1 #include "sv_keyhunt.qh"
3 #include <server/command/vote.qh>
4 #include <server/gamelog.qh>
5 #include <server/damage.qh>
6 #include <server/items/items.qh>
7 #include <common/mapobjects/triggers.qh>
9 float autocvar_g_balance_keyhunt_damageforcescale;
10 float autocvar_g_balance_keyhunt_delay_collect;
11 float autocvar_g_balance_keyhunt_delay_damage_return;
12 float autocvar_g_balance_keyhunt_delay_return;
13 float autocvar_g_balance_keyhunt_delay_round;
14 float autocvar_g_balance_keyhunt_delay_tracking;
15 float autocvar_g_balance_keyhunt_return_when_unreachable;
16 float autocvar_g_balance_keyhunt_dropvelocity;
17 float autocvar_g_balance_keyhunt_maxdist;
18 float autocvar_g_balance_keyhunt_protecttime;
20 int autocvar_g_balance_keyhunt_score_capture;
21 int autocvar_g_balance_keyhunt_score_carrierfrag;
22 int autocvar_g_balance_keyhunt_score_collect;
23 int autocvar_g_balance_keyhunt_score_destroyed;
24 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
25 int autocvar_g_balance_keyhunt_score_push;
26 float autocvar_g_balance_keyhunt_throwvelocity;
28 //int autocvar_g_keyhunt_teams;
29 int autocvar_g_keyhunt_teams_override;
31 // #define KH_PLAYER_USE_ATTACHMENT
32 // TODO? no model exists for this
33 // #define KH_PLAYER_USE_CARRIEDMODEL
35 #ifdef KH_PLAYER_USE_ATTACHMENT
36 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
37 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
38 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
39 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
40 const string KH_PLAYER_ATTACHMENT_BONE = "";
42 const float KH_KEY_ZSHIFT = 22;
43 const float KH_KEY_XYDIST = 24;
44 const float KH_KEY_XYSPEED = 45;
46 const float KH_KEY_WP_ZSHIFT = 20;
48 const vector KH_KEY_MIN = '-10 -10 -46';
49 const vector KH_KEY_MAX = '10 10 3';
50 const float KH_KEY_BRIGHTNESS = 2;
52 bool kh_no_radar_circles;
55 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
56 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
57 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
58 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
59 .float siren_time; // time delay the siren
60 //.float stuff_time; // time delay to stuffcmd a cvar
62 int kh_Team_ByID(int t)
64 if(t == 0) return NUM_TEAM_1;
65 if(t == 1) return NUM_TEAM_2;
66 if(t == 2) return NUM_TEAM_3;
67 if(t == 3) return NUM_TEAM_4;
72 //bool kh_tracking_enabled;
74 int kh_interferemsg_team;
75 float kh_interferemsg_time;
76 .entity kh_next, kh_prev; // linked list
79 .entity kh_previous_owner;
80 .int kh_previous_owner_playerid;
82 int kh_key_dropped, kh_key_carried;
84 int kh_Key_AllOwnedByWhichTeam();
86 const int ST_KH_CAPS = 1;
87 void kh_ScoreRules(int teams)
89 GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {
90 field_team(ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
91 field(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
92 field(SP_KH_PUSHES, "pushes", 0);
93 field(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
94 field(SP_KH_PICKUPS, "pickups", 0);
95 field(SP_KH_KCKILLS, "kckills", 0);
96 field(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
100 bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view) // runs all the time
102 if(!IS_PLAYER(view) || DIFF_TEAM(this, view))
103 if(!kh_tracking_enabled)
109 bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view)
111 if(!kh_tracking_enabled)
115 if(!this.owner.owner)
117 return false; // draw only when key is not owned
120 void kh_update_state()
131 s |= (32 ** key.count) * f;
134 FOREACH_CLIENT(true, { STAT(OBJECTIVE_STATUS, it) = s; });
139 STAT(OBJECTIVE_STATUS, key.owner) |= (32 ** key.count) * 31;
141 //print(ftos((nextent(NULL)).kh_state), "\n");
147 var kh_Think_t kh_Controller_Thinkfunc;
148 void kh_Controller_SetThink(float t, kh_Think_t func) // runs occasionaly
150 kh_Controller_Thinkfunc = func;
151 kh_controller.cnt = ceil(t);
153 kh_controller.nextthink = time; // force
155 void kh_WaitForPlayers();
156 void kh_Controller_Think(entity this) // called a lot
162 if(getthink(this) != kh_WaitForPlayers)
165 else if(this.cnt == 0)
168 kh_Controller_Thinkfunc();
170 this.nextthink = time + 1;
173 // frags f: take from cvar * f
175 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
182 UpdateFrags(player, frags_player);
184 if(key && key.owner && frags_owner)
185 UpdateFrags(key.owner, frags_owner);
187 if(!autocvar_sv_eventlog) //output extra info to the console or text file
