]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/monsters/monster/spider.qc
Remove commented out legacy keyframe information from monster codefiles and update...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / monster / spider.qc
1 #include "spider.qh"
2
3 #if defined(SVQC)
4         #include <common/mutators/base.qh>
5 #endif
6
7 #ifdef SVQC
8
9 .float spider_web_delay;
10
11 float autocvar_g_monster_spider_attack_web_damagetime;
12 float autocvar_g_monster_spider_attack_web_speed;
13 float autocvar_g_monster_spider_attack_web_speed_up;
14 float autocvar_g_monster_spider_attack_web_delay;
15 float autocvar_g_monster_spider_attack_web_range = 800;
16
17 float autocvar_g_monster_spider_attack_bite_damage;
18 float autocvar_g_monster_spider_attack_bite_delay;
19
20 void M_Spider_Attack_Web(entity this);
21
22 REGISTER_MUTATOR(spiderweb, true);
23
24 MUTATOR_HOOKFUNCTION(spiderweb, PlayerPhysics_UpdateStats)
25 {
26         entity player = M_ARGV(0, entity);
27
28         if(StatusEffects_active(STATUSEFFECT_Webbed, player))
29                 STAT(MOVEVARS_HIGHSPEED, player) *= 0.5;
30 }
31
32 MUTATOR_HOOKFUNCTION(spiderweb, MonsterMove)
33 {
34     entity mon = M_ARGV(0, entity);
35
36         if(StatusEffects_active(STATUSEFFECT_Webbed, mon))
37         {
38                 M_ARGV(1, float) *= 0.5; // run speed
39                 M_ARGV(2, float) *= 0.5; // walk speed
40         }
41 }
42
43 SOUND(SpiderAttack_FIRE, W_Sound("electro_fire"));
44 METHOD(SpiderAttack, wr_think, void(SpiderAttack thiswep, entity actor, .entity weaponentity, int fire))
45 {
46     TC(SpiderAttack, thiswep);
47     bool isPlayer = IS_PLAYER(actor);
48     if (fire & 1)
49     if ((!isPlayer && time >= actor.spider_web_delay) || (isPlayer && weapon_prepareattack(thiswep, actor, weaponentity, false, autocvar_g_monster_spider_attack_web_delay))) {
50                 if (!isPlayer) {
51                         actor.spider_web_delay = time + autocvar_g_monster_spider_attack_web_delay;
52                         setanim(actor, actor.anim_shoot, true, true, true);
53                         if(actor.animstate_endtime > time)
54                                 actor.anim_finished = actor.animstate_endtime;
55                         else
56                                 actor.anim_finished = time + 1;
57                         actor.attack_finished_single[0] = actor.anim_finished + 0.2;
58                 }
59         if (isPlayer) actor.enemy = Monster_FindTarget(actor);
60         monster_makevectors(actor, actor.enemy);
61         W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_SpiderAttack_FIRE, CH_WEAPON_B, 0, DEATH_MONSTER_SPIDER.m_id);
62         if (!isPlayer) w_shotdir = normalize((actor.enemy.origin + '0 0 10') - actor.origin);
63                 M_Spider_Attack_Web(actor);
64         weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready);
65         return;
66     }
67     if (fire & 2)
68     if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, true, 0.5)) {
69         if (isPlayer) {
70                 actor.enemy = Monster_FindTarget(actor);
71                 actor.attack_range = 60;
72         }
73         Monster_Attack_Melee(actor, actor.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? actor.anim_melee : actor.anim_shoot), actor.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER.m_id, true);
74         weapon_thinkf(actor, weaponentity, WFRAME_FIRE2, 0, w_ready);
75     }
76 }
77
78 float autocvar_g_monster_spider_health;
79 float autocvar_g_monster_spider_damageforcescale = 0.6;
80 float autocvar_g_monster_spider_speed_stop;
81 float autocvar_g_monster_spider_speed_run;
82 float autocvar_g_monster_spider_speed_walk;
83
84 void M_Spider_Attack_Web_Explode(entity this)
85 {
86         if(this)
87         {
88                 Send_Effect(EFFECT_ELECTRO_IMPACT, this.origin, '0 0 0', 1);
89                 RadiusDamage(this, this.realowner, 0, 0, 25, NULL, NULL, 25, this.projectiledeathtype, DMG_NOWEP, NULL);
90
91                 FOREACH_ENTITY_RADIUS(this.origin, 25, it != this && it.takedamage && !IS_DEAD(it) && GetResource(it, RES_HEALTH) > 0 && it.monsterdef != MON_SPIDER,
92                 {
93                         StatusEffects_apply(STATUSEFFECT_Webbed, it, time + autocvar_g_monster_spider_attack_web_damagetime, 0);
94                 });
95
96                 delete(this);
97         }
98 }
99
100 void M_Spider_Attack_Web_Explode_use(entity this, entity actor, entity trigger)
101 {
102         M_Spider_Attack_Web_Explode(this);
103 }
104
105 void M_Spider_Attack_Web_Touch(entity this, entity toucher)
106 {
107         PROJECTILE_TOUCH(this, toucher);
108
109         M_Spider_Attack_Web_Explode(this);
110 }
111
112 void M_Spider_Attack_Web(entity this)
113 {
114         sound(this, CH_SHOTS, SND_ELECTRO_FIRE2, VOL_BASE, ATTEN_NORM);
115
116         entity proj = new(plasma);
117         proj.owner = proj.realowner = this;
118         proj.use = M_Spider_Attack_Web_Explode_use;
119         setthink(proj, adaptor_think2use_hittype_splash);
120         proj.bot_dodge = true;
