULL);
468         if(o) // it was attached
469                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
470         else // it was dropped
471                 WaypointSprite_DetachCarrier(key);
472
473         // remove key from key list
474         if (kh_worldkeylist == key)
475                 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
476         else
477         {
478                 o = kh_worldkeylist;
479                 while (o)
480                 {
481                         if (o.kh_worldkeynext == key)
482                         {
483                                 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
484                                 break;
485                         }
486                         o = o.kh_worldkeynext;
487                 }
488         }
489
490         delete(key);
491
492         kh_update_state();
493 }
494
495 void kh_FinishRound()  // runs when a team captures the keys
496 {
497         // prepare next round
498         kh_interferemsg_time = 0;
499         entity key;
500
501         kh_no_radar_circles = true;
502         FOR_EACH_KH_KEY(key)
503                 kh_Key_Remove(key);
504         kh_no_radar_circles = false;
505
506         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
507         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
508 }
509
510 void nades_GiveBonus(entity player, float score);
511
512 void kh_WinnerTeam(int winner_team)  // runs when a team wins
513 {
514         // all key carriers get some points
515         entity key;
516         float score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture;
517         DistributeEvenly_Init(score, NumTeams(kh_teams));
518         // twice the score for 3 team games, three times the score for 4 team games!
519         // note: for a win by destroying the key, this should NOT be applied
520         FOR_EACH_KH_KEY(key)
521         {
522                 float f = DistributeEvenly_Get(1);
523                 kh_Scores_Event(key.owner, key, "capture", f, 0);
524                 GameRules_scoring_add_team(key.owner, KH_CAPS, 1);
525                 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
526         }
527
528         bool first = true;
529         string keyowner = "";
530         FOR_EACH_KH_KEY(key)
531                 if(key.owner.kh_next == key)
532                 {
533                         if(!first)
534                                 keyowner = strcat(keyowner, ", ");
535                         keyowner = key.owner.netname;
536                         first = false;
537                 }
538
539         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
540         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_KEYHUNT_CAPTURE), keyowner);
541
542         first = true;
543         vector firstorigin = '0 0 0', lastorigin = '0 0 0', midpoint = '0 0 0';
544         FOR_EACH_KH_KEY(key)
545         {
546                 vector thisorigin = kh_AttachedOrigin(key);
547                 //dprint("Key origin: ", vtos(thisorigin), "\n");
548                 midpoint += thisorigin;
549
550                 if(!first)
551                 {
552                         // TODO: this effect has been replaced due to a possible crash it causes
553                         // see https://gitlab.com/xonotic/darkplaces/issues/123
554                         //te_lightning2(NULL, lastorigin, thisorigin);
555                         Send_Effect(EFFECT_TR_NEXUIZPLASMA, lastorigin, thisorigin, 1);
556                 }
557                 lastorigin = thisorigin;
558                 if(first)
559                         firstorigin = thisorigin;
560                 first = false;
561         }
562         if(NumTeams(kh_teams) > 2)
563         {
564                 //te_lightning2(NULL, lastorigin, firstorigin); // TODO see above
565                 Send_Effect(EFFECT_TR_NEXUIZPLASMA, lastorigin, firstorigin, 1);
566         }
567         midpoint = midpoint * (1 / NumTeams(kh_teams));
568         te_customflash(midpoint, 1000, 1, Team_ColorRGB(winner_team) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
569
570         play2all(SND(KH_CAPTURE));
571         kh_FinishRound();
572 }
573
574 void kh_LoserTeam(int loser_team, entity lostkey)  // runs when a player pushes a flag carrier off the map
575 {
576         float f;
577         entity attacker = NULL;
578         if(lostkey.pusher)
579                 if(lostkey.pusher.team != loser_team)
580                         if(IS_PLAYER(lostkey.pusher))
581                                 attacker = lostkey.pusher;
582
583         if(attacker)
584         {
585                 if(lostkey.kh_previous_owner)
586                         kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
587                         // don't actually GIVE them the -nn points, just log
588                 kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0);
589                 GameRules_scoring_add(attacker, KH_PUSHES, 1);
590                 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
591         }
592         else
593         {
594                 int players = 0;
595                 float of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
596
597                 FOREACH_CLIENT(IS_PLAYER(it) && it.team != loser_team, { ++players; });
598
599                 entity key;
600                 int keys = 0;
601                 FOR_EACH_KH_KEY(key)
602                         if(key.owner && key.team != loser_team)
603                                 ++keys;
604
605                 if(lostkey.kh_previous_owner)
606                         kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
607                         // don't actually GIVE them the -nn points, just log
608
609                 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
610                         GameRules_scoring_add(lostkey.kh_previous_owner, KH_DESTRUCTIONS, 1);
611
612                 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
613
614                 FOR_EACH_KH_KEY(key)
615                         if(key.owner && key.team != loser_team)
616                         {
617                                 f = DistributeEvenly_Get(of);
618                                 kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0);
619                         }
620
621                 int fragsleft = DistributeEvenly_Get(players);
622
623                 // Now distribute these among all other teams...