190 s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
193 s = strcat(s, ":", ftos(key.owner.playerid));
197 s = strcat(s, ":", ftos(frags_owner), ":");
200 s = strcat(s, key.netname);
205 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
209 makevectors(e.tag_entity.angles);
210 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
216 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
218 #ifdef KH_PLAYER_USE_ATTACHMENT
219 entity first = key.owner.kh_next;
222 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
225 setattachment(key.kh_next, key, "");
226 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
227 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
228 key.kh_next.angles = '0 0 0';
231 setorigin(key, KH_PLAYER_ATTACHMENT);
232 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
236 setattachment(key, key.kh_prev, "");
238 setattachment(key.kh_next, key, "");
239 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
240 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
241 key.angles = '0 0 0';
244 setattachment(key, key.owner, "");
245 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
246 key.angles_y -= key.owner.angles.y;
249 if(IL_CONTAINS(g_items, key))
250 IL_REMOVE(g_items, key);
251 key.solid = SOLID_NOT;
252 set_movetype(key, MOVETYPE_NONE);
253 key.team = key.owner.team;
254 key.nextthink = time;
255 key.damageforcescale = 0;
256 key.takedamage = DAMAGE_NO;
257 key.modelindex = kh_key_carried;
258 navigation_dynamicgoal_unset(key);
261 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
263 #ifdef KH_PLAYER_USE_ATTACHMENT
264 entity first = key.owner.kh_next;
269 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
270 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
271 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
277 setattachment(key.kh_next, key.kh_prev, "");
278 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
281 setattachment(key, NULL, "");
282 setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, key.owner).z - KH_KEY_MIN_z));
283 key.angles = key.owner.angles;
285 setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
286 setattachment(key, NULL, "");
287 key.angles_y += key.owner.angles.y;
290 if(!IL_CONTAINS(g_items, key))
291 IL_PUSH(g_items, key);
292 key.solid = SOLID_TRIGGER;
293 set_movetype(key, MOVETYPE_TOSS);
294 key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
295 key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
296 key.takedamage = DAMAGE_YES;
298 key.modelindex = kh_key_dropped;
299 navigation_dynamicgoal_set(key, key.owner);
300 key.kh_previous_owner = key.owner;
301 key.kh_previous_owner_playerid = key.owner.playerid;
304 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
306 if(key.owner == player)
309 int ownerteam0 = kh_Key_AllOwnedByWhichTeam();
315 // remove from linked list
317 key.kh_next.kh_prev = key.kh_prev;
318 key.kh_prev.kh_next = key.kh_next;
322 if(key.owner.kh_next == NULL)
324 // No longer a key carrier
325 if(!kh_no_radar_circles)
326 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
327 WaypointSprite_DetachCarrier(key.owner);
335 // insert into linked list
336 key.kh_next = player.kh_next;
337 key.kh_prev = player;
338 player.kh_next = key;
340 key.kh_next.kh_prev = key;
344 if(key.kh_next == NULL)
346 // player is now a key carrier
347 entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
348 wp.colormod = colormapPaletteColor(player.team - 1, 0);
349 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
350 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
351 if(player.team == NUM_TEAM_1)
352 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
353 else if(player.team == NUM_TEAM_2)
354 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
355 else if(player.team == NUM_TEAM_3)
356 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
357 else if(player.team == NUM_TEAM_4)
358 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
359 if(!kh_no_radar_circles)
360 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
364 // moved that here, also update if there's no player
369 int ownerteam = kh_Key_AllOwnedByWhichTeam();
370 if(ownerteam != ownerteam0)
375 kh_interferemsg_time = time + 0.2;
376 kh_interferemsg_team = player.team;
378 // audit all key carrier sprites, update them to "Run here"
381 if (!k.owner) continue;
382 entity first = WP_Null;
383 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; });
384 entity third = WP_Null;