121         proj.bot_dodgerating = 0;
122         proj.nextthink = time + 5;
123         PROJECTILE_MAKETRIGGER(proj);
124         proj.projectiledeathtype = DEATH_MONSTER_SPIDER.m_id;
125         setorigin(proj, CENTER_OR_VIEWOFS(this));
126
127         //proj.glow_size = 50;
128         //proj.glow_color = 45;
129         set_movetype(proj, MOVETYPE_BOUNCE);
130         W_SetupProjVelocity_Explicit(proj, v_forward, v_up, (autocvar_g_monster_spider_attack_web_speed), (autocvar_g_monster_spider_attack_web_speed_up), 0, 0, false);
131         settouch(proj, M_Spider_Attack_Web_Touch);
132         setsize(proj, '-4 -4 -4', '4 4 4');
133         proj.takedamage = DAMAGE_NO;
134         proj.damageforcescale = 0;
135         SetResourceExplicit(proj, RES_HEALTH, 500);
136         proj.event_damage = func_null;
137         proj.flags = FL_PROJECTILE;
138         IL_PUSH(g_projectiles, proj);
139         IL_PUSH(g_bot_dodge, proj);
140         proj.damagedbycontents = true;
141         IL_PUSH(g_damagedbycontents, proj);
142
143         proj.bouncefactor = 0.3;
144         proj.bouncestop = 0.05;
145         proj.missile_flags = MIF_SPLASH | MIF_ARC;
146
147         CSQCProjectile(proj, true, PROJECTILE_ELECTRO, true);
148 }
149
150 bool M_Spider_Attack(int attack_type, entity actor, entity targ, .entity weaponentity)
151 {
152         Weapon wep = WEP_SPIDER_ATTACK;
153         switch(attack_type)
154         {
155                 case MONSTER_ATTACK_MELEE:
156                 {
157                         wep.wr_think(wep, actor, weaponentity, 2);
158                         return true;
159                 }
160                 case MONSTER_ATTACK_RANGED:
161                 {
162                         if(vdist(actor.enemy.origin - actor.origin, <=, autocvar_g_monster_spider_attack_web_range))
163                         {
164                                 wep.wr_think(wep, actor, weaponentity, 1);
165                                 return true;
166                         }
167                 }
168         }
169
170         return false;
171 }
172
173 spawnfunc(monster_spider) { Monster_Spawn(this, true, MON_SPIDER); }
174 #endif // SVQC
175
176 #ifdef SVQC
177 METHOD(Spider, mr_think, bool(Spider this, entity actor))
178 {
179     TC(Spider, this);
180     return true;
181 }
182
183 METHOD(Spider, mr_pain, float(Spider this, entity actor, float damage_take, entity attacker, float deathtype))
184 {
185     TC(Spider, this);
186     setanim(actor, ((random() > 0.5) ? actor.anim_pain2 : actor.anim_pain1), true, true, false);
187     actor.pain_finished = actor.animstate_endtime;
188     return damage_take;
189 }
190
191 METHOD(Spider, mr_death, bool(Spider this, entity actor))
192 {
193     TC(Spider, this);
194     setanim(actor, ((random() > 0.5) ? actor.anim_die2 : actor.anim_die1), false, true, true);
195     return true;
196 }
197 #endif
198 #ifdef GAMEQC
199 METHOD(Spider, mr_anim, bool(Spider this, entity actor))
200 {
201     TC(Spider, this);
202     vector none = '0 0 0';
203     actor.anim_melee = animfixfps(actor, '0 1 5', none); // analyze models and set framerate
204     actor.anim_die1 = animfixfps(actor, '1 1 1', none);
205     actor.anim_die2 = animfixfps(actor, '2 1 1', none);
206     actor.anim_shoot = animfixfps(actor, '3 1 1', none);
207     //actor.anim_fire2 = animfixfps(actor, '4 1 1', none);
208     actor.anim_idle = animfixfps(actor, '5 1 1', none);
209     //actor.anim_sight = animfixfps(actor, '6 1 1', none);
210     actor.anim_pain1 = animfixfps(actor, '7 1 1', none);
211     actor.anim_pain2 = animfixfps(actor, '8 1 1', none);
212     //actor.anim_pain3 = animfixfps(actor, '9 1 1', none);
213     actor.anim_walk = animfixfps(actor, '10 1 1', none);
214     actor.anim_run = animfixfps(actor, '10 1 1', none); // temp?
215     //actor.anim_forwardright = animfixfps(actor, '11 1 1', none);
216     //actor.anim_walkright = animfixfps(actor, '12 1 1', none);
217     //actor.anim_walkbackright = animfixfps(actor, '13 1 1', none);
218     //actor.anim_walkback = animfixfps(actor, '14 1 1', none);
219     //actor.anim_walkbackleft = animfixfps(actor, '15 1 1', none);
220     //actor.anim_walkleft = animfixfps(actor, '16 1 1', none);
221     //actor.anim_forwardleft = animfixfps(actor, '17 1 1', none);
222     return true;
223 }
224 #endif
225 #ifdef SVQC
226 METHOD(Spider, mr_setup, bool(Spider this, entity actor))
227 {
228     TC(Spider, this);
229     if(!GetResource(this, RES_HEALTH)) SetResourceExplicit(actor, RES_HEALTH, autocvar_g_monster_spider_health);
230     if(!actor.speed) { actor.speed = (autocvar_g_monster_spider_speed_walk); }
231     if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_spider_speed_run); }
232     if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_spider_speed_stop); }
233     if(!actor.damageforcescale) { actor.damageforcescale = (autocvar_g_monster_spider_damageforcescale); }
234
235     actor.monster_loot = ITEM_HealthMedium;
236     actor.monster_attackfunc = M_Spider_Attack;
237
238     return true;
239 }
240 #endif