624                 int j = NumTeams(kh_teams) - 1;
625                 for(int i = 0; i < NumTeams(kh_teams); ++i)
626                 {
627                         int thisteam = kh_Team_ByID(i);
628                         if(thisteam == loser_team) // bad boy, no cookie - this WILL happen
629                                 continue;
630
631                         players = 0;
632                         FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, { ++players; });
633
634                         DistributeEvenly_Init(fragsleft, j);
635                         fragsleft = DistributeEvenly_Get(j - 1);
636                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
637
638                         FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, {
639                                 f = DistributeEvenly_Get(1);
640                                 kh_Scores_Event(it, NULL, "destroyed", f, 0);
641                         });
642
643                         --j;
644                 }
645         }
646
647         int realteam = kh_Team_ByID(lostkey.count);
648         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(loser_team, CENTER_ROUND_TEAM_LOSS));
649         if(attacker)
650                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PUSHED), attacker.netname, lostkey.kh_previous_owner.netname);
651         else
652                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DESTROYED), lostkey.kh_previous_owner.netname);
653
654         play2all(SND(KH_DESTROY));
655         te_tarexplosion(lostkey.origin);
656
657         kh_FinishRound();
658 }
659
660 void kh_Key_Think(entity this)  // runs all the time
661 {
662         if(game_stopped)
663                 return;
664
665         if(this.owner)
666         {
667 #ifndef KH_PLAYER_USE_ATTACHMENT
668                 makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED));
669                 setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z);
670 #endif
671         }
672
673         // if in nodrop or time over, end the round
674         if(!this.owner)
675                 if(time > this.pain_finished)
676                         kh_LoserTeam(this.team, this);
677
678         if(this.owner)
679         if(kh_Key_AllOwnedByWhichTeam() != -1)
680         {
681                 if(this.siren_time < time)
682                 {
683                         sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM);  // play a simple alarm
684                         this.siren_time = time + 2.5;  // repeat every 2.5 seconds
685                 }
686
687                 entity key;
688                 vector p = this.owner.origin;
689                 FOR_EACH_KH_KEY(key)
690                         if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist))
691                                 goto not_winning;
692                 kh_WinnerTeam(this.team);
693 LABEL(not_winning)
694         }
695
696         if(kh_interferemsg_time && time > kh_interferemsg_time)
697         {
698                 kh_interferemsg_time = 0;
699                 FOREACH_CLIENT(IS_PLAYER(it), {
700                         if(it.team == kh_interferemsg_team)
701                         {
702                                 if(it.kh_next)
703                                         Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET);
704                                 else
705                                         Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP);
706                         }
707                         else
708                                 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE));
709                 });
710         }
711
712         this.nextthink = time + 0.05;
713 }
714
715 void key_reset(entity this)
716 {
717         kh_Key_AssignTo(this, NULL);
718         kh_Key_Remove(this);
719 }
720
721 void kh_Key_Spawn(entity initial_owner, float _angle, float i)  // runs every time a new flag is created, ie after all the keys have been collected
722 {
723         entity key = new(item_kh_key);
724         key.count = i;
725         settouch(key, kh_Key_Touch);
726         setthink(key, kh_Key_Think);
727         key.nextthink = time;
728         key.cnt = _angle;
729         key.angles = '0 360 0' * random();
730         key.event_damage = kh_Key_Damage;
731         key.takedamage = DAMAGE_YES;
732         key.damagedbytriggers = autocvar_g_balance_keyhunt_return_when_unreachable;
733         key.damagedbycontents = autocvar_g_balance_keyhunt_return_when_unreachable;
734         key.modelindex = kh_key_dropped;
735         key.model = "key";
736         key.kh_dropperteam = 0;
737         key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
738         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
739         key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
740         key.reset = key_reset;
741         navigation_dynamicgoal_init(key, false);
742
743         switch(initial_owner.team)
744         {
745                 case NUM_TEAM_1:
746                         key.netname = "^1red key";
747                         break;
748                 case NUM_TEAM_2:
749                         key.netname = "^4blue key";
750                         break;
751                 case NUM_TEAM_3:
752                         key.netname = "^3yellow key";
753                         break;
754                 case NUM_TEAM_4:
755                         key.netname = "^6pink key";
756                         break;
757                 default:
758                         key.netname = "NETGIER key";
759                         break;
760         }
761
762         // link into key list
763         key.kh_worldkeynext = kh_worldkeylist;
764         kh_worldkeylist = key;
765
766         Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START));
767
768         WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
769         key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
770
771         kh_Key_AssignTo(key, initial_owner);
772 }
773
774 // -1 when no team completely owns all keys yet
775 int kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the keys are owned by the same team
776 {
777         entity key;
778         int teem = -1;
779         int keys = NumTeams(kh_teams);
780         FOR_EACH_KH_KEY(key)
781         {
782                 if(!key.owner)
783                         return -1;
784                 if(teem == -1)
785                         teem = key.team;
786                 else if(teem != key.team)
787                         return -1;
788                 --keys;
789         }
790         if(keys != 0)
791                 return -1;
792         return teem;
793 }
794
795 void kh_Key_DropOne(entity key)
796 {
797         // prevent collecting this one for some time
798         entity player = key.owner;
799
800         key.kh_droptime = time;
801         key.enemy = player;
802
803         kh_Scores_Event(player, key, "dropkey", 0, 0);
804         GameRules_scoring_add(player, KH_LOSSES, 1);
805         int realteam = kh_Team_ByID(key.count);
806         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DROP), player.netname);
807
808         kh_Key_AssignTo(key, NULL);
809         makevectors(player.v_angle);
810         key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
811         key.pusher = NULL;
812         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
813         key.kh_dropperteam = key.team;
814
815         sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
816 }
817
818 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
819 {
820         if(player.kh_next)
821         {
822                 entity mypusher = NULL;
823                 if(player.pusher)
824                         if(time < player.pushltime)
825                                 mypusher = player.pusher;
826
827                 entity key;
828                 while((key = player.kh_next))
829                 {
830                         kh_Scores_Event(player, key, "losekey", 0, 0);
831                         GameRules_scoring_add(player, KH_LOSSES, 1);
832                         int realteam = kh_Team_ByID(key.count);
833                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_LOST), player.netname);
834                         kh_Key_AssignTo(key, NULL);
835                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
836                         key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
837                         key.pusher = mypusher;
838                         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
839                         if(suicide)
840                                 key.kh_dropperteam = player.team;
841                 }
842                 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
843         }
844 }
845
846 int kh_GetMissingTeams()
847 {
848         int missing_teams = 0;
849         for(int i = 0; i < NumTeams(kh_teams); ++i)
850         {
851                 int teem = kh_Team_ByID(i);
852                 int players = 0;
853                 FOREACH_CLIENT(IS_PLAYER(it), {
854                         if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
855                                 ++players;
856                 });
857                 if (!players)
858                         missing_teams |= BIT(i);
859         }
860         return missing_teams;
861 }
862
863 void kh_WaitForPlayers()  // delay start of the round until enough players are present
864 {
865         static int prev_missing_teams_mask;
866         if(time < game_starttime)
867         {
868                 if (prev_missing_teams_mask > 0)
869                         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
870                 prev_missing_teams_mask = -1;
871                 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
872                 return;
873         }
874
875         int missing_teams_mask = kh_GetMissingTeams();
876         if(!missing_teams_mask)
877         {
878                 if(prev_missing_teams_mask > 0)
879                         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
880                 prev_missing_teams_mask = -1;
881                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
882                 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