385 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; });
386 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
391 kh_interferemsg_time = 0;
393 // audit all key carrier sprites, update them to "Key Carrier"
396 if (!k.owner) continue;
397 entity first = WP_Null;
398 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; });
399 entity third = WP_Null;
400 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; });
401 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
407 void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
411 if(ITEM_DAMAGE_NEEDKILL(deathtype))
413 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
418 if(time > this.pushltime)
419 if(IS_PLAYER(attacker))
420 this.team = attacker.team;
423 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
425 sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
427 if(key.kh_dropperteam != player.team)
429 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
430 GameRules_scoring_add(player, KH_PICKUPS, 1);
432 key.kh_dropperteam = 0;
433 int realteam = kh_Team_ByID(key.count);
434 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PICKUP), player.netname);
436 kh_Key_AssignTo(key, player); // this also updates .kh_state
439 void kh_Key_Touch(entity this, entity toucher) // runs many, many times when a key has been dropped and can be picked up
444 if(this.owner) // already carried
447 if(ITEM_TOUCH_NEEDKILL())
449 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
453 if (!IS_PLAYER(toucher))
457 if(toucher == this.enemy)
458 if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
459 return; // you just dropped it!
460 kh_Key_Collect(this, toucher);
463 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
465 entity o = key.owner;
466 kh_Key_AssignTo(key, NULL);
467 if(o) // it was attached
468 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
469 else // it was dropped
470 WaypointSprite_DetachCarrier(key);
472 // remove key from key list
473 if (kh_worldkeylist == key)
474 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
480 if (o.kh_worldkeynext == key)
482 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
485 o = o.kh_worldkeynext;
494 void kh_FinishRound() // runs when a team captures the keys
496 // prepare next round
497 kh_interferemsg_time = 0;
500 kh_no_radar_circles = true;
503 kh_no_radar_circles = false;
505 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
506 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
509 void nades_GiveBonus(entity player, float score);
511 void kh_WinnerTeam(int winner_team) // runs when a team wins
513 // all key carriers get some points
515 float score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture;
516 DistributeEvenly_Init(score, NumTeams(kh_teams));
517 // twice the score for 3 team games, three times the score for 4 team games!
518 // note: for a win by destroying the key, this should NOT be applied
521 float f = DistributeEvenly_Get(1);
522 kh_Scores_Event(key.owner, key, "capture", f, 0);
523 GameRules_scoring_add_team(key.owner, KH_CAPS, 1);
524 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
528 string keyowner = "";
530 if(key.owner.kh_next == key)
533 keyowner = strcat(keyowner, ", ");
534 keyowner = key.owner.netname;
538 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
539 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_KEYHUNT_CAPTURE), keyowner);
542 vector firstorigin = '0 0 0', lastorigin = '0 0 0', midpoint = '0 0 0';
545 vector thisorigin = kh_AttachedOrigin(key);
546 //dprint("Key origin: ", vtos(thisorigin), "\n");
547 midpoint += thisorigin;
551 // TODO: this effect has been replaced due to a possible crash it causes
552 // see https://gitlab.com/xonotic/darkplaces/issues/123
553 //te_lightning2(NULL, lastorigin, thisorigin);
554 Send_Effect(EFFECT_TR_NEXUIZPLASMA, lastorigin, thisorigin, 1);
556 lastorigin = thisorigin;
558 firstorigin = thisorigin;
561 if(NumTeams(kh_teams) > 2)
563 //te_lightning2(NULL, lastorigin, firstorigin); // TODO see above
564 Send_Effect(EFFECT_TR_NEXUIZPLASMA, lastorigin, firstorigin, 1);
566 midpoint = midpoint * (1 / NumTeams(kh_teams));
567 te_customflash(midpoint, 1000, 1, Team_ColorRGB(winner_team) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
569 play2all(SND(KH_CAPTURE));
573 void kh_LoserTeam(int loser_team, entity lostkey) // runs when a player pushes a flag carrier off the map
576 entity attacker = NULL;
578 if(lostkey.pusher.team != loser_team)
