1 #include "gamestart.qh"
3 void gamestart_use(entity this, entity actor, entity trigger)
5 SUB_UseTargets(this, this, trigger);
9 void gamestart_use_this(entity this)
11 gamestart_use(this, NULL, NULL);
14 spawnfunc(trigger_gamestart)
16 this.use = gamestart_use;
17 this.reset2 = spawnfunc_trigger_gamestart;
21 setthink(this, adaptor_think2use);
22 this.nextthink = game_starttime + this.wait;
25 InitializeEntity(this, gamestart_use_this, INITPRIO_FINDTARGET);