883         }
884         else
885         {
886                 if(player_count == 0)
887                 {
888                         if(prev_missing_teams_mask > 0)
889                                 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
890                         prev_missing_teams_mask = -1;
891                 }
892                 else
893                 {
894                         if(prev_missing_teams_mask != missing_teams_mask)
895                         {
896                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
897                                 prev_missing_teams_mask = missing_teams_mask;
898                         }
899                 }
900                 kh_Controller_SetThink(1, kh_WaitForPlayers);
901         }
902 }
903
904 void kh_EnableTrackingDevice()  // runs after each round
905 {
906         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
907         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
908
909         kh_tracking_enabled = true;
910 }
911
912 void kh_StartRound()  // runs at the start of each round
913 {
914         if(time < game_starttime)
915         {
916                 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
917                 return;
918         }
919
920         if(kh_GetMissingTeams())
921         {
922                 kh_Controller_SetThink(1, kh_WaitForPlayers);
923                 return;
924         }
925
926         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
927         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
928
929         for(int i = 0; i < NumTeams(kh_teams); ++i)
930         {
931                 int teem = kh_Team_ByID(i);
932                 int players = 0;
933                 entity my_player = NULL;
934                 FOREACH_CLIENT(IS_PLAYER(it), {
935                         if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
936                         {
937                                 ++players;
938                                 if(random() * players <= 1)
939                                         my_player = it;
940                         }
941                 });
942                 kh_Key_Spawn(my_player, 360 * i / NumTeams(kh_teams), i);
943         }
944
945         kh_tracking_enabled = false;
946         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
947         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
948 }
949
950 float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the player score
951 {
952         if(attacker == targ)
953                 return f;
954
955         if(targ.kh_next)
956         {
957                 if(attacker.team == targ.team)
958                 {
959                         int nk = 0;
960                         for(entity k = targ.kh_next; k != NULL; k = k.kh_next)
961                                 ++nk;
962                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
963                 }
964                 else
965                 {
966                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
967                         GameRules_scoring_add(attacker, KH_KCKILLS, 1);
968                         // the frag gets added later
969                 }
970         }
971
972         return f;
973 }
974
975 void kh_Initialize()  // sets up th KH environment
976 {
977         // setup variables
978         kh_teams = autocvar_g_keyhunt_teams_override;
979         if(kh_teams < 2)
980                 kh_teams = cvar("g_keyhunt_teams"); // read the cvar directly as it gets written earlier in the same frame
981         kh_teams = BITS(bound(2, kh_teams, 4));
982
983         // use a temp entity to avoid linking kh_controller to the world with setmodel
984         entity tmp_ent = spawn();
985         setmodel(tmp_ent, MDL_KH_KEY);
986         kh_key_dropped = tmp_ent.modelindex;
987
988 #ifdef KH_PLAYER_USE_CARRIEDMODEL
989         setmodel(tmp_ent, MDL_KH_KEY_CARRIED);
990         kh_key_carried = tmp_ent.modelindex;
991 #else
992         kh_key_carried = kh_key_dropped;
993 #endif
994
995         delete(tmp_ent);
996
997         // make a KH entity for controlling the game
998         kh_controller = new_pure(kh_controller);
999         setthink(kh_controller, kh_Controller_Think);
1000         kh_Controller_SetThink(0, kh_WaitForPlayers);
1001
1002         kh_ScoreRules(kh_teams);
1003 }
1004
1005 void kh_finalize()
1006 {
1007         // to be called before intermission
1008         kh_FinishRound();
1009         delete(kh_controller);
1010         kh_controller = NULL;
1011 }
1012
1013 // legacy bot role
1014
1015 void(entity this) havocbot_role_kh_carrier;
1016 void(entity this) havocbot_role_kh_defense;
1017 void(entity this) havocbot_role_kh_offense;
1018 void(entity this) havocbot_role_kh_freelancer;
1019
1020
1021 void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
1022 {
1023         entity head;
1024         for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
1025         {
1026                 if(head.owner == this)
1027                         continue;
1028                 if(!kh_tracking_enabled)
1029                 {