579 if(IS_PLAYER(lostkey.pusher))
580 attacker = lostkey.pusher;
584 if(lostkey.kh_previous_owner)
585 kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
586 // don't actually GIVE him the -nn points, just log
587 kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0);
588 GameRules_scoring_add(attacker, KH_PUSHES, 1);
589 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
594 float of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
596 FOREACH_CLIENT(IS_PLAYER(it) && it.team != loser_team, { ++players; });
601 if(key.owner && key.team != loser_team)
604 if(lostkey.kh_previous_owner)
605 kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
606 // don't actually GIVE him the -nn points, just log
608 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
609 GameRules_scoring_add(lostkey.kh_previous_owner, KH_DESTROYS, 1);
611 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
614 if(key.owner && key.team != loser_team)
616 f = DistributeEvenly_Get(of);
617 kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0);
620 int fragsleft = DistributeEvenly_Get(players);
622 // Now distribute these among all other teams...
623 int j = NumTeams(kh_teams) - 1;
624 for(int i = 0; i < NumTeams(kh_teams); ++i)
626 int thisteam = kh_Team_ByID(i);
627 if(thisteam == loser_team) // bad boy, no cookie - this WILL happen
631 FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, { ++players; });
633 DistributeEvenly_Init(fragsleft, j);
634 fragsleft = DistributeEvenly_Get(j - 1);
635 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
637 FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, {
638 f = DistributeEvenly_Get(1);
639 kh_Scores_Event(it, NULL, "destroyed", f, 0);
646 int realteam = kh_Team_ByID(lostkey.count);
647 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(loser_team, CENTER_ROUND_TEAM_LOSS));
649 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PUSHED), attacker.netname, lostkey.kh_previous_owner.netname);
651 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DESTROYED), lostkey.kh_previous_owner.netname);
653 play2all(SND(KH_DESTROY));
654 te_tarexplosion(lostkey.origin);
659 void kh_Key_Think(entity this) // runs all the time
666 #ifndef KH_PLAYER_USE_ATTACHMENT
667 makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED));
668 setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z);
672 // if in nodrop or time over, end the round
674 if(time > this.pain_finished)
675 kh_LoserTeam(this.team, this);
678 if(kh_Key_AllOwnedByWhichTeam() != -1)
680 if(this.siren_time < time)
682 sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM); // play a simple alarm
683 this.siren_time = time + 2.5; // repeat every 2.5 seconds
687 vector p = this.owner.origin;
689 if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist))
691 kh_WinnerTeam(this.team);
695 if(kh_interferemsg_time && time > kh_interferemsg_time)
697 kh_interferemsg_time = 0;
698 FOREACH_CLIENT(IS_PLAYER(it), {
699 if(it.team == kh_interferemsg_team)
702 Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET);
704 Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP);
707 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE));
711 this.nextthink = time + 0.05;
714 void key_reset(entity this)
716 kh_Key_AssignTo(this, NULL);
720 void kh_Key_Spawn(entity initial_owner, float _angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
722 entity key = new(item_kh_key);
724 settouch(key, kh_Key_Touch);
725 setthink(key, kh_Key_Think);
726 key.nextthink = time;
728 key.angles = '0 360 0' * random();
729 key.event_damage = kh_Key_Damage;
730 key.takedamage = DAMAGE_YES;
731 key.damagedbytriggers = autocvar_g_balance_keyhunt_return_when_unreachable;
732 key.damagedbycontents = autocvar_g_balance_keyhunt_return_when_unreachable;
733 key.modelindex = kh_key_dropped;
735 key.kh_dropperteam = 0;
736 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
737 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
738 key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
739 key.reset = key_reset;
740 navigation_dynamicgoal_init(key, false);
742 switch(initial_owner.team)
745 key.netname = "^1red key";
748 key.netname = "^4blue key";
751 key.netname = "^3yellow key";
754 key.netname = "^6pink key";
757 key.netname = "NETGIER key";
761 // link into key list
762 key.kh_worldkeynext = kh_worldkeylist;
763 kh_worldkeylist = key;
765 Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START));
