5 #include <common/util.qh>
6 #include <server/defs.qh>
11 void secrets_setstatus(entity this)
13 // TODO: use global stats!
14 STAT(SECRETS_TOTAL, this) = secrets_total;
15 STAT(SECRETS_FOUND, this) = secrets_found;
19 * A secret has been found (maybe :P)
21 void trigger_secret_touch(entity this, entity toucher)
23 // only a player can trigger this
24 if (!IS_PLAYER(toucher))
27 // update secrets found counter
29 //print("Secret found: ", ftos(secret_counter.cnt), "/");
30 //print(ftos(secret_counter.count), "\n");
32 // centerprint message (multi_touch() doesn't always call centerprint())
33 centerprint(toucher, this.message);
36 // handle normal trigger features
37 multi_touch(this, toucher);
38 // we can't just delete(this) here, because this is a touch function
39 // called while C code is looping through area links...
43 /*QUAKED trigger_secret (.5 .5 .5) ?
44 Variable sized secret trigger. Can be targeted at one or more entities.
45 Basically, it's a trigger_once (with restrictions, see notes) that additionally updates the number of secrets found.
46 -------- KEYS --------
47 sounds: 1 to play misc/secret.wav, 2 to play misc/talk.wav, 3 to play misc/trigger1.wav (default: 1)
48 noise: path to sound file, if you want to play something else
49 target: trigger all entities with this targetname when triggered
50 message: print this message to the player who activated the trigger instead of the standard 'You found a secret!'
51 killtarget: remove all entities with this targetname when triggered
52 -------- NOTES --------
53 You should create a common/trigger textured brush covering the entrance to a secret room/area.
54 Trigger secret can only be trigger by a player's touch and can not be a target itself.
56 spawnfunc(trigger_secret)
58 // FIXME: should it be disabled in most modes?
60 // update secrets count
63 // add default message
64 if (this.message == "")
65 this.message = "You found a secret!";
70 this.sounds = 1; // misc/secret.wav
72 // this entity can't be a target itself!!!!
75 // you can't just shoot a room to find it, can you?
76 SetResourceExplicit(this, RES_HEALTH, 0);
78 // a secret can not be delayed
81 // convert this trigger to trigger_once
82 //this.classname = "trigger_once";
83 spawnfunc_trigger_once(this);
85 // take over the touch() function, so we can mark secret as found
86 settouch(this, trigger_secret_touch);