1030                         // if it's carried by our team we know about it
1031                         // otherwise we have to see it to know about it
1032                         if(!head.owner || head.team != this.team)
1033                         {
1034                                 traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this);
1035                                 if (trace_fraction < 1 && trace_ent != head)
1036                                         continue; // skip what I can't see
1037                         }
1038                 }
1039                 if(!head.owner)
1040                         navigation_routerating(this, head, ratingscale_dropped * 10000, 100000);
1041                 else if(head.team == this.team)
1042                         navigation_routerating(this, head.owner, ratingscale_team * 10000, 100000);
1043                 else
1044                         navigation_routerating(this, head.owner, ratingscale_enemy * 10000, 100000);
1045         }
1046
1047         havocbot_goalrating_items(this, 80000, this.origin, 10000);
1048 }
1049
1050 void havocbot_role_kh_carrier(entity this)
1051 {
1052         if(IS_DEAD(this))
1053                 return;
1054
1055         if (!(this.kh_next))
1056         {
1057                 LOG_TRACE("changing role to freelancer");
1058                 this.havocbot_role = havocbot_role_kh_freelancer;
1059                 this.havocbot_role_timeout = 0;
1060                 return;
1061         }
1062
1063         if (navigation_goalrating_timeout(this))
1064         {
1065                 navigation_goalrating_start(this);
1066
1067                 if(kh_Key_AllOwnedByWhichTeam() == this.team)
1068                         havocbot_goalrating_kh(this, 10, 0.1, 0.05); // bring home
1069                 else
1070                         havocbot_goalrating_kh(this, 4, 4, 0.5); // play defensively
1071
1072                 navigation_goalrating_end(this);
1073
1074                 navigation_goalrating_timeout_set(this);
1075         }
1076 }
1077
1078 void havocbot_role_kh_defense(entity this)
1079 {
1080         if(IS_DEAD(this))
1081                 return;
1082
1083         if (this.kh_next)
1084         {
1085                 LOG_TRACE("changing role to carrier");
1086                 this.havocbot_role = havocbot_role_kh_carrier;
1087                 this.havocbot_role_timeout = 0;
1088                 return;
1089         }
1090
1091         if (!this.havocbot_role_timeout)
1092                 this.havocbot_role_timeout = time + random() * 10 + 20;
1093         if (time > this.havocbot_role_timeout)
1094         {
1095                 LOG_TRACE("changing role to freelancer");
1096                 this.havocbot_role = havocbot_role_kh_freelancer;
1097                 this.havocbot_role_timeout = 0;
1098                 return;
1099         }
1100
1101         if (navigation_goalrating_timeout(this))
1102         {
1103                 float key_owner_team;
1104                 navigation_goalrating_start(this);
1105
1106                 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1107                 if(key_owner_team == this.team)
1108                         havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend key carriers
1109                 else if(key_owner_team == -1)
1110                         havocbot_goalrating_kh(this, 4, 1, 0.05); // play defensively
1111                 else
1112                         havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK ANYWAY
1113
1114                 navigation_goalrating_end(this);
1115
1116                 navigation_goalrating_timeout_set(this);
1117         }
1118 }
1119
1120 void havocbot_role_kh_offense(entity this)
1121 {
1122         if(IS_DEAD(this))
1123                 return;
1124
1125         if (this.kh_next)
1126         {
1127                 LOG_TRACE("changing role to carrier");
1128                 this.havocbot_role = havocbot_role_kh_carrier;
1129                 this.havocbot_role_timeout = 0;
1130                 return;
1131         }
1132
1133         if (!this.havocbot_role_timeout)
1134                 this.havocbot_role_timeout = time + random() * 10 + 20;
1135         if (time > this.havocbot_role_timeout)
1136         {
1137                 LOG_TRACE("changing role to freelancer");
1138                 this.havocbot_role = havocbot_role_kh_freelancer;
1139                 this.havocbot_role_timeout = 0;
1140                 return;
1141         }
1142
1143         if (navigation_goalrating_timeout(this))
1144         {
1145                 float key_owner_team;
1146
1147                 navigation_goalrating_start(this);
1148
1149                 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1150                 if(key_owner_team == this.team)
1151                         havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend anyway
1152                 else if(key_owner_team == -1)
1153                         havocbot_goalrating_kh(this, 0.1, 1, 2); // play offensively
1154                 else
1155                         havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK! EMERGENCY!