767 WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
768 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
770 kh_Key_AssignTo(key, initial_owner);
773 // -1 when no team completely owns all keys yet
774 int kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
778 int keys = NumTeams(kh_teams);
785 else if(teem != key.team)
794 void kh_Key_DropOne(entity key)
796 // prevent collecting this one for some time
797 entity player = key.owner;
799 key.kh_droptime = time;
802 kh_Scores_Event(player, key, "dropkey", 0, 0);
803 GameRules_scoring_add(player, KH_LOSSES, 1);
804 int realteam = kh_Team_ByID(key.count);
805 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DROP), player.netname);
807 kh_Key_AssignTo(key, NULL);
808 makevectors(player.v_angle);
809 key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
811 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
812 key.kh_dropperteam = key.team;
814 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
817 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
821 entity mypusher = NULL;
823 if(time < player.pushltime)
824 mypusher = player.pusher;
827 while((key = player.kh_next))
829 kh_Scores_Event(player, key, "losekey", 0, 0);
830 GameRules_scoring_add(player, KH_LOSSES, 1);
831 int realteam = kh_Team_ByID(key.count);
832 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_LOST), player.netname);
833 kh_Key_AssignTo(key, NULL);
834 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
835 key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
836 key.pusher = mypusher;
837 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
839 key.kh_dropperteam = player.team;
841 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
845 int kh_GetMissingTeams()
847 int missing_teams = 0;
848 for(int i = 0; i < NumTeams(kh_teams); ++i)
850 int teem = kh_Team_ByID(i);
852 FOREACH_CLIENT(IS_PLAYER(it), {
853 if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
857 missing_teams |= BIT(i);
859 return missing_teams;
862 void kh_WaitForPlayers() // delay start of the round until enough players are present
864 static int prev_missing_teams_mask;
865 if(time < game_starttime)
867 if (prev_missing_teams_mask > 0)
868 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
869 prev_missing_teams_mask = -1;
870 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
874 int missing_teams_mask = kh_GetMissingTeams();
875 if(!missing_teams_mask)
877 if(prev_missing_teams_mask > 0)
878 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
879 prev_missing_teams_mask = -1;
880 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
881 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
885 if(player_count == 0)
887 if(prev_missing_teams_mask > 0)
888 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
889 prev_missing_teams_mask = -1;
893 if(prev_missing_teams_mask != missing_teams_mask)
895 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
896 prev_missing_teams_mask = missing_teams_mask;
899 kh_Controller_SetThink(1, kh_WaitForPlayers);
903 void kh_EnableTrackingDevice() // runs after each round
905 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
906 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
908 kh_tracking_enabled = true;
911 void kh_StartRound() // runs at the start of each round
913 if(time < game_starttime)
915 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
919 if(kh_GetMissingTeams())
921 kh_Controller_SetThink(1, kh_WaitForPlayers);
925 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
926 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
928 for(int i = 0; i < NumTeams(kh_teams); ++i)
930 int teem = kh_Team_ByID(i);
932 entity my_player = NULL;
933 FOREACH_CLIENT(IS_PLAYER(it), {
934 if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
937 if(random() * players <= 1)
941 kh_Key_Spawn(my_player, 360 * i / NumTeams(kh_teams), i);
944 kh_tracking_enabled = false;
945 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
946 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
949 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
956 if(attacker.team == targ.team)
959 for(entity k = targ.kh_next; k != NULL; k = k.kh_next)
961 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
965 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
966 GameRules_scoring_add(attacker, KH_KCKILLS, 1);
967 // the frag gets added later
974 void kh_Initialize() // sets up th KH environment
