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Make so that g_waypointsprite_team_here_p's trace hits map items, matching item detec...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mapobjects / trigger / swamp.qh
1 #pragma once
2
3 .float swamp_interval;  //Hurt players in swamp with this interval
4 .float swamp_slowdown;  //Players in swamp get slowd down by this mutch 0-1 is slowdown 1-~ is speedup (!?)
5 .entity swampslug;
6
7 .float in_swamp;              // bool
8 .entity swampslug;            // Uses this to release from swamp ("untouch" fix)