1156
1157                 navigation_goalrating_end(this);
1158
1159                 navigation_goalrating_timeout_set(this);
1160         }
1161 }
1162
1163 void havocbot_role_kh_freelancer(entity this)
1164 {
1165         if(IS_DEAD(this))
1166                 return;
1167
1168         if (this.kh_next)
1169         {
1170                 LOG_TRACE("changing role to carrier");
1171                 this.havocbot_role = havocbot_role_kh_carrier;
1172                 this.havocbot_role_timeout = 0;
1173                 return;
1174         }
1175
1176         if (!this.havocbot_role_timeout)
1177                 this.havocbot_role_timeout = time + random() * 10 + 10;
1178         if (time > this.havocbot_role_timeout)
1179         {
1180                 if (random() < 0.5)
1181                 {
1182                         LOG_TRACE("changing role to offense");
1183                         this.havocbot_role = havocbot_role_kh_offense;
1184                 }
1185                 else
1186                 {
1187                         LOG_TRACE("changing role to defense");
1188                         this.havocbot_role = havocbot_role_kh_defense;
1189                 }
1190                 this.havocbot_role_timeout = 0;
1191                 return;
1192         }
1193
1194         if (navigation_goalrating_timeout(this))
1195         {
1196                 navigation_goalrating_start(this);
1197
1198                 int key_owner_team = kh_Key_AllOwnedByWhichTeam();
1199                 if(key_owner_team == this.team)
1200                         havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend anyway
1201                 else if(key_owner_team == -1)
1202                         havocbot_goalrating_kh(this, 1, 10, 2); // prefer dropped keys
1203                 else
1204                         havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK ANYWAY
1205
1206                 navigation_goalrating_end(this);
1207
1208                 navigation_goalrating_timeout_set(this);
1209         }
1210 }
1211
1212
1213 // register this as a mutator
1214
1215 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
1216 {
1217         entity player = M_ARGV(0, entity);
1218
1219         kh_Key_DropAll(player, true);
1220 }
1221
1222 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
1223 {
1224         entity player = M_ARGV(0, entity);
1225
1226         kh_Key_DropAll(player, true);
1227 }
1228
1229 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
1230 {
1231         entity frag_attacker = M_ARGV(1, entity);
1232         entity frag_target = M_ARGV(2, entity);
1233
1234         if(frag_target == frag_attacker)
1235                 kh_Key_DropAll(frag_target, true);
1236         else if(IS_PLAYER(frag_attacker))
1237                 kh_Key_DropAll(frag_target, false);
1238         else
1239                 kh_Key_DropAll(frag_target, true);
1240 }
1241
1242 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
1243 {
1244         entity frag_attacker = M_ARGV(0, entity);
1245         entity frag_target = M_ARGV(1, entity);
1246         float frag_score = M_ARGV(2, float);
1247         M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1248 }
1249
1250 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
1251 {
1252         kh_finalize();
1253 }
1254
1255 MUTATOR_HOOKFUNCTION(kh, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
1256 {
1257         M_ARGV(0, float) = kh_teams;
1258         return true;
1259 }
1260
1261 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
1262 {
1263         entity player = M_ARGV(0, entity);
1264
1265         if(MUTATOR_RETURNVALUE == 0)
1266         {
1267                 entity k = player.kh_next;
1268                 if(k)
1269                 {
1270                         kh_Key_DropOne(k);
1271                         return true;
1272                 }
1273         }
1274 }
1275
1276 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
1277 {
1278     entity bot = M_ARGV(0, entity);
1279
1280         if(IS_DEAD(bot))
1281                 return true;
1282
1283         float r = random() * 3;
1284         if (r < 1)
1285                 bot.havocbot_role = havocbot_role_kh_offense;
1286         else if (r < 2)
1287                 bot.havocbot_role = havocbot_role_kh_defense;
1288         else
1289                 bot.havocbot_role = havocbot_role_kh_freelancer;
1290
1291         return true;
1292 }
1293
1294 MUTATOR_HOOKFUNCTION(kh, LogDeath_AppendItemCodes)
1295 {
1296         entity player = M_ARGV(0, entity);
1297         if(player.kh_next)
1298                 M_ARGV(1, string) = strcat(M_ARGV(1, string), "K"); // item codes
1299 }
1300
1301 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
1302 {
1303         entity frag_target = M_ARGV(0, entity);
1304
1305         kh_Key_DropAll(frag_target, false);
1306 }
1307
1308 MUTATOR_HOOKFUNCTION(kh, reset_map_global)
1309 {
1310         kh_WaitForPlayers(); // takes care of killing the "missing teams" message
1311 }