977 kh_teams = autocvar_g_keyhunt_teams_override;
979 kh_teams = cvar("g_keyhunt_teams"); // read the cvar directly as it gets written earlier in the same frame
980 kh_teams = BITS(bound(2, kh_teams, 4));
982 // make a KH entity for controlling the game
983 kh_controller = new_pure(kh_controller);
984 setthink(kh_controller, kh_Controller_Think);
985 kh_Controller_SetThink(0, kh_WaitForPlayers);
987 setmodel(kh_controller, MDL_KH_KEY);
988 kh_key_dropped = kh_controller.modelindex;
990 dprint(vtos(kh_controller.mins));
991 dprint(vtos(kh_controller.maxs));
994 #ifdef KH_PLAYER_USE_CARRIEDMODEL
995 setmodel(kh_controller, MDL_KH_KEY_CARRIED);
996 kh_key_carried = kh_controller.modelindex;
998 kh_key_carried = kh_key_dropped;
1001 kh_controller.model = "";
1002 kh_controller.modelindex = 0;
1004 kh_ScoreRules(kh_teams);
1009 // to be called before intermission
1011 delete(kh_controller);
1012 kh_controller = NULL;
1017 void(entity this) havocbot_role_kh_carrier;
1018 void(entity this) havocbot_role_kh_defense;
1019 void(entity this) havocbot_role_kh_offense;
1020 void(entity this) havocbot_role_kh_freelancer;
1023 void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
1026 for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
1028 if(head.owner == this)
1030 if(!kh_tracking_enabled)
1032 // if it's carried by our team we know about it
1033 // otherwise we have to see it to know about it
1034 if(!head.owner || head.team != this.team)
1036 traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this);
1037 if (trace_fraction < 1 && trace_ent != head)
1038 continue; // skip what I can't see
1042 navigation_routerating(this, head, ratingscale_dropped * 10000, 100000);
1043 else if(head.team == this.team)
1044 navigation_routerating(this, head.owner, ratingscale_team * 10000, 100000);
1046 navigation_routerating(this, head.owner, ratingscale_enemy * 10000, 100000);
1049 havocbot_goalrating_items(this, 80000, this.origin, 10000);
1052 void havocbot_role_kh_carrier(entity this)
1057 if (!(this.kh_next))
1059 LOG_TRACE("changing role to freelancer");
1060 this.havocbot_role = havocbot_role_kh_freelancer;
1061 this.havocbot_role_timeout = 0;
1065 if (navigation_goalrating_timeout(this))
1067 navigation_goalrating_start(this);
1069 if(kh_Key_AllOwnedByWhichTeam() == this.team)
1070 havocbot_goalrating_kh(this, 10, 0.1, 0.05); // bring home
1072 havocbot_goalrating_kh(this, 4, 4, 0.5); // play defensively
1074 navigation_goalrating_end(this);
1076 navigation_goalrating_timeout_set(this);
1080 void havocbot_role_kh_defense(entity this)
1087 LOG_TRACE("changing role to carrier");
1088 this.havocbot_role = havocbot_role_kh_carrier;
1089 this.havocbot_role_timeout = 0;
1093 if (!this.havocbot_role_timeout)
1094 this.havocbot_role_timeout = time + random() * 10 + 20;
1095 if (time > this.havocbot_role_timeout)
1097 LOG_TRACE("changing role to freelancer");
1098 this.havocbot_role = havocbot_role_kh_freelancer;
1099 this.havocbot_role_timeout = 0;
1103 if (navigation_goalrating_timeout(this))
1105 float key_owner_team;
1106 navigation_goalrating_start(this);
1108 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1109 if(key_owner_team == this.team)
1110 havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend key carriers
1111 else if(key_owner_team == -1)
1112 havocbot_goalrating_kh(this, 4, 1, 0.05); // play defensively
1114 havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK ANYWAY
1116 navigation_goalrating_end(this);
1118 navigation_goalrating_timeout_set(this);
1122 void havocbot_role_kh_offense(entity this)
1129 LOG_TRACE("changing role to carrier");
1130 this.havocbot_role = havocbot_role_kh_carrier;
1131 this.havocbot_role_timeout = 0;
1135 if (!this.havocbot_role_timeout)
1136 this.havocbot_role_timeout = time + random() * 10 + 20;
1137 if (time > this.havocbot_role_timeout)
1139 LOG_TRACE("changing role to freelancer");
1140 this.havocbot_role = havocbot_role_kh_freelancer;
1141 this.havocbot_role_timeout = 0;
1145 if (navigation_goalrating_timeout(this))
1147 float key_owner_team;
1149 navigation_goalrating_start(this);
1151 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1152 if(key_owner_team == this.team)
1153 havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend anyway
1154 else if(key_owner_team == -1)
1155 havocbot_goalrating_kh(this, 0.1, 1, 2); // play offensively
1157 havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK! EMERGENCY!
1159 navigation_goalrating_end(this);
1161 navigation_goalrating_timeout_set(this);
1165 void havocbot_role_kh_freelancer(entity this)
1172 LOG_TRACE("changing role to carrier");
1173 this.havocbot_role = havocbot_role_kh_carrier;
1174 this.havocbot_role_timeout = 0;
1178 if (!this.havocbot_role_timeout)
1179 this.havocbot_role_timeout = time + random() * 10 + 10;
1180 if (time > this.havocbot_role_timeout)
1184 LOG_TRACE("changing role to offense");
1185 this.havocbot_role = havocbot_role_kh_offense;
1189 LOG_TRACE("changing role to defense");
1190 this.havocbot_role = havocbot_role_kh_defense;
1192 this.havocbot_role_timeout = 0;
1196 if (navigation_goalrating_timeout(this))
1198 navigation_goalrating_start(this);
1200 int key_owner_team = kh_Key_AllOwnedByWhichTeam();
1201 if(key_owner_team == this.team)
1202 havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend anyway
1203 else if(key_owner_team == -1)
1204 havocbot_goalrating_kh(this, 1, 10, 2); // prefer dropped keys
1206 havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK ANYWAY
1208 navigation_goalrating_end(this);
1210 navigation_goalrating_timeout_set(this);
1215 // register this as a mutator
1217 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
1219 entity player = M_ARGV(0, entity);
1221 kh_Key_DropAll(player, true);
1224 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
1226 entity player = M_ARGV(0, entity);
1228 kh_Key_DropAll(player, true);
1231 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
1233 entity frag_attacker = M_ARGV(1, entity);
1234 entity frag_target = M_ARGV(2, entity);
1236 if(frag_target == frag_attacker)
1237 kh_Key_DropAll(frag_target, true);
1238 else if(IS_PLAYER(frag_attacker))
1239 kh_Key_DropAll(frag_target, false);
1241 kh_Key_DropAll(frag_target, true);
1244 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
1246 entity frag_attacker = M_ARGV(0, entity);
1247 entity frag_target = M_ARGV(1, entity);
1248 float frag_score = M_ARGV(2, float);
1249 M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1252 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
1257 MUTATOR_HOOKFUNCTION(kh, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
1259 M_ARGV(0, float) = kh_teams;
1263 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
1265 entity player = M_ARGV(0, entity);
1267 if(MUTATOR_RETURNVALUE == 0)
1269 entity k = player.kh_next;
1278 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
1280 entity bot = M_ARGV(0, entity);
1285 float r = random() * 3;
1287 bot.havocbot_role = havocbot_role_kh_offense;
1289 bot.havocbot_role = havocbot_role_kh_defense;
1291 bot.havocbot_role = havocbot_role_kh_freelancer;
1296 MUTATOR_HOOKFUNCTION(kh, LogDeath_AppendItemCodes)
1298 entity player = M_ARGV(0, entity);
1300 M_ARGV(1, string) = strcat(M_ARGV(1, string), "K"); // item codes
1303 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
1305 entity frag_target = M_ARGV(0, entity);
1307 kh_Key_DropAll(frag_target, false);
1310 MUTATOR_HOOKFUNCTION(kh, reset_map_global)
1312 kh_WaitForPlayers(); // takes care of killing the "missing teams" message